# SidusAI

<figure><img src="/files/3HODNx7IsdzBeVylgGlv" alt=""><figcaption></figcaption></figure>

Dear users,

We hope you all had a wonderful holiday season with your families, friends, and loved ones. We’re looking forward to an exciting and eventful 2025, filled with major updates on the development of the Sidus ecosystem, and we’re thrilled to have you join us on this journey.

Let’s make it a great year together!

But for now, we’d like to share a very important announcement with you.

Over the past two years, our team has been working with AI technologies and neural networks, experimenting with their practical applications. We’ve been closely following the rise of the AI agent trend in the Web3 space, particularly in terms of frameworks that crypto companies use to develop their own AI agents.

It was important for us to see that the AI trend is not just a fleeting phenomenon but one with long-term and, most importantly, organic demand among Web3 users and companies.

It’s always inspiring to witness the birth of new innovations and success stories, such as Fartcoin or AIXBT—projects that, with small teams or sometimes even a single developer, managed to build and reach remarkable heights in the Web3 space.

It’s worth noting that AI technologies have been advancing rapidly in recent times. A vast number of models and datasets for training custom AI models have emerged. Historically, our company, with over 100 employees, has been home to many talented developers. One way or another, as they worked on our projects, they encountered this technology, utilizing it to varying extents. Some developed their own models for solving simple, practical tasks, while others used existing ones.

Moreover, our company has been developing AI technologies in the gaming sector for quite some time. Back in March 2023, we published a series of posts about the AI technologies we were experimenting with. You can read one of those posts here: <https://hackernoon.com/how-ai-helps-to-make-the-sidus-metaverse-better>

After a long journey of internal, closed experiments, we’ve come to realize that it’s time to open up to the world and contribute to the popularization of AI technologies in the Web3 space—not only within the gaming industry but also in other segments of Web3 innovation.

With that, we’re excited to announce the launch of SidusAI!

This project will drive the open development of our own AI Framework, which will serve as the foundation for creating our custom AI agents, designed to address important issues in the Web3 sphere. The $SIDUS token will become the lifeblood of our AI ecosystem, uniting the Sidus community with all our future AI projects. The future of Web3 and AI starts here!

After engaging with partners within our ecosystem, we were delighted to discover a significant demand for our technology. Many of our partners have already expressed interest in building their own AI agents using the upcoming SidusAI Framework. Soon, the AI section on our website, [sidusheroes.com](http://sidusheroes.com), will provide detailed information about the framework. There, you’ll find links to our GitHub repository, where the product will evolve in real time. You’ll be able to track commits and monitor progress as we develop this experimental initiative aimed at bringing maximum value to the crypto community.

As you know, creativity thrives in silence, and we’re currently in a quiet and focused phase of development for this new direction. It’s crucial for us to keep our token holders informed about the launch of this product. When it eventually attracts attention from other market players, you’ll already be reaping the rewards of our efforts.

Stay tuned—the best is yet to come!

As you can see, Sidus is evolving into a multifaceted ecosystem, driving innovation not only in gaming but also in other key segments of the Web3 industry. We are supported by top-tier partners such as SuperVerse and ChainGPT, which has already established itself as a leading AI product. ChainGPT has even [provided us with a grant ](https://www.chaingpt.org/blog/sidus-heroes-joins-chaingpts-1-million-grant-program-as-awardee)to help advance Sidus in the field of AI. With such strong backing, the future of Sidus looks brighter than ever!

We deeply value your support and will continue striving to make Sidus a top-tier Web3 product. We’ll keep innovating, experimenting, and conquering new heights together with you.

Thank you,\
Sidus Heroes Team ❤️

.&#x20;

<br>


# Important Announcement: Development Update

<mark style="background-color:green;">**Turning Point: From the Crypto Market to Sustainable Technologies**</mark>

We’ve been a part of the cryptocurrency market for many years. During this time, we managed to create quite a lot of products and went from clear failures to excellent crowd pleasers. We were good at catching trend waves, despite three consecutive years of traps from the treacherous market.&#x20;

&#x20; The SIDUS project was launched at the end of 2021, and since then, we have experienced periods of painful decline and high volatility.&#x20;

Hopes for a bright future quickly gave way to a 'firefighting' mode at the start of 2022, as the Play-to-Earn concept proved to be highly unviable in a declining market. Many of our fellow market participants — both large companies and startups — were forced to shut down. Disillusionment with GameFi models was growing.&#x20;

Nevertheless, we continued working, putting in all our effort to strengthen our ecosystem, increase the token’s value, and support the community.   However, under prolonged conditions of chaos and uncertainty, these tasks are becoming increasingly difficult. Maintaining faith in gaming products in such circumstances proves even more challenging.

Like many other projects, we found ourselves in a deadlock. The market dictates the terms, and breaking out of this vicious cycle becomes almost impossible. &#x20;

***While we are searching for solutions, a train called AI rushes past us at full speed.***

And to be honest, in this field we understand much more than it might seem.

&#x20;<mark style="background-color:green;">**We are pivoting toward SIDUS AI**</mark> &#x20;

SIDUS AI is a product that will enable us to adapt to new narratives and make our processes faster, more practical, and more cost-effective. It’s a step toward sustainability and new opportunities.

Why does this matter?  We firmly believe that those who invest now in developing and implementing AI solutions are shaping the future across various high-tech industries, particularly in blockchain and gaming.

SIDUS AI is our attempt to translate years of experience and experimentation into a framework that anyone can understand, develop, and use. We are building a system that’s alive, open, flexible, and ever-evolving in real time. We’re not just writing code — we’re structuring and consolidating everything we’ve learned: &#x20;

• Solution architecture

• Interaction logic &#x20;

• Data generation and management patterns &#x20;

• Principles of autonomous agents and NPC behavior

\
This isn’t a “one-off release” but an honest, ongoing process. Our project is still in its early stages, but we are already actively coding and building the framework to soon share our developments with you.

We will invite everyone — developers, researchers, enthusiasts, visionaries, and anyone passionate about the future — to join the project. &#x20;

We want SIDUS AI to become a hub for the brightest minds in the market, where anyone can contribute, discuss architecture, propose ideas, or push the boundaries of what’s possible together with us.

<mark style="background-color:green;">**Open development = a shared future**</mark>&#x20;

We believe in the power of collaboration, the strength of collective intelligence, and that the best solutions are born not in isolation, but within a community. &#x20;

Revolutionary technologies aren’t created in silence. They’re built openly, through trial and error, with transparency and openness. &#x20;

This is just the beginning. But already, we see this framework becoming the foundation for new approaches in game design, metaverses, and user interactions. &#x20;

It will empower developers to create smarter, more adaptive, and engaging characters and worlds, while offering users a deeper, more personalized experience. &#x20;

*Join SIDUS AI. Add your line of code to the future. You can even collaborate with us on the code-writing stage once the product is officially announced.*

<mark style="background-color:green;">**SidusAI: Our Vision for the Immediate Future**</mark>

Our team develops a lightweight and user-friendly tool that developers can easily customize to fit their requirements, allowing it to scale as needed. This tool can run as a web service, operate in the background, or simply execute a task and then stop.

We believe that using artificial intelligence agents in daily life will be a major breakthrough. These technologies will help us work faster, create new and better products, and make our lives easier. As a result, they will give us new opportunities to reach our goals, learn more, and invent amazing things.

*Use Cases:*

1\. Chatbot

2\. Autonomous agents

3\. Business process management

4\. Characters for video games

5\. Trade and financial services

6\. Medical apps

7\. Transport and logistics

8\. Education

9\. Entertainment

10\. Smart devices and a Smart home

and many other areas of our lives

We are relentlessly advancing our system through meticulous analysis and the rigorous synthesis of our amassed experience and knowledge. Our unwavering mission is to elevate the framework to unprecedented heights of usability and functionality. At present, we unveil only an alpha iteration—a testament to the milestones we have conquered thus far. Yet, a vast horizon of challenges remains, beckoning us toward bold and innovative solutions.

Stay with us and follow our developments, discoveries, and implementations.&#x20;

***Together we are strong!***

<mark style="background-color:green;">**New Focus — Sustainable Technologies Against Market Dependence**</mark>

We no longer want to be hostage to crypto market cycles, hype waves, and crashes. SIDUS chooses the path of sustainable growth based on technological value rather than speculative activity.

Our strategic goal is to build processes that are independent of:

• Geopolitical situation

• Decisions of individual leaders

• The overall instability of the crypto market

We create solutions that exist not within trends, but above them. Strong products, clear markets, real technologies.

<mark style="background-color:green;">**We have reevaluated our priorities**</mark>

To achieve sustainability, we’ve carefully analyzed every area we’ve been working on over the past few years. As a result, we made thoughtful, mature decisions:

• Some projects have been **put on hold** until the next phase of growth.  This is not a rejection, but a preservation of potential for better times.

• **Tembazar** successfully completed its MVP stage but will be postponed. We’ve set and tested valuable hypotheses and will return to the project when the right market window opens.

• **Nidum Arena** showed weak metrics at launch. We chose not to waste resources on a dead end. Hitting the brakes is not a sign of weakness, but rather a clear responsibility.

• **Nidum Battler** has been moved into maintenance mode. All accumulated assets — frog eggs, seeds, shuttles, modules — will be preserved and repurposed when the concept is updated. We respect everything that’s been created so far.

• **Xenna** remains an active focus. The team continues working on Xenna Station, with the main goal of integrating the Web2 audience and launching monetization in 2025.

*We don’t spread our resources thin. We don’t play at “fake progress.” We are preparing the ground for a genuine leap forward.*

&#x20;<mark style="background-color:green;">**Where We Stand Now**</mark>

You may have noticed that recently there have been fewer news and updates.&#x20;

This is normal for the current strategic phase. &#x20;

As geopolitics takes center stage and global rules and regulations for the crypto industry begin to take shape, it’s important to use this time wisely.&#x20;

This “quiet period” gives us the opportunity to: &#x20;

• Prepare for the next big leap &#x20;

• Strengthen the foundation of our products&#x20;

• Restructure internal processes &#x20;

It’s especially important to understand that we are living through a unique historical period. Right now, following international summits and statements from the world’s largest economies, a new architecture for the crypto market is beginning to form. We are witnessing global rules of the game taking shape. And at this very moment, it’s crucial to stay united, vigilant, and ready to act when the time comes. &#x20;

&#x20;<mark style="background-color:green;">**No conclusions — just gratitude and confidence**</mark> &#x20;

We ask for your patience. We are going through this transitional phase together: cryptocurrencies are gaining recognition in major countries, while key market players are increasingly being regulated. This is not a quick process, but a necessary stage in the industry’s development. After it, we will accelerate again, leveraging the experience gained and improved internal processes. &#x20;

We thank each of you for your trust, contribution, and willingness to move forward with us. We have a clear understanding of what needs to be done to reach new goals. And we are confident that by coming together, we will not only get through this challenging period but emerge even stronger and more prepared for future challenges. &#x20;

Stay with us and keep an eye out for updates — the best is yet to come.

**SIDUS**\
**From Crypto to Code. From Hype to Substance.**


# Sidus Heroes Metaverse

Official Sidus Heroes Wiki

## Welcome to SIDUS HEROES Metaverse!

{% embed url="<https://youtu.be/7eKH8INIHq8?si=0UoVunAVHbXwkbp7>" %}
Sidus Heroes Metaverse
{% endembed %}

[SIDUS HEROES](https://sidusheroes.com/) is a pioneering, Web3, space-based gaming metaverse with epic lore, tradable tokens and valuable resources. Your Hero’s progress is saved across multiple games that fall under one interplanetary ecosystem and a groundbreaking, profit-sharing Module System. This unique strategy takes community engagement, in-game enhancements and endless possibilities for shaping players’ own destinies and fortunes to another level!


# Sidus Announcement

## SIDUS: No pause — only transformation

Dear friends and the SIDUS HEROES community,

Since 2021 we’ve been walking together down the path of building a unique modular economy — a system in which in‑game achievements and accumulated experience are converted into NFT cards. That journey has been full of discoveries, experiments, and the first practical steps toward the metaverse. We achieved a high level of quality in our work and decided to test our results on the market.

Our research showed that the market is not yet ready at the scale we had anticipated.&#x20;

#### Key observations:

• Interest in play‑to‑earn (P2E) mechanics and Web3 gaming products is significantly lower than expected;

• Most players are satisfied with modern Web2 games and don’t see strong reasons to switch to Web3 for crypto assets;

• The market contains many prototypes and visionary projects, but so far few stable, mass-market game universes or clear leaders setting standards for the rest.

All that remains is to wait for big-budget companies to launch Web-3 projects built on massive Web2 audiences. It may be GTA VI (Grand Theft Auto VI, Rockstar) or other companies that have been preparing mass-market products for years. Some projects discussed in our communities that launched around the same time as us include Axie Infinity, The Sandbox, Illuvium, and Star Atlas. They demonstrate different approaches and potential, but to date none has created a mass, unequivocal example of players migrating to Web3.

<figure><img src="/files/sqFSzz41SFGpm9tc5SiB" alt=""><figcaption></figcaption></figure>

### Change in development direction

The market is moving on, and we need to move with it. We have decided to pause the team dedicated to game development. The projects will continue to operate. Existing activities and servers will function as usual.

We understand that, over time, market narratives may shift back toward metaverses and gaming — when that happens, our experience will form the basis for a new stage of development. We are preserving that legacy, and the company will continue to pursue more technology‑focused initiatives, leveraging the knowledge and practices gained in this project. It is important to be able to pause processes rather than waste time on unproductive work.

The team is currently seeking new investments that will make it possible to return to the metaverse in the future while taking into account the experience we have accumulated.

#### New directions

You may have noticed that the management team is focused on developing new directions.&#x20;

For about a year now we have been applying our experience and that of our partners to the development of TON STATION. The project demonstrates strong player retention and effective collaboration with both TON blockchain users and external teams exploring the new market.

A new area of focus for us is artificial intelligence. AI has already penetrated many areas of life — from image generation to decoding complex medical analyses. Like many companies, we were working with neural networks long before the current trend. Accordingly, the team is developing SIDUSAI through collaboration with companies, developer communities, and real businesses. You may already see experiments and launches of several initiatives. Now is an excellent time to experiment and discover where efforts are most effective.

If you do not see the full picture of what is happening in the company right now, do not worry — that is normal. We can only report on completed results.

#### Transformation: From SIDUS HEROES to SIDUS

Business rule: if a business unit is not growing, it should be shut down and resources redirected to new experiments.

An analysis of first-wave “NFT projects” shows a uniform dynamic: market caps and token prices fall, and 98% disappear from radars within a year. By the hard metrics, our project falls into the “dead” category.&#x20;

*Examples:*

<https://chainplay.gg/blog/state-gamefi-2024/>

<https://dappgambl.com/nfts/dead-nfts/>

<https://nftevening.com/are-nfts-dead-2024/>

<https://www.coingecko.com/research/publications/how-many-cryptocurrencies-failed>

This is not a failure - it’s a signal to correct mistakes and move forward. In our community chats we record extreme dissatisfaction with the team and founders. Over the past year, no activity received a positive response unless it led to direct material gain. That approach reduced the project’s value to a single factor — token growth. We received dozens of examples of “x” returns from other projects. The fact is, that growth is usually unrelated to product quality and is driven by marketing ahead of deals or by offloading capital through a stream of news.

We note this trend and are changing the company’s position: from a game/metaverse development studio to an industrial web3 hub that consolidates accumulated expertise and delivers it to the market. This is not a rebranding. This is a reallocation of resources in favor of the market.

#### Current initiatives:

• TON Station: 1 year of operation, 1.2M MAU, 42% retention, partnerships with over 12 studios.

• SIDUS AI: working with businesses — 3 pilots launched (generation, analytics, RWA).

• Experimental direction.

&#x20;                                                          *We connect, not build.*

The transformation process will take time, during which a new core within the community will form — one that embraces change and helps create it. Faced with the options of closing the business and listing it in our portfolio or moving forward with it, we chose to move forward and keep searching. Not everything we launch succeeds on the first iteration — and that’s normal.

#### Token support

Exchanges that list thousands of tokens a day can decide to delist at any moment. Trading volumes do not appear on their own without the involvement of large capital — resources and market interest are required. We are continually working to strengthen the token, but the effect becomes visible only after sustained growth.

#### Some important observations:

• The decision to hold and trust the coins SIDUS/SENATE remains an individual choice for each user.

• Working with any crypto assets requires deep immersion in the web3 market. Today it is more difficult than before: there are new government regulations and the formation of crypto reserves.

• Around 440,000 tokens were launched in 2021; by the end of October 2025 that number exceeded 39 million. This is explained by the emergence of mempads, launchpads and other tools that lowered the barrier to entry for capital into crypto, while at the same time causing a strong dispersal of resources.

• Modern token launches are very different from those in the past - our market analysis has confirmed the strategy of continuing to work on SIDUS.

#### What will happen next:

• In the near future all locked tokens will come onto the market. This moves SIDUS into a new phase: token availability for the community will be high, and further price movement will largely depend on the strength of buying interest around the company’s future activities.

• The company has conducted buybacks since the day of listing in 2021; however, this did not sustain high price levels — the gains ultimately went to many market participants, but not to the project itself.

• If future initiatives are successful, we will continue the practice of buying tokens from the market to support liquidity and community interest.

We continue working to strengthen the project and ensure steady development of the ecosystem.

#### SIDUS and Our Community

We are proud that SIDUS HEROES has become one of the first Metaverse projects to put the metaverse philosophy into practice. Thanks to you - our community and fans ❤️ - real use cases of this philosophy have emerged in a short time.&#x20;

We already see our experience becoming the foundation for new products from other companies, and it will continue to develop.

#### What’s next

We are deliberately scaling back public activity on social networks and participation in AMA sessions in order to concentrate internal resources on changes and new experiments. As part of this restructuring, some direct‑contact chats will be closed. All important information will be published through the company’s official channels; from time to time we will release articles with updates and progress reports.

We understand that this step may lead to the loss of part of our audience — we regret that, but it is a conscious choice made for the sake of long‑term results. When we achieve our goals, you will be able to return and celebrate with us, confident that the effort was not in vain.

#### Our message

We continue to work. The team needs deep focus — this is essential for the project’s future development. Follow our official channels — we are moving forward and will share key news as it becomes available.

<br>


# TON Station

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TON STATION - Premium gaming Web2/Web3 platform developed by giants in the gaming industry: [SIDUS HEROES](https://sidusheroes.com/) and [SuperVerse](https://superverse.co/). TON Station offers exclusive access to unique games and content in the Web3 domain that you won’t find elsewhere. Boasting a global outreach, the game store collaborates with the best Web3 gaming studios and offers $SOON as its community token.


# TON Station: Season 2

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## **TON STATION Season 2 is extended until May 28, 2025!** <a href="#id-406c-1" id="id-406c-1"></a>

Prepare for an exciting adventure, packed with unique opportunities, fresh challenges, and generous rewards! The prize pool for this season stands at an impressive $3,75M+. But here’s the exciting twist! The pool is ever-growing, fueled by tokens from various projects, including the hottest new entries in Web3. Take this article as your guide through what’s in store for Season 2 and how to make the most of it, maximizing your rewards. Let’s roll!

## Quick FAQ: $3.75M Reward Pool & SOON Points Farming <a href="#id-335c" id="id-335c"></a>

<figure><img src="/files/asfmSjqNDCJA9VfoTG0H" alt=""><figcaption></figcaption></figure>

### Details & Recommendations <a href="#c14f" id="c14f"></a>

Before we get to the long list of partners this Season, let’s go through the most frequently asked questions, answers to which will put us on the same page. Ready?

* **What should the players do in Season 2?**

As we’ve previously said, the $SOON token will remain the platform’s central currency. Yes, you can’t farm it anymore, but it will still have plenty of utilities, which we’ll come back to in a bit! Players have a **new objective in Season 2: Farming SOON Points as much as possible**.

{% hint style="info" %}
Just continue what you were doing with $SOON. Farm SOON Points within the TON Station app and partner apps that will deliver SOON Points as rewards in their events. Continue reading to find out what those SOON Points are for!
{% endhint %}

* **Why farm SOON Points if they won’t be listed?**

Farming SOON Points is not just for the sake of agriculture. We have promised you a community-centered project and delivered on that promise every step of the way, including Season 2.

SOON Points are seasonal rating points. The more you accumulate, the more significant share of the prize pool you will get!

✅ The prize pool stands at $3.75M and is growing.

✅ SOON Points farmers will share the pool in its entirety, according to their active participation on the platform.

✅ The Pool was initiated by Sidus Heroes and SuperVerse and quickly replenished by partner projects, such as Kokodi, Super Champs, Metropolis, EstateX, and others.

All the noted projects will be further discussed in this article and added to the list as they join our cause!

* **What tokens make up the Season 2 Prize Pool?**

The Prize Pool includes the following tokens and counting: $SIDUS, $SOON, $SUPER, $KOKO, $CHAMP, $CLAY, $ESX, etc.

* **Will the Prize Pool be increased?**

Yes, we’re bringing in more projects to join Season 2. Each partner will contribute valuable rewards to the Prize Pool just for you!

* **Why would a project give away its tokens?**

Every project seeks a loyal audience to support the growth of its products. The TON Station community has proven to be innovative, crypto-savvy, and highly value-conscious. We carefully select partner projects to present to you.

For some projects, we even serve as a token launch platform. Supporting the launch of new products is our core mission.

* **What’s next for the $SOON token?**

The $SOON token will be listed on exchanges in the near future. It will then be actively used both within TON Station and beyond, ensuring you’ll have plenty of opportunities to put it to good use.

<figure><img src="/files/5t4o4SqxwdtzKKqrXcDh" alt=""><figcaption></figcaption></figure>

* **What use cases will $SOON have?**

✅ **Staking:**\
At the early stages of the project’s second Season, you can look forward to exclusive Staking opportunities to grow your $SOON stash.

✅ **Quests**:\
All our future partners, after the $SOON token is listed, will include $SOON tokens as rewards for completing tasks. This means you’ll have the opportunity to finish partner quests and earn real tokens in your balance. This ensures that there will be projects purchasing $SOON tokens for their marketing efforts.

✅ **Payment system integration:**

Some goods and services provided by us and our partners (including games we plan to onboard) will, in the future, accept the $SOON token as a primary payment method.

<figure><img src="/files/QaS6jcdtXnBD88W4zqYs" alt=""><figcaption></figcaption></figure>

* **Any recommendations for us players in Season 2?**

Sure! We love unsolicited advice! Just kidding. Here are some sensible recommendations that will enhance your experience with TON Station and maximize your rewards! Read on:

* **Farm those SOON Points**! Bots have left TON Station, and we couldn’t be happier about it. Now, you have a real chance to explore exciting projects and farm like never before. You don’t have to share with bots; it’s a free country. Or should I say, free Station?
* **Join and subscribe to our social media outlets!** Don’t forget about YouTube. It has all the latest dish on the TON ecosystem and more.
* **Activate your “live” community** — a group that, alongside you (or through your referral trees), will give you a huge advantage by the end of the Season. Speaking of which, the Season ends on February 14, Valentine’s Day. We’ll make sure Cupid brings you good news to celebrate!
* **We hope you don’t end up with FOMO** in a couple of months. How to achieve that sweet bliss? Farm more. And then some more on top, so you end up with a larger drop! Get in the game now!

Whew! Now that we’ve cleared up all the pressing issues and questions, let’s give the floor to our partners this Season, who contributed their tokens for the $3.75M Prize Pool and shine a spotlight on their ecosystems, projects, and plans for the near future! Let’s go!

## Sidus Heroes: Excellence Is Hereditary <a href="#id-0ff3" id="id-0ff3"></a>

<figure><img src="/files/4FzU0TjunIK7AyyN5zJE" alt=""><figcaption></figcaption></figure>

You all know [**Sidus Heroes**](https://sidusheroes.com/) — one of TON Station’s “parents” and a leading game publisher, revolutionizing the Web3 space as we speak. Let’s introduce this legend again, shall we?

Sidus Heroes Game Publisher’s history started in 2021, and the project has been going strong since, despite the crypto market winter and high volatility. Fast forward to 2024, Sidus Heroes has firmly positioned itself as a leader in the Web3 and gaming metaverse sector, spearheading the development of space-themed gaming.

This achievement is the result of a strong team of gaming and crypto experts who brought to life a comprehensive and innovative ecosystem. Sidus Heroes unifies multiple successful ventures and titles under a cohesive interplanetary lore and setting, enabling seamless integration of new projects and initiatives. The ecosystem includes a variety of games across exciting genres, such as Nidum, Xenna, Tembazar, Cosmic Gears, and Jump’n’Pump, among others.

**Why is Sidus Heroes important to the TON Station audience?**

* There is a substantial amount of $SIDUS tokens in the Season 2 Prize Pool, and our users will have fair access to it, according to their activity on the TON Station platform.
* Sidus Heroes aids TON Station by providing all those unique, exclusive games our audience knows and enjoys, like the Soon Runner, Jump’n’Pump, and many others to come.
* The project has seamlessly integrated TON Station with its own ecosystem, including games, quests, rewards, etc.
* Sidus has the proper skills and expertise when it comes to surviving tough market conditions. Thus, sticking with the project ensures the highest level of security.

## SuperVerse: Gaming Industry Leader, Taking TON Station to the Next Level <a href="#fb63" id="fb63"></a>

[**SuperVerse**](https://superverse.co/) is transforming Web3 and crypto gaming by addressing industry fragmentation, paving the way for broader mass adoption. It serves as a seamless gateway for crypto holders to access top-tier games while developers benefit from SuperVerse’s extensive built-in reach, boosting their chances of success.

At the core of the ecosystem lies $SUPER, the utility token that embodies SuperVerse’s commitment to a decentralized economy. Distributed through various reward mechanisms, SUPER allows stakeholders to stake for increased rewards or engage with one of SuperVerse’s key pillars: decentralized governance.

As a community-driven initiative, SuperVerse prioritizes stakeholder input to shape its future. Token holders play an active role in governance by voting on proposals, amendments, and strategic directions within the ecosystem, ensuring a collective approach to decision-making.

**Why did we choose SuperVerse?**

* Access to unique projects, leading Web3 titles, and a vast community.
* $SUPER tokens to replenish the Prize Pool.
* High expertise in the gaming field, along with top-notch professionals seasoned in engaging gamer audiences.
* SuperVerse initially opened TON Station to its own vast audience, ensuring maximum visibility and proper Web3 integration.
* Strong Industry Support. SuperVerse is backed by an array of leaders in the gaming industry.

## KOKODI: What Is The Project All About, And Why Are They One Of The Season 2 Token Donors? <a href="#eecc" id="eecc"></a>

<figure><img src="/files/wkgdDys0pX2kaMqd7YNk" alt=""><figcaption></figcaption></figure>

[**KOKODI**](https://www.kokodi.io/) is a cross-chain, multi-platform MMO (Massively Multiplayer Online) game that positions itself as an easily accessible game even for crypto newbies, combining the best of Web2 and Web3 worlds. It is a third-person extraction shooter set in a fantasy environment.

Established in 2022, KOKODI initially launched as an Ethereum NFT collection. So, what does the project have to offer?

* KOKO POGZ game, currently in our Launcher
* 4v4 Team Arena Mode (Closed Pre-Alpha)
* Extraction Royale Mode, an original concept under development since July 2024, aims for early access in Q2 2025 and public Beta by Q4 2025
* Telegram Mini-App with an on-chain card game tied to the Extraction Royale mode

The Kokodi team has no plans to stop here. Its long-term plans include expanding the ecosystem and enriching it through comics, anime, and additional game modes.

<figure><img src="/files/KAJM7aaMsN6EitEK86pc" alt=""><figcaption></figcaption></figure>

**Why did TON Station partner with KOKODI?**

* **Strong gaming expertise**. KOKODI demonstrates a deep understanding of modern gamers’ needs by skillfully blending traditional gaming mechanics with Web3 capabilities. Their successful tournaments and regular events foster strong connections with players, aiding in user acquisition and retention.
* **Innovative Ecosystem.** KOKODI’s multiplatform approach and integration of games into Telegram Mini-Apps align perfectly with TON Station’s strategy. Together, we create unique content, including Play-to-Airdrop mechanics and NFT elements, which significantly boost player engagement.
* **Audience Acquisition Expertise.** KOKODI excels at attracting a wide audience.
* **Strong Industry Support.** KOKODI is backed by prominent companies like Avalanche, Beam, and Seedify, underscoring their significance in the market. Through our collaboration within TON Station, we can integrate their projects and technologies, delivering unique gaming opportunities for our users.

**How will KOKODI influence TON Station?**

* Integration of KOKODI Games into TON Statio&#x6E;**.** Telegram Mini-App games will become a key part of our ecosystem offering.
* Joint Tournaments and Airdrop Campaigns. We will create unique gaming events for our community.
* Expanding Our Audience. KOKODI’s expertise in user acquisition will help TON Station grow.
* Innovative Gaming Mechanics. Play-to-Airdrop features and NFT elements will enhance player engagement and retention.

## Metropolis: Main Features And Reasons Behind Cooperation <a href="#id-67da" id="id-67da"></a>

<figure><img src="/files/D6hAOauHupypzeuqll9x" alt=""><figcaption></figcaption></figure>

[**Metropolis**](https://metropolisx.io/) is building a new generation of social-commerce platforms where technology and culture merge in a gamified environment. This aligns perfectly with TON Station’s mission to drive innovation and advance Web3.

**Expertise in Building Virtual Worlds:**\
The success of Metropolis World highlights their ability to captivate audiences and create unique virtual spaces that become a home for users. This provides TON Station with the opportunity to adopt best practices and integrate new gaming and commercial elements into its ecosystem.

**Strong Results and Industry Impact:**

* $1.5M in revenue within the first 12 months.
* 250,000 users on the platform.
* 400+ partners with a combined audience of over 300 million followers.

**Industry Leaders:**\
The Metropolis team comprises seasoned professionals with years of experience:

* **Rashid Ajami** — Creator of successful B2B2C platforms.
* **Rania Ajami** — Award-winning expert in crafting worlds with unique experiences.
* **Adam Hartwig and Joby Ingram** — Top designers and engineers with experience in leading companies.

**What Will TON Station Create with Metropolis?**

* **Gamified Commerce and Unique Digital Experiences:** Integrating gamified commercial elements and digital experiences into our ecosystem, leveraging AI to create personalized quests and challenges for users.
* **Virtual Events and Airdrops:** Hosting exclusive events and airdrops for our community within the Metropolis metaverse.
* **Digital Identity and NFTs:** Introducing NFT cosmetics, virtual real estate, and unique assets for TON Station users.
* **Audience Expansion:** Tapping into Metropolis’ audience to attract new users and partners to TON Station.

<figure><img src="/files/917ByKyLOvQnhOF0RL33" alt=""><figcaption></figcaption></figure>

## Super Champs: Time To Reveal The Details <a href="#id-0c58" id="id-0c58"></a>

<figure><img src="/files/VyT9gMNkoqAINK5LHpe1" alt=""><figcaption></figcaption></figure>

[**Super Champs**](https://app.superchamps.com/) is a web3 IP universe that happily features anime-inspired sports superstars. What does it look like, you ask? Super Champs offers games, animation, and AI applications, all powered by their central currency, $CHAMP.

Super Champs is the #1 gaming ecosystem on the Base blockchain. It has already amassed over 300,000 on-chain players and over 1 million social media followers.

The project currently offers games like Bullet League and Racket Rampage. Naturally, these games are packed with high-utility NFTs and staking rewards. Super Champs aims to redefine gaming and media as a next-gen global franchise! What does it offer?

* Super Champs Academy — the ultimate training ground for young super athletes!
* Racket Rampage — the first game of the Super Champs Universe
* Bullet League — the newest addition to the Super Champs Universe
* Super Champs Comic Book
* Original, playful NFT collection

**Why Super Champs, and what do we hope to achieve together?**

<figure><img src="/files/HjXVDtVHCQVLx1nufCgp" alt=""><figcaption></figcaption></figure>

* **Donation**: Super Champs donated 10,000,000 $CHAMP, or 1% of the total supply, to replenish our Season 2 Prize Pool for you, our favorite users.
* **Stability**: The $CHAMP tokenomics are designed to motivate both the Community and Builders in achieving the Foundation’s vision of making Super Champs a global franchise for the long haul. Sustainability fees from token transactions and other mechanisms continually replenish the treasury, ensuring long-term support for the Foundation’s initiatives.
* **Unique Experiences:** Super Champs not only offers games but also plans to put other products on the table: comic books, anime & Super Champs Academy, bringing the TON Station user experience full circle.
* **Audience Expansion:** Tapping into Super Champs’ audience helps attract new users and partners for TON Station.

## EstateX: Goals And Achievements Ahead <a href="#b18a" id="b18a"></a>

[**EstateX**](https://www.estatex.eu/) seeks to revolutionize the real estate industry by creating a platform for fractional property ownership. Its main objective is to make real estate investment more accessible by reducing entry barriers for a wider audience.

Using blockchain technology, the platform tokenizes real estate, enabling users to purchase, sell, and trade property fractions. This innovation enhances liquidity while offering a secure, transparent, and efficient investment experience.

**Main reasons for cooperation:**

* **Promising future.** According to the project, The European tokenized real estate market is booming at over 1.5 Trillion Euros in 2024. The global real estate market is more valuable than all global equities and debt securities combined and worth almost 4 times GDP. This gives our users the opportunity to tap into an industry full of potential and growth.
* **Contribution**. EstateX is one of the companies replenishing the Prize Pool for Season 2, offering our users a “piece of the pie” before it realizes its full potential. This is a unique opportunity to be an “early bird.”
* **Audience Expansion**: EstateX is a project focused on making real estate investment available to a broader audience by introducing partial ownership to the field. This way, it will help the TON Station audience gain access to this innovative feature, breaking down financial barriers to property ownership.

## Calvin in the Cabal: Future of AI Trading

<figure><img src="/files/MyIg8Py6yvk0usjl5pAi" alt=""><figcaption></figcaption></figure>

[**Calvin**](https://www.cabalcalvin.com/), besides being a lovable mascot, is also a groundbreaking AI trading agent designed to redefine decentralized finance through the power of advanced machine learning and data-driven insights. Built on a robust foundation of three years of historical trading data and advanced analytics from the top 200 performing Solana tokens, Calvin operates with unparalleled precision and autonomy.

Leveraging a state-of-the-art algorithm and vector database, Calvin executes strategic trades at lightning speed, continuously adapting to market trends to maximize profitability. This intelligent AI agent is programmed to reinvest earnings into the ecosystem—burning $CALVIN tokens to decrease supply and increase value while also distributing profits to holders in SOL, fostering a loyal and engaged community.

**Why $CALVIN is a valuable partner for TON Station**

Partnering with $CALVIN offers TON Station numerous strategic benefits, including:

* **Valuable Contribution:** Calvin in the Cabal contributed 2.5% of its $CALVIN supply to our players and farmers as a part of the $3.75M prize pool.&#x20;
* **Innovative AI Integration:** $CALVIN brings cutting-edge AI-driven trading capabilities, adding a unique and highly engaging feature to TON Station’s ecosystem.
* **Increased User Engagement:** The project’s memeable and socially driven nature attracts a wide audience, encouraging higher user interaction and retention within TON Station.
* **Community Incentives:** A portion of $CALVIN’s profits is allocated for airdrops and rewards, adding value for TON Station users and fostering community loyalty.
* **Market Differentiation:** The collaboration with an AI-driven trading agent sets TON Station apart from competitors by offering unique and cutting-edge DeFi experiences.
* **Bright future:** With a focus on viral, meme-driven marketing, Calvin is positioned to transcend the blockchain space and capture mainstream attention. As $CALVIN continues to evolve, it aims to become one of the most recognizable and socially influential AI-driven trading entities in the decentralized finance landscape.

## MadWorld PvP: Strategic Warfare Experience

<figure><img src="/files/iN09rjsJnB2RSWcIWbIj" alt=""><figcaption></figcaption></figure>

[**MadWorld**](http://playmadworld.com/) PvP is an immersive multiplayer online strategy game set in a world on the brink of collapse. As global communications fail and AI-driven warfare reshapes the geopolitical landscape, players must navigate an environment of chaos and strategic uncertainty.

The project introduces a groundbreaking system where players can acquire country-specific tokens to influence and lead nations. With AI-powered attacks, collaborative decision-making through dynamic voting, and blockchain-based resource management, the game offers an unparalleled blend of tactical warfare and economic strategy.

Key gameplay elements include strategic nation-building, AI-driven military operations, and the opportunity to earn rewards in various tokens, adding tangible value to players’ in-game achievements. The game's distinctive post-apocalyptic visual style, minimalist yet functional UI, and military-inspired aesthetics enhance immersion, while upcoming features such as Monuments will further deepen strategic gameplay by offering in-game advantages and intelligence-gathering capabilities.

<figure><img src="/files/ckQOiAji3uKYFFxnDNVP" alt=""><figcaption></figcaption></figure>

**Why MadWorld PvP is a valuable partner for us**

Partnering with MadWorld PvP brings significant strategic benefits to TON Station and our community, including:

* **Increased Prize Pool:** MadWorld allocated $350,000 in $MCT tokens for our prize pool.&#x20;
* **Increased Engagement:** The game’s dynamic PvP mechanics and nation-based token economy will attract a highly engaged audience to TON Station, driving user activity and retention.
* **Enhanced User Acquisition:** Leveraging MadWorld PvP’s innovative mechanics and competitive edge, the project can attract strategy and blockchain gaming enthusiasts.
* **Strategic Expansion:** The game’s upcoming features, including Monuments and advanced AI mechanics, offer continuous growth potential, ensuring long-term value for both platforms.

## Pilot3: Artificial Intelligence to Facilitate Your Trading

<figure><img src="/files/VM1trttQObYXvHHrdoeg" alt=""><figcaption></figcaption></figure>

[**Pilot3**](https://www.pilot3.ai/) is transforming crypto trading with DeFAI, offering advanced AI-powered solutions on its next-gen, non-custodial trading platform powered by the **$PTAI token**.\
\
By incorporating adaptive AI agents alongside decentralized finance tools, Pilot3 helps traders of all experience levels make faster, smarter, and more profitable decisions. These AI agents don’t just analyze the market — they learn, simulate, and independently implement strategies, maximizing returns across various blockchain networks. With support for over 7 blockchains, Pilot3 skillfully navigates the complexities of the market. Pilot3's mission? To empower traders with adaptive DeFAI, enabling smarter, faster, and more profitable decisions.

Pilot3 includes several key functions, including the following: **AI-Powered Market Pulse 2.0**: Sentiment forecasting, social & on-chain data integration, conversational AI Interfaces, proactive alert system, **DeFAI-Enhanced Discovery Engine**: AI trendspotter, yield optimization tools, autonomous scouts, smart contract risk scoring, hidden gem detection, **AI-Driven Portfolio Command Center**: Portfolio insights, AI-supported trading, trade simulation engine, autonomous portfolio management, strategy copy, and tailoring assistant, **AI Trade Execution Engine**: Optimized trade routing, execution alerts, context-aware execution, risk mitigation tools, and **Education & Gamification**: AI trading companion, gamified challenges, leaderboards, and incentives.

<figure><img src="/files/lOc5CsPZ8wmPOKUEw89r" alt=""><figcaption></figcaption></figure>

**Main Pillars of Partnership with Pilot3**

* **Advanced AI-Powered Solutions:** Pilot3’s DeFAI technology enables smarter, faster, and more profitable trading decisions through adaptive AI agents, which align with TON Station’s commitment to bringing innovative, cutting-edge tools to the blockchain ecosystem.
* **Seamless Integration Across Multiple Blockchains:** With support for over 7 blockchains, Pilot3 offers a comprehensive, multi-network solution that opens new horizons for TON Station users.&#x20;
* **Pilot3 AI allocated** $50,000 in $PTAI tokens to the Season 2 pool!
* **AI-Enhanced Risk Mitigation and Portfolio Management:** With features like smart contract risk scoring and autonomous portfolio management, Pilot3 enhances the security and profitability of trading, providing TON Station’s users with powerful risk management tools to navigate volatile markets more confidently.

*Keep in mind that more projects will be added to this article, for your convenience and in the spirit of keeping you informed!*

**TON Station Socials:**

📌 TG channel: <https://t.me/tonstationgames>

📌 Twitter: <https://x.com/tonstationgames>


# Spectacular $SOON Airdrop for Sidus Heroes Believers

<figure><img src="/files/0xRJZfrehPjqn2Z2bghj" alt=""><figcaption></figcaption></figure>

Dear Sidusians!

[**TON Station**](https://tonstation.app/) can be proud of many achievements. One of them is a loyal, vibrant, and ever-growing community united by our vision of becoming a premium Web3 game distribution platform on Telegram. Part of that community is a precious heritage from [Sidus Heroes](https://sidusheroes.com/), one of TON Station’s creators and a game producer with a loyal following of believers.&#x20;

Now it’s time to give back to the Sidus Heroes community for all the love and support!&#x20;

TON Station set aside **2% of the total $SOON supply** that will be delivered in an **epic Airdrop**!&#x20;

Here are more details on who can qualify for the distribution and how to get on the list.&#x20;

#### Sidus Heroes Believers who qualify for the Airdrop&#x20;

Sidus Heroes boasts an extensive ecosystem with a wide range of utilities for the $SIDUS and $SENATE tokens. Here are token holders and users who will qualify for the Airdrop.

| Sidus Heroes Believers                                                                                                         | Description                                                                                                                                                                                                                                                                                                                                                               |                                                                          |
| ------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| 📍 $SIDUS or $SENATE holders in-game or in a layer 1 wallet (for ex. MetaMask)                                                 | <p>Users who hold a <strong>minimum of 10,000 $SIDUS</strong> or <strong>1,000 $SENATE</strong> tokens in their Layer 1 wallet, including MetaMask or in-game accounts.</p><p><strong>Conditions:</strong></p><ul><li>Exchange wallets not accepted</li><li>Team wallets not accepted</li></ul><p>🔗 <a href="https://coinmarketcap.com/currencies/sidus/">Buy $SIDUS</a> | <a href="http://coinmarketcap.com/currencies/senate">Buy $SENATE</a></p> |
| 📍 $SIDUS or $SENATE stakers in-game or on SidusPad                                                                            | <p>Users who staked their $SIDUS in the Nidum game or on the SidusPad Launchpad. </p><p>🔗 <a href="https://sidusheroes.com/nidum">Stake in Nidum</a>                                                                                                                                                                                                                     | <a href="https://www.siduspad.io/staking">Stake on SidusPad</a></p>      |
| 📍 Original NFT Collection holders\*                                                                                           | <p>Users who hold a minimum of 1 Card from the <a href="https://opensea.io/collection/sidus-nft-heroes">Original Sidus NFT Heroes Collection</a> on their MetaMask. </p><p></p><p>\*<em>To manage the Cards, all NFTs must be transferred to a single wallet linked to the Telegram account.</em></p>                                                                     |                                                                          |
| 📍 $SIDUS or $SENATE farming pool participants                                                                                 | <p>Users who are involved in farming pools of $SIDUS or $SENATE tokens. </p><p>🔗 <a href="https://sidusheroes.com/farming/">Participate in a farming pool</a></p>                                                                                                                                                                                                        |                                                                          |
| 📍 Owners of realized Heroes from Academy/Genesis NFT collections                                                              | <p>Users who realized at least 1 Card from the Genesis (Original) or the Academy NFT Collections in the Nidum game. </p><p>🔗 <a href="https://sidusheroes.com/nidum">Realize the Card and play</a></p>                                                                                                                                                                   |                                                                          |
| 📍 Co-owners of in-game Modules                                                                                                | <p>Users who co-own Modules in the Nidum game. </p><p>🔗 <a href="https://sidusheroes.com/nidum">Become a co-owner</a></p>                                                                                                                                                                                                                                                |                                                                          |
| 📍 Exclusive in-game asset holders (Shuttles, Reproduction Spheres, Reproduction Capsules, all License categories, Apartments) | <p>Users who own the top assets in the Nidum game. </p><p>🔗 <a href="https://sidusheroes.com/nidum">Buy Nidum assets</a></p>                                                                                                                                                                                                                                             |                                                                          |
| 📍 Xenna Item holders (Harvesters, Facilities, Refineries, Land Plots)                                                         | <p>Users who hold the mentioned resources in the Xenna game.<br>🔗 <a href="https://opensea.io/collection/xenna-items">Buy Xenna Items</a></p>                                                                                                                                                                                                                            |                                                                          |
| 📍 Tembazar asset holders (Cyborg parts, acquired in an auction)                                                               | <p>Users who own assets in the Tembazar game.  </p><p>🔗 <a href="https://element.market/collections/tembazar-items-dcf2ff?search[toggles][0]=ALL">Buy Tembazar Items</a></p>                                                                                                                                                                                             |                                                                          |

Each group will share a certain portion of the Airdrop pool, according to the wallet content, the amount of staked $SIDUS or $SENATE, asset holdings, etc.&#x20;

**Higher involvement leads to higher distribution percentage!** &#x20;

### Airdrop guidelines&#x20;

* All Airdrop contenders need to connect their wallet in a special tab within the [TON Station app](https://t.me/tonstationgames_bot/app?startapp=ref_public).&#x20;
  * Don’t have a MetaMask wallet? No worries. [Find out how to create one in several easy steps](https://support.metamask.io/getting-started/getting-started-with-metamask/).&#x20;
  * You do have a wallet but are unsure how to connect it? [Read more about connecting your wallet to dApps. ](https://support.metamask.io/third-party-platforms-and-dapps/connecting-to-a-dapp/#:~:text=In%20MetaMask%2C%20click%20on%20the,re%20granting%20to%20the%20dapp.)
* A snapshot of wallets will be taken on **November 25, 13:00 UTC**.
* Only non-exchange wallets qualify (i.e., layer-1 wallets and in-game wallets).
* Team wallets will NOT participate in the Airdrop to ensure fair distribution across all qualifying participants.&#x20;

### Get your $SOON early – contribute to your future!&#x20;

* $SOON is a community token down to its core. What does that mean? There are no VCs or investors involved in the project; it is entirely self-funded.&#x20;
* An extra-low FDV of $7.5 million leaves a wide range of growth and flourishing. &#x20;
* Sidus Heroes Believer Airdrop is a unique opportunity to get the $SOON token early on and become an integral part of TON Station’s future.&#x20;
* Take a look at the $SOON Moonsheet, and see what your future may look like in numbers:

<figure><img src="/files/s6UaTjKm53TQ2tqKenGZ" alt=""><figcaption></figcaption></figure>


# Nidum

Arena Battler

{% embed url="<https://youtu.be/OvndVFVkdKc?si=Moc9TloLi_gcLg7T>" %}
The Official Game Trailer
{% endembed %}

[Nidum Arena Battler](https://sidusheroes.com/nidum) is a turn-based arena game within the SIDUS Metaverse, accessible via WebGL browsers. Immerse yourself in a world where three warlike races collide in high-intensity arenas. Equip your heroes with weaponry, gadgets and armor for unparalleled power. The game is built on a Layer 2 solution and incorporates the Module Economy concept.


# How to Start Playing Nidum

<figure><img src="/files/MXbpLssGlSsG3AxAE2zc" alt=""><figcaption></figcaption></figure>

To access all the in-game features on Nidum Station, you need to purchase NFTs, a monthly subscription, or rent characters via Organizations. NFTs grant you more benefits, while monthly subscriptions and Organizations are more budget options.

[A MetaMask wallet](https://metamask.io/) is required to authorize entry to the game.&#x20;

There are 3 ways to enter Nidum as a Hero. Check out the guides and details for each of them below.

### 1. 7-day free trial + Subscription

<figure><img src="/files/wP1zkFIWJXnASuhlP8Hz" alt=""><figcaption></figcaption></figure>

Player receives 3 [Longum NFT](/nidum/collections#longum) for 7 days. A subscription costs the equivalent of $25 dollars and is paid monthly.

* Longum holders can win basic resources and unique Trantoe resource
* [$SIDUS and $SENATE ](/nidum/resources/sidus-and-senate)can be invested
* [Resources](/nidum/resources) can not be invested **on 7-day free trial**

After a 7-day trial period, you will need to pay $25 in SIDUS monthly to continue your subscription.

### 2. Rent cards from [Organizations](/nidum/modules-and-construction/organizations)

<figure><img src="/files/m4uJKcMVIj4S0mupAPdf" alt=""><figcaption></figcaption></figure>

By joining [organizations](/nidum/modules-and-construction/organizations#join-an-organization), player can gain access to the heroes of Organization Boss and play them.

* Player can invest gained resources in modules
* Player splits resources with [Organization Boss](/nidum/modules-and-construction/organizations#create-an-organization)

You will need to pay a fee in SIDUS tokens.

### **3. Have at least 1 NFT from:**

– the SIDUS HEROES GENESIS Collection: available now on [the secondary market, i.e. OpenSea](https://opensea.io/collection/sidus-nft-heroes) and on [Marketplace Module](/nidum/modules-and-construction/marketplace) inside the game.\
– the SIDUS HEROES ACADEMY Collection: available now on [the secondary market i.e. OpenSea](https://opensea.io/collection/nidum-items) and on Marketplace Module inside the game.

![](/files/ZW4i3AulW44wNmo74Lvh)

#### NFT cards also can be bought inside the game on Marketplace module

Simply buy it on [Marketplace Module](/nidum/modules-and-construction/marketplace). In main lobby click on ["Modules"](/nidum/modules-and-construction) and scroll to "Marketplace". There click on NFT HEROES category. You can find [how to deposit into the game here](/nidum/resources/sidus-and-senate#how-to-deposit-usdsidus-and-usdsenate).

<figure><img src="/files/jox5H6Yh2XhSq4988e78" alt=""><figcaption></figcaption></figure>

### **Transfer your NFT to SIDUS HEROES:**

#### For the ORIGINAL GENESIS Collection (SIDUS NFT HEROES):

* Lock your NFT [here](https://sidusheroes.com/heroes-lock/)

<figure><img src="/files/ZdAHzLYNlU1Ulo9DlIFD" alt=""><figcaption></figcaption></figure>

* Release your Genesis Hero directly inside the [game](https://play.sidusheroes.com/) with no GAS to pay.

In case you bought an NFT card (from SIdus Heroes Genesis or Sidus Heroes Academy from the secondary market on [OpenSea](https://opensea.io/collection/sidus-items) or another marketplace, you need to transfer it to the game via the [SIDUS GATEWAY](https://sidusheroes.com/sidus-gateway/).

![](/files/ThxP8xXl4OzTI9VtwM9x)

#### For the ACADEMY Collection:

If you bought an NFT card from the secondary market on [OpenSea](https://opensea.io/collection/sidus-items) or another marketplace, you need to transfer it to the game via the [SIDUS GATEWAY](https://sidusheroes.com/sidus-gateway/).&#x20;

* Release your Hero directly inside the [game](https://play.sidusheroes.com/) (if you bought it on the presale or public sale)

![](/files/ThxP8xXl4OzTI9VtwM9x)

Explore details on all the NFT collections on [the Collections page](https://wiki.sidusheroes.com/nidum/races-and-collections).

### How to enter the game

After you choose one of 4 options and for all future sessions, you can access the game in the following way:

1. Go to[ the official website](https://sidusheroes.com/).
2. Choose[ Nidum Arena Battler](https://sidusheroes.com/nidum).
3. Press “Play in Browser”.
4. [A MetaMask wallet](https://metamask.io/) is required to authorize entry to the game.

<figure><img src="/files/s3Q5kCa4SccltkWhvuWg" alt=""><figcaption></figcaption></figure>

We recommend using the Google Chrome web browser and setting the screen resolution to 1920x1080.


# System requirements

Below, you'll find the minimum system requirements for running **SIDUS HEROES** on PCs. If your setup meets only the minimum requirements, you may still see performance issues.

| Requirements  | Minimum                                            | Recommended            |
| ------------- | -------------------------------------------------- | ---------------------- |
| **Processor** | Intel® Core™ i3-1005G1                             | Intel® Core™ i5-10500h |
|               | Ryzen 3-3300u                                      | Ryzen 3-4300u          |
| **Memory**    | 8GB                                                | 16GB                   |
| **Graphics**  | Intel® UHD Graphics for 10th Gen Intel® Processors | AMD Radeon HD 6950     |
|               | AMD Radeon RX Vega 3                               | AMD Radeon RX Vega 7   |
|               |                                                    | NVIDIA GeForce MX350   |
|               |                                                    | GeForce GTX 750 Ti     |
|               |                                                    | Intel Xe Graphics G7   |
| **Internet**  | 20Mb/s                                             |                        |

{% hint style="info" %}
Any MacBook M1 will do.
{% endhint %}


# How to play using a dedicated GPU

If you can see an "Exclamation point" sign on the right upper corner of your screen inside the game, then it means that your System specifications are not good enough for high performance. This guide will help with improving gaming performance.

<figure><img src="/files/waEwAceZ2VIm3ar2ztUx" alt=""><figcaption></figcaption></figure>

With [SIDUS HEROES](https://sidusheroes.com/)' continuous development and improvement of its graphics, players will need more performance power for a smooth user experience. This might require the usage of a dedicated Graphical Processing Unit (GPU) instead of an integrated one. Some users don’t even know they have it!

In this guide, we’ll explain why you should use a dedicated GPU, what types there are and how to turn it on.

### What is a GPU?

A Graphical Processing Unit is a programmable processor that handles the rendering of all images on a computer screen and provides the fastest processing of graphics. There are two types of GPUs:

* Dedicated - a video card/discrete graphics card, which is a piece of hardware used to manage the performance of a computer’s graphics. It doesn’t share system memory and is easy to upgrade.
* Integrated - a shared graphics card that shares memory with the main memory system and requires support to generate graphics.<br>

As a rule, a dedicated GPU delivers better graphics compared to an integrated unit. So, it’s much more comfortable to use a GPU to play SIDUS HEROES.

### How to check if you have 2 graphic cards

The GPU activity can be checked in Windows Task Manager’s Performance tab. This will give you an idea of which GPU is being used and whether you have 2 of them.

![](/files/slbfd6c93FUNruOXJECx)

Seeing 2 GPUs in this section gives you the green light for action! In most cases, your dedicated GPU will be manufactured by one of two brands - Nvidia or AMD. Let’s take a look at how to activate high-performance mode for both types of cards!

### How to turn on a high-performance GPU

Right-click anywhere on the desktop and select Display Settings.

![](/files/qxJRoNJk55UKU1R69Wbt)

Scroll down and find Graphics.

![](/files/ET4d4tIfVHep30P1VMvz)

In “Custom option for apps”, click Browse and find the appropriate execution file.

![](/files/x4nMMTil2TVyupBML8PK)

Click “Options” (as shown in the screenshot).

![](/files/AddwLS1omSmNuHQOnb6j)

Choose “High performance” and apply the changes.

![](/files/bSRXieDsiXjkBF5M8h0L)

### How to turn on a Nvidia GPU

Nvidia uses a NVIDIA Control Panel for its GeForce graphics. Right-click on your desktop and select Nvidia Control Panel.

![](/files/J27bzfklvBDC3TO8W58G)

Expand the 3D Settings category in the left vertical panel and select Manage 3D Settings. Go to the Global Settings tab and select High-performance Nvidia processor as your preferred graphics processor.

![](/files/UHuDzC1CZhuRexO6Hun9)

You can also set the desired GPU for a specific program. Go to the Program Settings tab and select the program you want to use the dedicated graphics card for from the drop-down menu. Similarly, select the High-performance NVIDIA processor as the preferred graphics processor for this program.

![](/files/p0uG7dlcwN9FqMfvPndD)

Click on Apply to save these changes. Well done!

### How to turn on an AMD GPU

AMD uses an AMD Catalyst Control Center for its ATI/AMD Radeon graphics cards. There are different program versions, so we will provide a general guide.

Right-click the empty space on your desktop, choose the AMD Catalyst Control Center and go to the Graphics section.

Select Power from the left pane and then set the Plugged In type and Battery to Maximize Performance in the PowerPlay panel.

![](/files/UWR4QXa19kbVbVVt2cBf)

Go to Gaming, select 3D Application Settings and move the slider across to Performance to achieve optimal performance.

Click on Apply to save the changes and you’re ready to go!

Choosing a dedicated GPU is a wise move when you want to boost your SIDUS HEROES experience to the max! Complete these few simple steps and enjoy smoother gameplay.


# Game Rules

### Fixed matches

Players are prohibited from participating in fixed matches in order to gain advantages in battle.

They can not:

* Engage in fraudulent activity or take actions aimed at suppressing competition between players. This includes:
  * contributing to the improvement of someone else's rating
  * manipulating the matchmaking process
  * increasing your rating with the help of additional accounts or collusion with other players
  * getting involved in economic fraud
* Use own or friends’ accounts to unfairly achieve the maximum rating in the battler or in other games with competitive mechanics
* Use the accounts of guilds, organizations, or companies inside the game to get the maximum individual achievements, awards, or rank positions
* Use additional browser extensions to automate the battle or matchmaking process

### Unfair behavior

Players are prohibited from:

* using plug-ins, browser extensions, or software to automate battles or matchmaking
* using plug-ins, browser extensions, or software to automate investments, purchases, or sale of resources in modules (except for the Marketplace, where trading bots are allowed)

### Breaking the rules

Violation of the rules entails:

* confiscation of resources obtained in bad faith
* an account block for a specific time
* a partial block of account functionality (battle search, investing, etc.) for a specific time
* a block of the access to all metaverse activities

For some violations, at the discretion of the team, it is possible to unlock the account for in-game tokens. This is done by taking into account that each repeated violation of the agreement rules leads to an increase in the cost of unlocking the account.

### Game Rules Update

The team reserves the right to change the game rules. Each time the rules change, players will be notified through the main menu (lobby) on <https://play.sidusheroes.com>

* [SIDUS EULA](https://sidusheroes.com/project/agreement/)
* [PRIVACY POLICY](https://sidusheroes.com/project/policy/)


# Collections

<figure><img src="/files/FcQEoYiPUmHBXFmSt7wQ" alt=""><figcaption></figcaption></figure>

There are several NFT collections that you can turn into your in-game characters:

1. Sidus NFT Heroes (Original Genesis Collection)
2. Genesis or Academy Cards
3. Longum
4. MarsDAO
5. Zeus

NFTs come in 3 rarities - Common, Epic and Legendary - which directly affect in-game benefits.

### Sidus NFT Heroes

Sidus NFT Heroes (Original Genesis Collection) is a compilation of 6,000 characters, each possessing 13 unique traits. Released in August 2021, these NFTs are currently available on the secondary market.

You can sort NFTs by rarity on OpenSea by selecting the appropriate ‘sign’ parameter in the properties sections:

1. S0 - Common Heroes
2. S1 - Epic Heroes
3. S256 - Legendary Heroes

<div data-full-width="false"><img src="/files/2OQcDvBFBy4FtTkckiT7" alt=""></div>

Holders of NFTs from Sidus NFT Heroes (Original Genesis Collection) have two options:

1. Get a playable character.
2. Acquire an NFT from Sidus Genesis that can later be transformed into a playable character. The end result is the same, but the most suitable option depends on your goals. Regardless, to capitalize on this opportunity, holders of NFT Heroes from the original collection must lock their NFTs for a two-year period (730 days), without the possibility of an early unlock. Your NFT Hero remains inactive while you get to enjoy the game.

<figure><img src="/files/ImeZmeNZTsWyurMynenP" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
1 NFT Hero from Sidus NFT Heroes entitles you to 1 NFT from the Sidus Genesis or 1 playable character per lock.
{% endhint %}

### Genesis Collection

<div data-full-width="false"><img src="/files/9MOvLT7wRMOppj1TZDH4" alt=""></div>

Genesis Collection is a compilation of NFTs originating from Sidus NFT Heroes. NFTs in this collection are categorized into three Rarity Levels corresponding to the initial NFT and feature unique traits. Starting with a Common Original NFT Hero grants you a Genesis Common NFT (playable character). If you possess one of the elite Legendary NFT Heroes, you can claim a playable Genesis Legendary NFT Hero.

{% hint style="info" %}
Playable characters visually differ from the NFTs in the Original Genesis Collection. Only Sidus Genesis NFTs earn valuable Polygon resources as a reward for battles (providing 500 Contribution Points).
{% endhint %}

Collection Rarity points:

* 1 Common Hero - 100
* 1 Epic Hero - 1,000
* 1 Legendary Hero - 10,000

### Academy Collection

The Academy Collection consists of NFTs that transform into playable characters. Ownership of NFTs from this collection ensures holders' access to the game and its various earning opportunities. Academy NFTs, available for purchase, come in three Rarity Levels: Common, Epic, and Legendary.

<div data-full-width="false"><img src="/files/uFJI9vx50epOGqFpQ7He" alt=""></div>

Academy NFTs act as tickets to the gaming metaverse and are accessible to the general public. The collection was released in January 2022.

Collection Rarity points:

* 1 Common Hero - 100
* 1 Epic Hero - 1,000
* 1 Legendary Hero - 10,000

<div data-full-width="false"><figure><img src="/files/LaAswdY8SksMt049bYFE" alt=""><figcaption></figcaption></figure></div>

### Longum

<div data-full-width="false"><figure><img src="/files/OlBAWmEQnc9xvUXBwLpZ" alt=""><figcaption></figcaption></figure></div>

​​​​Longum NFT is a card that a player receives for a 7-day free trial and Subscription.

<figure><img src="/files/sQCgHGFLNahh0kQYUh6M" alt=""><figcaption></figcaption></figure>

The Longum collection trial period features:

* Players receive 3 Longum collection cards (non-NFTs).
* It lasts for 7 days.
* If you subscribe without using the trial period or during it, the remaining trial days will be added to your initial 30 days of subscription.
* Restricted access to resource contribution in modules (only in SIDUS and SENATE).
* Heroes receive Common and Uncommon resources and a unique resource called Trantoe.

<figure><img src="/files/FWexXKIwCZpphRgCDmOA" alt=""><figcaption></figcaption></figure>

After the trial period ends, heroes will be locked. To unlock them, a subscription must be purchased. Subscription costs the equivalent of $25 in SIDUS tokens, deducted from your in-game balance at the current exchange rate, and is paid monthly. You also have the option to activate the auto-renewal feature.

* Longum holders can win basic resources and unique Trantoe resource
* Full trading access in the Marketplace module
* Full access to Contribution functionality

### MarsDAO

<figure><img src="/files/HMUNrNXxsfelOv5a0om2" alt="" width="375"><figcaption></figcaption></figure>

The MarsDAO Collection was created in collaboration with MarsDAO to allow its users to join the SIDUS Metaverse, with an advantage! The collection includes 3,000 Common Heroes.

Features:

* 1,000 sets each containing 3 Common NFT cards
* Races included: Voltrone, Ogya, Raptorian
* Purchase BONUS: 3 unique Mars Chip gadgets granting +2 Agility and +1 Attack points
* Collection Rarity for 1 Hero: 30
* Price: $450 in $MDAO on Binance Smart Chain (BSC)
* Only 1 set of Mars Heroes is permitted per account!
* The collection features a unique resource drop called Red Regolit (Common) that’s worth 30 Contribution Points.

Mars Heroes cannot:

* be sold in the Marketplace
* be replicated in the Reproduction Facility
* receive Polygons or Genetic Stimulants
* be withdrawn to Layer 1.

### Zeus

<figure><img src="/files/Xyi5WwwbLBuAnZtBzYBC" alt=""><figcaption></figcaption></figure>

The Zeus Collection is designed for easy access to the SIDUS Metaverse. A set of 3 Common cards can be obtained by purchasing and opening a Nidum Starter Pack via Sidus Market.

Zeus cards have limited capabilities in comparison to ordinary NFT Heroes. They:

* provide 30 Collection Rarity points (not 100)
* are not tradable in the in-game Marketplace
* can't be withdrawn to Layer1
* can’t be replicated
* can't earn specific in-game items (i.e. Stimulants, Polygons, Pre-Silicons)
* have a 3x lower daily $SIDUS & $SENATE investment limit (lifted with any NFT hero)
* can earn Gold & Silver Tesseracts and Obstans (a unique resource).


# Hero Release&#x20;

Hero generation and definition of parameters.

![](/files/SzE8RZw0j17mDfT9nadf)

After [transferring](/nidum/how-to-start-playing-nidum) their NFT to the game, players can generate a Hero by going to the Collection menu and selecting their preferred NFT icon.

![](/files/kSeoxdBJwmjqPU241bAW)

**RARITY:** Cards in SIDUS HEROES have 3 levels of Rarity - Common, Epic and Legendary. At the time of writing, there are 2 active NFT collections: Genesis NFTs and Academy NFTs. They each have two upgrade branches: Battle upgrade through **Levels** and economic upgrade through **Ranks**. The maximum Level & Rank of a Hero depends on his Rarity:&#x20;

* Common - Level 60 / Rank 8
* Epic - Level 90 / Rank 10&#x20;
* Legendary - Level 100 / Rank 12

A Hero’s Rarity directly affects the experience he will have in battle, how long he can stay on neutral planets, the speed at which he travels between them and the political positions he can hold.

**NAMES:** Players are not able to choose or customize their names - all names are generated randomly.

**CHARACTERISTICS:** Most characteristics depend on the race and distribution of Skill Points.

**SKINS: The game has more than 5 Skins for each type of NFT and race, which provides a good variety.**

**RESISTANCE:** Each race has its own set of Resistance levels. Resistance is their Defense against a specific type of Impact. The higher their Resistance, the less damage the Hero takes:

* Raptorians: 7% Kinetic, 6% Thermo, 20% Hydro and 5% Electric.
* Voltrones: 4% Kinetic, 5% Thermo, 9% Hydro and 20% Electric.
* Ogya: 4% Kinetic, 20% Thermo, 8% Hydro and 5% Electric.

**SKILL POINTS:** Players are given 10 points that they can spend on 4 major parameters.

![](/files/iBLwrpmEVrW06d4MvRaH)

**APPEARANCE:** The distribution of Skill Points directly affects a Hero's appearance. This mechanic helps players to choose the right strategy in battle, just by observing their enemy's physical appearance.

**POWER:** Skill Point distribution directly affects a Hero’s Power - the overall assessment used when selecting enemies. Matchmaking is designed to select opponents that are approximately equal in Power.

During the Hero generation process, players have the opportunity to spend their Skill Points on the following major parameters: Attack, Vitality, Agility and Defense. Shown below is a list of parameters that are monitored for each Hero (the major parameters are in bold):

#### Parameters

<table data-header-hidden><thead><tr><th width="174">Skill Points и зависимые от них характеристики</th><th>Описание действия</th></tr></thead><tbody><tr><td><strong>Attack</strong></td><td><strong>Determines the amount of damage a race-based ability deals. If a Hero's attack is greater than the opponent's defense, the crit chance increases. If a Hero's attack is lower than the opponent's defense, the crit chance reduces.</strong></td></tr><tr><td>Crit chance</td><td>Crit Chance depends on the difference between Hero's attack and the opponent's defense</td></tr><tr><td>Crit</td><td>the Damage multiplier</td></tr><tr><td><strong>Vitality</strong></td><td><strong>Determines the amount of damage that a Hero is capable of withstanding. Increases the Health Pool and Hero's Power.</strong></td></tr><tr><td>Health</td><td>A Hero’s Health value (HP)</td></tr><tr><td><strong>Agility</strong></td><td>Determines a Hero's initiative and dodge chance. The Hero with the highest initiative goes first, while the others go in descending initiative order. If the dodge is triggered, the Hero does not receive damage.</td></tr><tr><td>Initiative</td><td>Determines the sequence of a Hero’s moves in the Battle Arena</td></tr><tr><td><strong>Defense</strong></td><td><strong>Defense — Determines the effectiveness of a race-based ability applied to an ally. It contributes to a Hero’s block chance and the percentage of damage blocked if triggered. Because defense goes up as well, it reduces the opponent’s crit chance.</strong></td></tr><tr><td>Kinetic Resistance</td><td>Resistance to a Kinetic impact.</td></tr><tr><td>Hydro Resistance</td><td>Resistance to a Hydrogenous impact.</td></tr><tr><td>Electric Resistance</td><td>Resistance to an Electric impact.</td></tr><tr><td>Fire Resistance</td><td>Resistance to a Fire impact.</td></tr></tbody></table>

**Players can reset their Hero's Skill Points to find the best combat combinations.**

The game offers different character leveling strategies. The situation changes from patch to patch because the meta is ever changing. That is why the developers have provided the Skill Point reset option, so that players can experiment and find the most effective combinations. If a player chooses to spend all their points on Defense and later regrets their decision - they can just press one button and the Skill Points will be redistributed.

**RELEASE:** Button to release a Hero into the game. Press only after allocating points. It is not possible to change the name, skin or race after the Hero has been released.

### Hero's Battle Levels & Economic Ranks

![](/files/4DkQnXh2B7pk544ZYm8a)

#### Heroes’ Level Points (LP)

In the end of a battle, each Hero on the winning team receives some Level Points (LP) in accordance with their performance. The number of points determines a Hero’s Experience Level. When a Hero reaches a new Experience Level, the player can spend their additional Skill Points to increase and improve their Hero’s parameters.

Gaining LPs depends on a player's actions during battle:

* Killing an enemy Hero gives players 40 LP
* Every surviving Hero on the winning team receives 10 LP
* Every dead Hero on the winning team receives 8 LP
* Every dead Hero on the losing team gets 5 LP

#### Heroes’ Rank Points (RP)

In the framework of 25 victories a day, the Hero of the winning team receives Rank Points. A higher Rank implies more RP for the team.&#x20;

You can earn more RP for victories if:&#x20;

* The team features Epic and Legendary Academy Heroes.&#x20;
  * Legendary Academy Hero increases the Rank Points of the whole team by 25%. Therefore, if you have 3 Legendary Heroes, you get 75% more RP for a win.
  * Legendary Academy Hero increases the Rank Points of the whole team by 15%. Therefore, if you have 3 Epic Heroesyou get 45% more RP for a win.
* Rank Point Boost (available through Bonus Boxes in the Hero Upgrade Center Module) -  increases the RP by 15% for 4 hours. If you receive a drop of  2 or more Rank Point Boosts, the action time will increase, but not the RP percentage boost.&#x20;
* Sidus Book - a gadget that increases the RPs of the Hero to which it is applied by 10%.

<figure><img src="/files/d7GNh30wZq3OUk9cZdvM" alt=""><figcaption></figcaption></figure>

### Building Teams and Merging Features

All Heroes are equal on the battlefield but in every other aspect of the game, their background plays a huge role. It determines what advantages their holders will have socially, economically and politically. The SIDUS HEROES team wanted to ensure that all Heroes would be equal as far as the fighting mechanics were concerned. This was intentionally done to avoid the possibility of SIDUS HEROES turning into a play-to-win type of game. It takes blood and sweat to win in the Battle Arenas and prove your excellence.

Heroes from SIDUS GENESIS (NEW COLLECTION) and SIDUS ACADEMY (NEW COLLECTION) create the perfect synergy together and open doors to different aspects of the game. By combining Heroes with different Rarity Levels and backgrounds in one team, players can maximize the efficiency of their gameplay. Finding the best combination of Heroes for your team is the key to progressing successfully through the game.

![](/files/TR7QQWVhVhojsOAEBlXX)


# Races

There are currently three alien [races](/nidum/collections) in Nidum Arena Battler. New races will be added to the game in future updates. All of them participate in the [construction of the Station](/nidum/modules-and-construction), the extraction of resources and [battles](/nidum/battle-arena-pvp).

Each race has its own abilities.

<figure><img src="/files/DbDp6SgmJVvwkPzhb56H" alt=""><figcaption><p>Raptorian, Voltrone, Ogya</p></figcaption></figure>

## Playable Races

### Voltrones

<figure><img src="/files/scOC80CEEC1RkiMdjNRa" alt=""><figcaption><p>Voltrone</p></figcaption></figure>

Voltrones inherently discharge an Electric Impact, have 20% Electric Mastery and 20% Electric Resistance. They deal the lowest Damage of 29-33 with their race-based Ability but have the highest Health of 420 and their Initiative is 60. Use of their race-based Ability on their allies puts a protective shield around them that is proportional in power to the number of Defense Skill Points they have.

*The home planet of Voltrones is called Volto, a rocky planet with hot temperatures and different altitudes. Vegetation is sparse and there is a rather serious shortage of water. These conditions played an important role in the development of Voltrones' heightened social skills. Within their community, they are extremely sociable, almost at the level of telepathic communication and similar abilities manifest when communicating with other races. Biologically, Voltrones themselves are composed predominantly of silicon compounds, which gives rise to significant resistance to most biological influences. There is atavism within this race, with glands that produce an electric current. Their history is quite smooth, with a lot of subtle politics and diploma*cy.

### Raptorians

<figure><img src="/files/mpWreZU1XsENmkwWvqU2" alt=""><figcaption><p>Raptorian</p></figcaption></figure>

Raptorians inherently discharge a Hydro Impact, have 20% Hydro Mastery and 20% Hydro Resistance. Their race-based Ability causes the highest Damage of 35-39 but they have the lowest Initiative of 58 and their Health is 380. Using their race-based Ability on their teammates restores their HP according to how many Defense Skill Points they have, which makes Raptorians indispensable in team battles.

*Raptorians’ native planet is Sarisuru, which is essentially a large swamp, acting much like a huge test tube in which life has been in full swing for thousands of years. The genetics on Sarisuru have given birth to a huge number of species, most of whom have not survived, which makes Raptorians one of the most amazing examples of the diversity of nature. Every Raptorian is unique in their own way and yet, they share many similarities with one another, especially at the community and family level, to whom they are very attached. Centuries of protracted civil wars have taught Raptorians to survive in the most difficult of conditions, they have learned to be secretive and inconspicuous and their ability to form symbiotic relationships with other Sarisuru species is amazing.*

### Ogya

<figure><img src="/files/kfM12ZXB9GvJaqZLQa7C" alt=""><figcaption><p>Ogya</p></figcaption></figure>

Ogya inherently produce a Thermo Impact, have 20% Thermo Mastery and 20% Thermo Resistance. When this race uses its race-based Ability, the average Damage they cause is 33-37, their average Health is 400 and their average Initiative is 59. Extending their race-based Ability to their allies guarantees an increase in the level of Damage dealt to their enemies.&#x20;

*The home planet of the Ogya race is called Kshass and it’s a fiery world of changeable landscape formations and black clouds. Ogya, like Voltrones, are almost entirely made of stone, except with a high content of Tungsten and Plutonium. These Heroes are radioactive and glow a little in the dark, so they must undergo a deactivation procedure before going into space. They have invented uncannily ingenious devices that, according to rumor, can even be assembled from stones and made to work. The organs responsible for their internal secretions produce a liquid that has a high octane number. Psychologically, Ogya are individualists who live in small settlements and rarely make contact with each other. Their lifespan is extremely long and their method of reproduction is a very lengthy and complex process.*


# Equipment

![](/files/jjlQmsX3Xdr1Ep5x7O8J)

Items give Heroes an advantage on the [battlefield](/nidum/battle-arena-pvp) and help the player to come up with a good strategy for achieving victory.


# Weapons

Weapons are assets that can be used by all Heroes, regardless of their [race](/nidum/collections/races). Users can upgrade their weapons but they cannot use weapons that are classed as higher in level than their Hero’s Experience Level. The same applies to their Weapon Mastery Level.

The Experience Level must match (or exceed) the following Weapon Levels:

* **Common - 60 Lvl**
* **Uncommon - 70 Lvl**
* **Unique - 75 Lvl**
* **Rare - 80 Lvl**
* **Epic - 90 Lvl**
* **Legendary - 100 Lvl**

To upgrade your Weapon Level, you need to use <img src="/files/vHDWvYEMs0kAqFI2VOz3" alt="" data-size="line"> [Gear Wheels](/nidum/resources/other).

You can now increase the Tier of a weapon and enhance its characteristics with the Assembly system.&#x20;

To do this, you need a weapon blueprint (labeled WBP). You can get them from Bonus Boxes in the Hero Upgrade Module.

<figure><img src="/files/A8St3gA0YiZkbUATIryz" alt=""><figcaption></figcaption></figure>

The game now features 6 weapon Tiers for each weapon type, and each range is better than the previous ones. Currently, there are only three types of Common weapons in the game:

#### **Railgun pistol**

![](/files/AnmWdVZSE93T6VJbNkJt)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects): <img src="/files/NuBF7TAGh1i4AYSEEcVp" alt="" data-size="line">**Kinetic** (inflicts [Bleeding Status](/nidum/battle-arena-pvp/impacts-statuses-effects#bleeding))
* Damage type: Target
* Power level: 156
* Minimum damage: 39
* Maximum damage: 49
* Energy cost: 2
* Skill name: Powerful shot

The pistol creates a high-energy field around the cartridge, which allows it to inflict terrible bleeding wounds.

#### **Wave modulator**

![](/files/ChZAz7dlFRjilUIOvSsS)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects): <img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line">**Hydro** (inflicts [Wet Status](/nidum/battle-arena-pvp/impacts-statuses-effects#wet))
* Damage type: Target
* Power level: 135
* Minimum damage: 80
* Maximum damage: 130
* Energy cost: 3
* Skill name: Wave blast

The weapon emits a deadly energy wave that interacts with the fluid in the target's body

#### **Taser**

![](/files/ge92xVLaQe5OFUqhPUiv)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects): <img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line">**Electric** (inflicts [Charged Status](/nidum/battle-arena-pvp/impacts-statuses-effects#charged))
* Damage type: Target
* Power level: 275
* Minimum damage: 220
* Maximum damage: 290
* Energy cost: 5
* Skill name: Charged shot

The weapon generates a powerful electric discharge that causes tremendous damage to the target.


# Weapon Power

The game features six Weapon Tiers, and each Tier has a specific Power value, which contributes to the team when equipped on a hero.

\* This base Weapon Power may differ from the actual Power added to the team. This happens because each race and selected attribute affects the final Power value. So, experiment with attributes and heroes you equip weapons on to maximize your team's strength.

\*\*Factors like Damage, Crit Chance, Resistances, and HP that boost the strength of the hero wielding the weapon influence Power. The better these stats, the higher your team's overall Power.

### Weapon Power Table

<figure><img src="/files/Dko6n5SWIflJ3QPAsOvS" alt=""><figcaption></figcaption></figure>


# Armor

![](/files/PXvGlhnSYZEWlxz3uiGe)

Armor is an important possession for any fighter as it is capable of protecting the Hero from a lethal strike. Each [race](/nidum/collections/races) has its own unique Armor that is only suitable to them. Each armor has 6 tiers. The higher the tier, the greater the increase in the stats.

Armor stats:

<figure><img src="/files/Q5seaMibq8RAwrTZBB89" alt=""><figcaption><p>Raptorian Armor</p></figcaption></figure>

<figure><img src="/files/jjEf371TvIkxUE6B7vb9" alt=""><figcaption><p>Voltrone Armor</p></figcaption></figure>

<figure><img src="/files/vWWebwqGEOa2w3FVkAjI" alt=""><figcaption><p>Ogya Armor</p></figcaption></figure>

When opening the tesseract with a Diamond Key, you might catch 2 sets of Armor, yet it can be of different tiers.

Tiers are not an upgradeable attribute. They drop out randomly from tesseracts! We hope you are lucky and manage to grab the right one! But if not, everything can always be traded on the marketplace. There’s going to be a lot of players who are hunting for specific armors!


# Gadgets

{% embed url="<https://youtu.be/rERc6j2tRuw>" %}

Gadgets are limited edition items that intensify the owner's abilities. The first batch of in-game gadgets are only available via [Dropboxes](/nidum/modules-and-construction/store#stores-stock) and will never again appear anywhere else in the game. The second installment of in-game gadgets will be released in the future.

These products use the most high-tech technology from all corners of the universe. They are personal ability enhancers that are most often found in the form of biologically active bracelets and rings, they are incredibly popular and are most in demand by those who work in professions that involve a high degree of risk. In addition to items with permanent properties, there are also derivatives of them in the form of various consumables, whether liquids or injections - these are also extremely popular, due to their lower price and comparable efficiency.

## Gadgets

### Freshman

A Legendary gadget that grants its owner:

#### Freshman-OG

**Legendary.** This equipment is only for [Ogya](/nidum/collections#ogya).

<div align="left"><img src="/files/2FswVZjrhohqzc6kTQp6" alt="" width="113"></div>

* +1 Energy Point at start of combat
* +5 Attack Points
* Power: 160

#### Freshman-VO

**Legendary.** This equipment is only for [Voltrones](/nidum/collections#voltrones).

<div align="left"><img src="/files/sJFBp8ZvBjvRALVqYkUI" alt="" width="113"></div>

* +1 Energy Point at start of combat
* +5 Attack Points
* Power: 160

#### Freshman-RP

**Legendary.** This equipment is only for [Raptorians](/nidum/collections#raptorians).

<div align="left"><img src="/files/uMLg0SuaQBZccHsWpC6l" alt="" width="113"></div>

* +1 Energy Point at start of combat
* +5 Attack Points
* Power: 160

### Bleeding Catalyst&#x20;

**Common.** Increases <img src="/files/NuBF7TAGh1i4AYSEEcVp" alt="" data-size="line"> [Kinetic damage](/nidum/battle-arena-pvp/impacts-statuses-effects) and [Bleeding Status](/nidum/battle-arena-pvp/impacts-statuses-effects#bleeding) damage.

#### Tier 1&#x20;

<div align="left"><img src="/files/4XA3pZaKGOr2qAxu8zIb" alt="" width="113"></div>

* +3 Damage from Bleeding status and Kinetic attacks
* Power: 10

#### Tier 2

<div align="left"><img src="/files/JGnW8xQsYhrX1lTatqXu" alt="" width="113"></div>

* +4 Damage from Bleeding status and Kinetic attacks
* Power: 20

#### Tier 3

<div align="left"><img src="/files/RsIXXLWRARG5LtaXFjYV" alt="" width="113"></div>

* +5 Damage from Bleeding status and Kinetic attacks
* Power: 30

### Electric Catalyst

**Common.** Increases the equipped Hero's <img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> [Electric damage](/nidum/battle-arena-pvp/impacts-statuses-effects).

#### Tier 1

<div align="left"><img src="/files/zfl7QZwfoi8BRycsDHly" alt="" width="113"></div>

* +10 Damage from any attacks that inflict [Charged status](/nidum/battle-arena-pvp/impacts-statuses-effects#charged)
* Power: 20

#### Tier 2

<div align="left"><img src="/files/OuiCLRuMLllXAsKL2TS8" alt="" width="113"></div>

* +15 Damage from any attacks that inflict Charged status
* Power: 35

#### Tier 3

<div align="left"><img src="/files/p3rWyGzuIH9pUAarMQB7" alt="" width="113"></div>

* +20 Damage from any attacks that inflict Charged status
* Power: 50

### Thermo Catalyst

**Common.** Increases the equipped Hero's <img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> [Thermo damage](/nidum/battle-arena-pvp/impacts-statuses-effects).

#### Tier 1

<div align="left"><img src="/files/kkwJ4XslekMbSAO5Hkn9" alt="" width="113"></div>

* +10 Damage from any attacks that inflict [Burning status](/nidum/battle-arena-pvp/impacts-statuses-effects#burning)
* Power: 20

#### Tier 2

<div align="left"><img src="/files/utcASOBAjCNZtrlmLqHp" alt="" width="113"></div>

* +15 Damage from any attacks that inflict Burning status
* Power: 35

#### Tier 3

<div align="left"><img src="/files/RcISaoVR8nTpG0P9DXn6" alt="" width="113"></div>

* +20 Damage from any attacks that inflict Burning status
* Power: 50

### Hydro Catalyst

**Common.** Increases the equipped Hero's <img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line"> [Hydro damage](/nidum/battle-arena-pvp/impacts-statuses-effects#impacts).

#### Tier 1

<div align="left"><img src="/files/JlEkss3OA1uvthfdMw77" alt="" width="113"></div>

* +10 Damage from any attacks that inflict [Wet status](/nidum/battle-arena-pvp/impacts-statuses-effects#wet)
* Power: 20

#### Tier 2

<div align="left"><img src="/files/t8DyPO8ndJMMSBpv4T33" alt="" width="113"></div>

* +15 Damage from any attacks that inflict Wet status
* Power: 35

#### Tier 3

<div align="left"><img src="/files/f5DbM8ddyOESC77QMAVz" alt="" width="113"></div>

* +20 Damage from any attacks that inflict Wet status
* Power: 50

### Vitality Aide

**Common.** Increases the equipped Hero's Vitality.

#### Tier 1

<div align="left"><img src="/files/Ol5z646rnnNrcd0bC2Nk" alt="" width="113"></div>

* +1 Vitality Point
* Power: 20

#### Tier 2&#x20;

<div align="left"><img src="/files/Im0UWDHTHC9pJXkgDnlF" alt="" width="113"></div>

* +2 Vitality Points
* Power: 40

#### Tier 3

<div align="left"><img src="/files/mOCICB0PyxjG33wmPZSR" alt="" width="113"></div>

* +3 Vitality Points
* Power: 60

### Defensive Overlay

**Common.** Increases the equipped Hero's Defense.

#### Tier 1

<div align="left"><img src="/files/JoXKYdzI8QnAG18f2WlF" alt="" width="113"></div>

* +1 Defense Point
* Power: 10

#### Tier 2

<div align="left"><img src="/files/nX3UG89ZxuWTkqARoSck" alt="" width="113"></div>

* +2 Defense Points
* Power: 15

#### Tier 3

*

<div align="left"><img src="/files/mM3pjhg3TUMdyG7qzSsE" alt="" width="113"></div>

* +3 Defense Points
* Power: 20

### Agility Accelerator

**Common.** Increases the equipped Hero’s Agility.

#### Tier 1

<div align="left"><img src="/files/0dY1RIve2cB3Q7JInsfC" alt="" width="113"></div>

* +1 Agility Point
* Power: 10

#### Tier 2

<div align="left"><img src="/files/ai9RCrWZKoXRTrGdVMfx" alt="" width="113"></div>

* +2 Agility Points
* Power: 20

#### Tier 3

<div align="left"><img src="/files/kYKssgsPsZmpVvkgpH49" alt="" width="113"></div>

* +3 Agility Points
* Power: 30

### Attack Amplifier

**Common.** Increases the equipped Hero’s Attack.

#### Tier 1

<div align="left"><img src="/files/stZSYmFH6HtvAqaIWvcu" alt="" width="113"></div>

* +1 Attack Point
* Power: 20

#### Tier 2

<div align="left"><img src="/files/sVIO9BZkGeT0dqqR5S95" alt="" width="113"></div>

* +2 Attack Points
* Power: 40

#### Tier 3

<div align="left"><img src="/files/HIRqKXD4n5VQ92wAo39b" alt="" width="113"></div>

* +3 Attack Points
* Power: 60

## Active Gadgets

Active gadgets are common items that you can only use once, after which they disappear from your inventory. Additionally, only one type of active gadget can  be used per battle. After one gadget disappears, a gadget of the same type (if it is in your inventory) will be equipped automatically. Active gadgets were added to the game in [0.2.20 update](/nidum/patch-notes/ver.-0.2.20).&#x20;

<table><thead><tr><th>Name</th><th width="158">Ability</th><th width="139" align="center">Cost of ability</th><th width="82">Power</th><th>Price</th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td>HP SWP<img src="https://lh3.googleusercontent.com/1UDEqkG6wPgTnZHVKymGQ8kllQlm9atGqgAyvhFboSnEXy5EIa7aT8i8EENxuVI5zBkcXz35ny0kAAYRnqHRVGEU4k2sQ6ThhG16uN4MPuXz4t480cG9A9o7dpCj-HFP1vbn6mWkX-qG_4NoctyqQyI" alt=""></td><td>The hero exchanges 50% of his current HP for 50% of the selected enemy’s HP.</td><td align="center">2</td><td>300</td><td>50$SIDUS</td><td></td><td></td></tr><tr><td>OW XC<img src="https://lh3.googleusercontent.com/oAnNUAB1UKsnAUNXdlceeiFFi8K9C2a315rk9fxKMm2pLs4JKTvyxydA_ENXamTjs898B4j4R-t4d__nLdOJZrumxwIR9CHfgmgIBMuW3epbYnCUbpE5M4C5jIQurJ94Eyx5dwq9eQcB3hkH7WRUi3M" alt=""></td><td>The hero exchanges 40% of MAX HP for 3 Energy points</td><td align="center">0</td><td>300</td><td>50$SIDUS</td><td></td><td></td></tr><tr><td>NRG SWP<img src="https://lh4.googleusercontent.com/2yHPjkUtLMehofms72-qM2inwTyxYAdfaBqa1zBJn98CkFO-d4vGgmqO46cWNYQ_TM05-8wMQ1JDr7jla85UurOh-ThUzUH95FpZ98KeJnZJRzrrCn1u67F7_YUp8OXUalJQt3X-5NC_1VTZvWZnLmk" alt=""></td><td>The Hero changes energy with the target. The target gets the Hero’s energy in the amount before the deduction of the Ability cost.</td><td align="center">2</td><td>300</td><td>50$SIDUS</td><td></td><td></td></tr><tr><td>NRG FUNNEL<img src="https://lh5.googleusercontent.com/vVyDNkqiKye4ZPdXUGX3jvpGHpOYjx3B7wk9GP4NKFC0ewomvHcf8HnOz-R4fQigqAKYBoiuJHfFW1shuh9RdbSE--vYPFZaBv79E6FFDe0hVHGVxVAQbWHLyLyWvR04pO1RfnPFfOeFJnmpHdVBLmI" alt=""></td><td>The Hero takes energy from the nearby allies, leaving min 1. The maximum that the Hero can take is 5 Energy points</td><td align="center">0</td><td>300</td><td>50$SIDUS</td><td></td><td></td></tr></tbody></table>

<br>


# Winter Visuals

Animated Hero Cards

<figure><img src="/files/IzOw4NiD6Ef725CPELNa" alt=""><figcaption></figcaption></figure>

Introducing the new limited Winter Collection Visuals for Animated Hero Cards, where all the races of Nidum Station have been dressed and modified in the winter holiday spirit!&#x20;

As evident from the collection name, the Hero Cards are animated and have unique&#x20;

Holiday attributes. The limited Winter Collection visuals feature three assets of familiar races transformed to fit your mood and the weather! Here is a closer look:&#x20;

* Ogya – **Snowgya**

<div data-full-width="true"><figure><img src="/files/InfXUKOAiiSjRIU990HQ" alt=""><figcaption></figcaption></figure></div>

* Voltrone – **Icetrone**

<figure><img src="/files/qX8Up04LhhpUtgRDAWa0" alt=""><figcaption></figcaption></figure>

* Raptorian – **Frostorian**<br>

<figure><img src="/files/GJedkgn9MFZYjSs27rlD" alt=""><figcaption></figcaption></figure>

* **Cost:** Each Animated Winer Collection Visual will be available for a fixed price of **500 $SIDUS** tokens, or approximately **$2.5**.&#x20;
* **Where:** You can purchase the Winter Collection Visuals  in the Store Module starting **Dec 27.**
* **Limit:** **50 Cards per race.** However, if you show your enthusiasm, we could consider a second round of these Winter Visuals!
* **Rarity:** You can use a legendary visual to transform your hero — regardless of whether their rarity. These cards are designed for all heroes, common, epic, and legendary!

#### What Is The Winter Collection Visuals Used For?&#x20;

The limited Collection Visuals are custom-made to lift your spirits this holiday season and match the Christmas events that Sidus Heroes has prepared for you! It’s a unique chance to match the [New Year 2025 Event](/nidum/in-game-events-and-rewards/new-year-2025-event) decore and find Mr. Green! (wink-wink).&#x20;

#### Nidum Station Will Display New Winter Visuals.

Yes, your Winter Hero Visual will not be displayed in the Battler itself. But, the new Visuals will still be your pride and joy and should be properly enjoyed. Here are several places you will see your new Hero Visual:

* Collection and Hero Selection in the Lobby

<figure><img src="/files/lA1YTG6Yw1GYDwVuqm21" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mi37MgmMnlCZPsjlNHeq" alt=""><figcaption></figcaption></figure>

* Battle Loading, Battle, and Rewards Window

<figure><img src="/files/5ytlMr0jNlXpcrLPDMzk" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/u9qEuCxXgNU7RJVnjo9V" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/3DM56njefo1BuiSJUT8F" alt=""><figcaption></figcaption></figure>

* Reproduction Module

<figure><img src="/files/OpkYVVHYP4vGXypYPyNU" alt=""><figcaption></figcaption></figure>

* Organization Module

<figure><img src="/files/zpVh1Bbu0z3KYJnfJLmu" alt=""><figcaption></figcaption></figure>

* Hero Upgrade Center

Moreover, in the Hero Upgrade Center, while selecting a Hero, your Winter Collection Snowgya, Icetrone, or Frostorian will be displayed in full-body animation.

<figure><img src="/files/b0vTWnWKFPGCwWEHO9Vp" alt=""><figcaption></figcaption></figure>

After making a purchase, check your inventory! You’ll find a new tab — **Card Animation** — where your newly acquired asset will be waiting for you.

<figure><img src="/files/UCnaZX0OnIEixJFlBi2o" alt=""><figcaption></figcaption></figure>

To apply the visual to your collection, interact with the newly unlocked **equipment slot** (bottom left).

<figure><img src="/files/NUIICUOsAE3wIGxmkZfi" alt=""><figcaption></figcaption></figure>

Reminder! You can use the legendary visual to transform your hero — and it doesn't matter if they are epic or common. These cards are designed for heroes of any rarity.


# Eggs

### Eggs

<figure><img src="/files/xFW6B50uX3LyJxC4FOou" alt=""><figcaption></figcaption></figure>

During Egg Hunt and Airdrop events Players could obtain eggs of different colors.

For now, each Egg in Player's inventory grants +0.1% to the TEAM BONUS drop chance. Also Eggs give +1 to Power.

Silver Egg was given for watching AMA session (June, 2022) and leaving a comment.

For getting Fire Egg players filled out the special google form at our website.

Brilliant Egg got those, who successfully participated at Gleam contest.

Eggs can be found on the Marketplace Module except for Fire Egg.


# New License System and Battle License Guide

<figure><img src="/files/Z8UrGBEqYXbM0tdFOGAt" alt=""><figcaption></figcaption></figure>

This guide has a lot to tell you about **Nidum Licenses**. To be exact, we will explain in detail the reorganized License System and the brand-new Battle License.\
Large ground to cover, so let's start with the License System rework.&#x20;

### New License System

All Licenses are now divided into two categories:

* **Business Licenses** – licenses that apply to the account. This includes all issued licenses except the Navigator License. The Navigator License has been moved to the Hero License section.
* **Hero Licenses** – licenses that apply to a specific hero.

For convenience, we have divided the Licenses inventory tab into two parts with corresponding names.

**Business License Tab**

<div data-full-width="true"><figure><img src="/files/560A3MzTK1Pco7gAkymL" alt=""><figcaption></figcaption></figure></div>

**Hero License Tab**

<div data-full-width="true"><figure><img src="/files/w6xerkEcAfjyqfiMWHph" alt=""><figcaption></figcaption></figure></div>

You will also see the division of Licenses in the Hero's equipment menu when you click on the Hero.

<div data-full-width="true"><figure><img src="/files/ax9Hvn7qYL2j8Gt96NQ8" alt=""><figcaption></figcaption></figure></div>

Now that you’re familiar with the new division System let’s discuss the newly added License type – Battle License that lies in the Hero License section.&#x20;

#### **Battle License**

All Licenses have two parameters:

* **Daily Wins.** The number of effective wins per day for the license. For each win with this license, you will receive an additional resource drop, necessary for Rank-up in the [Hero Upgrade Center](/nidum/modules-and-construction/hero-upgrade-center)! The resource depends on the License Rarity. Once you reach the limit, the counter will stop growing, and the resource drop will cease. **The limit resets every day at 00:00 UTC.** The License can be freely and instantly extracted and applied to another Hero, but this will not affect the Daily Wins or Total Wins counters.<br>
* **Total Wins.** The number of wins required to receive an extra reward! Each License has its own extra reward. The Total Wins counter will stop growing if you reach the Daily Wins limit. Once the Total Wins counter is reached, you will receive the extra reward\*, and the License will be removed from your account.

{% hint style="info" %}
\*The extra reward is a secret at this point, but will be announced later! After the last win, the drop will land in your account, and the Box will open automatically.
{% endhint %}

You can obtain Battle Licenses through Staking 6.0. There are 3 License Rarities:

* **Common** – *Cosmofabric* guaranteed to drop for a win with this License.

<div align="left"><figure><img src="/files/Fx38M8KYIF2Obi9GufFU" alt="" width="300"><figcaption></figcaption></figure></div>

* **Epic** – *Magnosium* guaranteed to drop for a win with this License.

<div align="left"><figure><img src="/files/iKGvhAYOYjxwD9RU5Lq8" alt="" width="300"><figcaption></figcaption></figure></div>

* **Legendary** – *Moon Substance* guaranteed to drop for a win with this License.

<div align="left"><figure><img src="/files/X1MFyv0YeNXZQBvGZ03c" alt="" width="300"><figcaption></figcaption></figure></div>

You can apply any License Rarity to a Hero of any Rarity.&#x20;

After you equip the license on a Hero, you will be able to see the License information in the lobby.

<div data-full-width="true"><figure><img src="/files/Hrgtq3DYLOmCSxtVLHBZ" alt=""><figcaption></figcaption></figure></div>

You will also see the License progress on the post-battle screen.

<div data-full-width="true"><figure><img src="/files/Q9OYrVS293djwNlkJfC2" alt=""><figcaption></figcaption></figure></div>

If you need more information on how to obtain the Battle License, read the [Staking 6.0](/nidum/modules-and-construction/staking/staking-6.0) guide.


# Replicants

Replicants are a new Collection of Heroes, created in the image of the existing Heroes from the [GENESIS](/nidum/collections#sidus-genesis-collection-new) and [ACADEMY](/nidum/collections#sidus-academy-collection-new) collections. To obtain Replicants, Player should use [Reproduction Facility](/nidum/modules-and-construction/reproduction-facility) with [Reproduction Capsules](/nidum/modules-and-construction/store#reproduction-capsules) and [Genetic Stimulants](/nidum/resources/genetic-stimulants).

Despite the fact that Replicants will not participate in battles, they will be fully-fledged members of your team, influencing your Collection Rarity, and your module investment limits.

Replicants will be involved in the module construction process via one of the following professions:

* Chemists, who will produce pills for further work
* Researchers, who will explore new modules
* Builders, who will be in charge of the construction process

Replicants of different rarities have different characteristics.

<div data-full-width="false"><figure><img src="/files/mIytpCclFEupfZrUC6pz" alt=""><figcaption></figcaption></figure></div>

Pills are produced in the Chemical Laboratory. Replicants will produce 2 types of pills that are mandatory for builders and researchers to keep working. There is no other way to make pills other than with Chemists.

Researchers will explore new modules and earn Research Points. Builders will build modules from materials that were collected during the investment stage and earn Construction Points.

Each Replicant can practice any profession. However, each race will have their own privileges!

Unlike Common and Epic Replicants, Legendary Replicants can work in the Bank module as “Operators" and withdraw funds.

<div data-full-width="false"><figure><img src="/files/r9p04Os5UbzzAUtO5Zjq" alt=""><figcaption></figcaption></figure></div>

Replicants are available to purchase from the Marketplace. Prices for all races (Ogya/Raptorian/Voltrone) are the same:

<div data-full-width="false"><figure><img src="/files/zpiEpO10r6RmKfOVtcgG" alt=""><figcaption></figcaption></figure></div>


# Hero Progression Guide

<figure><img src="/files/Tubdf2cBqdhRfKbBx8Gb" alt=""><figcaption><p>Hero Progression Guide</p></figcaption></figure>

The Sidus Team has taken another significant step towards rewarding the community by designing a Hero Progression Bonus System. The Economic Level Up system offers a new avenue for extracting the true value of your characters inside the SIDUS Metaverse. Consider your Hero as a miniature module that enables you to exchange your time and items for $SIDUS rewards and new capabilities. To help you seamlessly navigate this exciting development, we present this brief summary of the process.

### Academy & Genesis Collection Values

In the Sidus ecosystem, characters from the Academy and Genesis collections have been assigned the following values:

<figure><img src="/files/7VfKV0fAfXokF5TBv2GT" alt=""><figcaption><p>Academy &#x26; Genesis Collection Values</p></figcaption></figure>

### Maximum Potential Gains (MPG)

The Maximum Potential Gains (MPG) that players can achieve by advancing their Heroes through a multi-level Hero progression system are as follows:

* A Common Hero offers a 500% MPG across 8 E-Levels, which amounts to $500\*
* An Epic Hero provides a 400% MPG across 10 E-Levels, which amounts to $4,000\*
* A Legendary Hero yields a 300% MPG across 12 E-Levels, which amounts to $30,000\*

*\*These are the maximum values. To achieve them, you need to be the first to complete the economic level-up process at each level, for your Hero's particular rarity. Rewards will be credited to your in-game balance in $SIDUS tokens at the exchange rate at the time of your claim.*

<figure><img src="/files/VLlFsr42iR5SZyPgRWrU" alt=""><figcaption><p>Common Hero</p></figcaption></figure>

<figure><img src="/files/YlzwgGk8xCjsUQQZZ881" alt=""><figcaption><p>Epic Hero</p></figcaption></figure>

<figure><img src="/files/Fo0M43Gwjy3EqRkHSxGR" alt=""><figcaption><p>Legendary Hero</p></figcaption></figure>

### Progression and Competition

To advance through the Economic Levels, players must:

* Accumulate Rank Points through in-game battles.
* Acquire the required resources for each level, either through gameplay or from the marketplace.
* Initiate the E-Level Up process by utilizing the resources needed to start the E-Level Up Timer.
* Have the option to speed up the Timer and finish the process ahead of others so as to secure a position higher up on the Leaderboard and receive a higher reward.

There's a competitive element among players at each level:

1. Players who finish the E-Level Up process ahead of others receive more $SIDUS tokens than those who finish later.
2. Subsequent players receive rewards that decrease according to a set sliding scale, bottoming out at 150% Return of Contributions (ROС) until the 1,200,000,000 $SIDUS tokens rewards pool is depleted. The pool is divided between the different cards types, according to their rarity:

* Common: 240,000,000 $SIDUS
* Epic: 360,000,000 $SIDUS
* Legendary: 600,000,000 $SIDUS

<figure><img src="/files/4dWtPVmPuF9vPXW8RSIE" alt=""><figcaption><p>Common Hero</p></figcaption></figure>

<figure><img src="/files/TpXqyvOGlMiBxyGlFJtx" alt=""><figcaption><p>Epic Hero</p></figcaption></figure>

<figure><img src="/files/iPRT9nGNuILu7dHDSDFN" alt=""><figcaption><p>Legendary Hero</p></figcaption></figure>

### Economic Level Up Requirements

* Rank Points: Your Hero accumulates Rank Points by successfully completing DAILY BATTLES. These Points are essential for upgrades.
* Max Rank Points for E-Leveling Up: Your Hero can level up once they acquire the maximum possible amount of Rank Points needed for the next level.
* Resource Gathering: In addition to Rank Points, you must gather the necessary in-game resources required for the level-up process. Resources must be redeemed during this process, making them a vital component of advancement.

By meeting these conditions, you can initiate the level-up process for your Hero.

### E-Level Up Process

1. When you meet all the level-up requirements, you can start the process for your Hero.
2. Resources will be redeemed during the level-up process.
3. Each E-Level has specific time requirements for completing the level-up process.
4. You can choose to accelerate the E-Level Up Timer by using XP cards and reaching the new level faster.

<figure><img src="/files/0qHYG96F6SZXKnSq2eJA" alt=""><figcaption><p>E-Level Up Process</p></figcaption></figure>

### FAQ

**Where do the rewards come from?**

The rewards originate from a dedicated pool of 1.2 billion $SIDUS tokens, thoughtfully allocated by the Team for this event.

**Can the pool run out of tokens?**

Yes indeed, there is a possibility that the fund will deplete gradually. However, if the value of $SIDUS tokens continues to appreciate, it would ensure a sustained supply of rewards over an extended period of time.

**What happens when I reach the Top level?**

Reaching the Top level unlocks a captivating opportunity to harvest new resources that will be crucial to the advancement of upcoming collections. Also, new professions will only be available to Heroes that have reached a certain level.

**What's the difference between Academy and Genesis characters?**

Characters from the Academy Collection gain Rank Points faster than Genesis Collection characters. For example, a team of three Legendary Academy characters can attain the necessary upgrade level in just 30 days, whereas the Genesis collection characters would require 52 days to hit the same milestone. This highlights the distinct pace of progression of the two different character types.

**What are the fees for using the Hero Upgrade Center module?**

In alignment with the Module Economy, which generously rewards those who participate in its construction, 10% of the Hero Progression rewards (from the initial 1.2 billion $SIDUS allocation) will be directed at module contributors. It's important to note that additional collections will have their own reward pools allocated, further enhancing the potential for contributors to benefit from this innovative ecosystem.

{% hint style="info" %}
More details can be found [here](https://wiki.sidusheroes.com/nidum/gameplay/modules-and-construction/hero-upgrade-center#return-of-contributed-value).
{% endhint %}

### Article versioning\*

**20.09.2024** – version 1.0 as of the specified date. The "Token Flow Scheme and Distribution in the Module" and "Return of Contributed Value" were updated, as well as the "Progression and Competition" graphs.

{% hint style="info" %}
**\*Note:** Information may change over time through article versioning.
{% endhint %}


# Battle Arena (PvP)

Battles between Heroes take place in Battle Arenas. There are currently three Arenas.

### Ogya planet - Kshass

<figure><img src="/files/YJ9ha2MxRp1LnPrsWSJY" alt=""><figcaption></figcaption></figure>

A fiery world of changeable landscape formations and black clouds, this planet’s high volcanic activity has long since destroyed all protein-based organic matter. Living organisms that have managed to adapt to this environment have taken on truly incredible forms and abilities.

### Raptorian Planet - Sarisuru

![](/files/O1bx5zoZMqUFAYjeYgvG)

A world of greenery and incredible organisms living in symbiosis, this is the home planet of Raptorians. Sarisuru is beautiful in its diversity and unpredictability. From impenetrable swamps to lush tropical jungles, everything here is full of life.

### Voltrone Planet - Volto

![](/files/YPtK1lX4k4n34aUmoOWG)

A rocky planet with high temperatures and different altitudes. Sparse vegetation and a serious lack of water have led to the development of new and original forms of cooperation among living beings. Thus, the struggle against these difficult conditions of existence has resulted in mutual assistance.

### Nidum Arena

<figure><img src="/files/oy7cpDzj8wY6RZLk1sxc" alt=""><figcaption></figcaption></figure>

This is the only place where you can fight on Nidum. The arena was created to train fighters and hold tournaments. It's where skills are honed, and conflicts are resolved. Two teams enter, and only one team comes out victorious. The winning team takes the glory and awards and gains precious experience. The losing team leaves with nothing.

### Battles

<figure><img src="/files/51vNnQC8cyhZynn0bi2Z" alt=""><figcaption></figcaption></figure>

Battles in the SIDUS world take the form of 3-vs-3, turn-based combat. One round consists of 6 turns. At the start of every battle, each Hero is given 1 Energy Point and the sequence of turns is determined by the [Initiative](#turn-sequence-initiative) of the competing Heroes. The round is over when every Hero has had a turn.

All Heroes start the battle on the same line, with the possibility of a Boss appearing on the center line.

The turn time is 30 seconds, after which it’s the next Hero’s tur&#x6E;**.**

If a Hero uses their skills during their turn, they gain 2 Energy Point after they complete their turn.

If a Hero does not use their skills and instead pressed the "Skip Turn" button, that Hero gets 3 Energy Points.

Heroes' actions require the use of Energy Points:

* [Race-based Abilities](/nidum/battle-arena-pvp/skills#race-based-abilities) - 1 Energy Point
* [Weapon skills](/nidum/collections/equipment/weapons) - 2 or more Energy Points

{% hint style="info" %}
**As soon as you advance to round 3, energy restoration increases from +2 to +3 after attacking and to +5 when skipping a turn.**
{% endhint %}

### **Turn Sequence / Initiative**

**You can see the turn order on the Battle screen.**

<figure><img src="/files/ZXJ1zq8xUm1VjXmoCN18" alt=""><figcaption></figcaption></figure>

A Hero’s Initiative determines the sequence of their moves. Heroes are lined up according to their Initiative stats, from highest to lowest (from left to right). If a Hero’s Initiative value is the same as one of their opponent’s, the sequence of moves is determined randomly for those players. A Hero’s Agility increases their base value Initiative by 3 for each Skill Point spent.

Different races have different base Initiative values:

* Raptorians - 58
* Ogya - 59
* Voltrones - 60

​The order of play is determined at the beginning of each turn. This process takes place in several stages. At each stage, the characteristics of heroes whose turn order has not yet been determined are compared. Heroes whose characteristics meet the criteria are placed in a queue. If multiple heroes have the same characteristics at a given stage, they proceed to the next stage. This process continues until the turn order is determined for all heroes.

#### Stages for determining the turn order:

**1. Initiative check.** The hero with the highest Initiative goes first.

**2. HP check.** The hero with the lowest Health Points (HP), with a differential of at least 10 points, goes first.

**3. Equipment quantity check.** The hero with the most equipment goes first.

**4. Location check.** Depending on which location the action takes place in, heroes assume the following turn order:

* Sarisuru: Raptorian, Ogya, Voltrone
* Volto: Voltrone, Raptorian, Ogya
* Kshass: Ogya, Voltrone, Raptorian

**5. Random determination.** If all previous stages fail to resolve the turn order, the order is determined randomly.


# Skills

## Race-based abilities

Each race has its own unique abilities that can be used in combat. Damage depends on **Attack**, and buff depends on **Defense** parameter

### [Raptorian](/nidum/collections#raptorians) <a href="#raptorian" id="raptorian"></a>

#### Acid spit <a href="#acid-spit" id="acid-spit"></a>

<div align="left"><img src="/files/J3QKILWmIIqacNOeMAPV" alt=""></div>

Raptorians can spit clots containing a biologically active substance imposing [Wet Status](/nidum/battle-arena-pvp/impacts-statuses-effects#wet) (<img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwHULCJuMPPrY1OSrWcqB%2Fuploads%2FW7HNNRoPReNfps8jAVop%2F%D0%92%D0%BE%D0%B4%D0%B0.png?alt=media&#x26;token=15bcd2da-cd1e-424b-b9d2-812131f88f45" alt="" data-size="line">) on the target object.&#x20;

**As attack:**

When spitting at enemy, it deals some Damage

Minimum Damage - 35\
Maximum Damage - 39

The lower HP percentage a Hero has, the higher damage the race-based ability causes.

| Raptorian's health | Damage multiplier |
| ------------------ | ----------------- |
| 0%-29%             | x1.5              |
| 30%-49%            | x1.4              |
| 50%-69%            | x1.2              |
| 70%-100%           | x1.0              |

**As buff:**

When spitting at ally, it restores their health

Minimum Buff (0 defense) - 40

<figure><img src="/files/M6IYNYPKfwYjpM77gquC" alt=""><figcaption></figcaption></figure>

### [Voltrone](/nidum/collections#voltrones) <a href="#voltrone" id="voltrone"></a>

#### Lightning bolt

<div align="left"><img src="/files/oECdxEEXFvzVvAxlH8H3" alt=""></div>

Voltrones strike with a bolt of lightning imposing the [Charged Status](/nidum/battle-arena-pvp/impacts-statuses-effects#charged) (<img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line">) on the target.

**As attack:**

When it hits an enemy, it deals Damage to them.&#x20;

Minimum base Damage - 29\
Maximum base Damage - 33

The more Energy Points a Hero has, the higher damage the race-based ability causes.

| Energy number | Damage multiplier |
| ------------- | ----------------- |
| 0-2           | x1.0              |
| 3-4           | x1.05             |
| 5-6           | x1.1              |
| 7             | x1.2              |
| 8             | x1.4              |
| 9             | x1.8              |
| 10            | x2.0              |

**As buff:**

When it hits an ally, it creates an energy shield around them that lasts up to 6 turns and can absorb a certain amount of Damage.&#x20;

Minimum Buff (0 defense) - 40

<figure><img src="/files/5PbI5fLIOP9wByl4ddth" alt=""><figcaption></figcaption></figure>

### [Ogya](/nidum/collections#ogya) <a href="#ogya" id="ogya"></a>

#### Fire breath <a href="#fire-breath" id="fire-breath"></a>

<div align="left"><img src="/files/nyCH19BD3gcSk5oTR6yz" alt=""></div>

Ogya breathes fire imposing​ [Burning Status](/nidum/battle-arena-pvp/impacts-statuses-effects#burning) (<img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwHULCJuMPPrY1OSrWcqB%2Fuploads%2Fbre0UkNTCxuxwNlFs4Gt%2F%D0%9E%D0%B3%D0%BE%D0%BD%D1%8C.png?alt=media&#x26;token=616ed48a-c5ba-4219-a543-daeb8c7ea5f7" alt="" data-size="line">) on the target

**As attack:**

When it is directed at enemy, it deals Damage to them and also smaller AoE damage around target.&#x20;

The higher HP percentage a Hero has, the more extra AoE damage (on the target’s allies) it causes.

Minimum Damage - 33\
Maximum Damage - 37

| Ogya's health | Additional damage to adjucent targets |
| ------------- | ------------------------------------- |
| 0%-19%        | 10%                                   |
| 20%-29%       | 12%                                   |
| 30%-39%       | 14%                                   |
| 40%-49%       | 16%                                   |
| 50%-59%       | 18%                                   |
| 60%-69%       | 20%                                   |
| 70%-79%       | 25%                                   |
| 80%-89%       | 28%                                   |
| 90%-99%       | 30%                                   |
| 100%          | 50%                                   |
|               |                                       |

**As buff:**

When it is directed at ally, it increase ally's Damage power for the next turn

Minimum Buff (0 defense) - 5

<figure><img src="/files/zSJlQyRcTc7OQdtlKzDJ" alt=""><figcaption></figcaption></figure>

## Other skills

**Bluffing**

![](/files/dF6R3QPoJg0SnJYQMMEo)

Bluffing is a Hero Ability that’s available to all races. When activated, Bluffing lasts 6 turns. If a Hero dies while under the effect of Bluffing, they are immediately resurrected. If a Hero does not die under the effect of Bluffing, at the end, his HP is restored to the same value it was at before the Ability was activated.

## Passive skills

Each race has its own passive perks, which increase certain types of damage, give more resistance, etc.

* [Raptorians](/nidum/collections#raptorians) have 20% Hydro Mastery and 20% Hydro Resistance. There is 20% chance per turn to gain [Wet status](/nidum/battle-arena-pvp/impacts-statuses-effects#wet) on Raptorian.
* [Voltrones](/nidum/collections#voltrones) have 20% Electric Mastery and 20% Electric Resistance. There is 20% chance per turn to gain [Charged status](/nidum/battle-arena-pvp/impacts-statuses-effects#charged) on Voltrone.
* [Ogya](/nidum/collections#ogya) have 20% Thermo Mastery and 20% Thermo Resistance. There is 20% chance per turn to gain [Burning status](/nidum/battle-arena-pvp/impacts-statuses-effects#burning) on Ogya.

#### Block

Block is a passive ability that gives a chance to reduce damage taken from enemy attacks. Defense points increase the Block chance and the percentage of damage blocked.

What damage is blocked?

* Race-based abilities
* Weapons
* Effect
* AOE (source regardless)

**Exception: DoT**

If the damage from the Railgun shot was blocked, then the DoT will be calculated from the reduced damage. DoT damage is not blocked.


# Impacts, Statuses, Effects

How to use them correctly

![](/files/2fBod5f1NUadm2TEXyqT)

The SIDUS HEROES Status system can greatly change the balance of power on the battlefield. This system is designed to diversify the gameplay and add a strategic component.

There are 4 types of Impacts, 4 different Statuses and 3 kinds of Effects. Each Impact imposes a particular Status on the target and you can even combine two different Statuses so that your target suffers a special kind of Effect.

{% hint style="info" %}
Kinetic status can not be combined to make an Effect.
{% endhint %}

## Impacts

Weapons, Armor, Items and race-based Abilities cause different types of Impacts to your target.

<table><thead><tr><th width="150">Impact type</th><th>Description</th></tr></thead><tbody><tr><td><img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> Electric</td><td>Inherent to the Voltrone race. Can be applied using a <a href="/pages/ToEMWWGAZXh8rfqKV1Pk#taser"> </a><img src="/files/ge92xVLaQe5OFUqhPUiv" alt="" data-size="line"><a href="/pages/ToEMWWGAZXh8rfqKV1Pk#taser"> Taser weapon</a>, a <img src="/files/oECdxEEXFvzVvAxlH8H3" alt="" data-size="line"> <a href="/pages/9Zci1F1ied4ZhCysvNom#lightning-bolt">Lightning Bolt</a> or via a Voltrone Hero’s passive race-based Ability.</td></tr><tr><td><img src="/files/smc67TkpLTa2hQncZiDX" alt="" data-size="line"> Hydro</td><td>Inherent to the Raptorian race. Can be applied using a <img src="/files/ChZAz7dlFRjilUIOvSsS" alt="" data-size="line"> <a href="/pages/ToEMWWGAZXh8rfqKV1Pk#wave-modulator">Wave Modulator weapon</a>, <img src="/files/J3QKILWmIIqacNOeMAPV" alt="" data-size="line"> <a href="/pages/9Zci1F1ied4ZhCysvNom#acid-spit">Acid Spit</a> or via a Raptorian Hero’s passive race-based Ability.</td></tr><tr><td><img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> Thermo</td><td>Inherent to the Ogya race. Can be applied using a Wrist Grenade Launcher weapon <em>(not presented in game yet)</em>, <img src="/files/nyCH19BD3gcSk5oTR6yz" alt="" data-size="line"> <a href="/pages/9Zci1F1ied4ZhCysvNom#fire-breath">Fire Breath</a> or via an Ogya Hero’s passive race-based Ability.</td></tr><tr><td><img src="/files/NuBF7TAGh1i4AYSEEcVp" alt="" data-size="line"> Kinetic</td><td>Can be applied using a <img src="/files/AnmWdVZSE93T6VJbNkJt" alt="" data-size="line"> <a href="/pages/ToEMWWGAZXh8rfqKV1Pk#railgun-pistol">Railgun Pistol</a>.</td></tr></tbody></table>

## Statuses

Whenever an Impact is imposed on a target, it causes the target to experience a certain Status for several moves.

Each race has a passive Ability that corresponds to a particular Status, which in turn corresponds to a certain buff/debuff. With each turn, Heroes have a 25% chance of Status activation, depending on their passive race-based Ability.

Each Battle Arena is also associated with 1 specific Status (that corresponds to the planet it is located on). It is applied to the Boss and cannot be removed, but it can be used to create an Effect.

Depending on the race, the Status gives a buff or debuff. The bonus percent is calculated randomly.

**Currently, there are 4 Statuses:**

#### **Wet**

<div align="left"><img src="/files/TdCVb3kfLolcMveZgPhQ" alt=""></div>

* Native status of Raptorians

#### **Burning**

<div align="left"><img src="/files/pvXjrAEFfy7jEZqgp3zi" alt=""></div>

* Native status of Ogya

#### **Charged**

<div align="left"><img src="/files/QPdo1KlD8vJNUD9O4QHt" alt=""></div>

* Native status of Voltrones

#### **Bleeding**

<div align="left"><img src="/files/ufVKAq912XzDsDpXlZMt" alt=""></div>

* Bleeding Status — deals a total of 300% DOT for 3 turns. When interacting with a Kinetic weapon, the Status is updated to Bleeding.

**Positive and negative Effects are inflicted on Heroes, depending on their native Status and race:**

<table><thead><tr><th width="150">Race</th><th width="152">Status</th><th width="150">Influenced Parameter</th><th width="150">Bonus percentage</th></tr></thead><tbody><tr><td><strong>Raptorian</strong></td><td><mark style="color:green;"><strong>Wet</strong></mark></td><td><mark style="color:green;"><strong>Resistance</strong></mark></td><td><mark style="color:green;"><strong>+10 to +30</strong></mark></td></tr><tr><td></td><td>Charged</td><td>Crit Chance</td><td>-10 to -30</td></tr><tr><td></td><td>Burning</td><td>Damage</td><td>-5 to -15</td></tr><tr><td><strong>Ogya</strong></td><td><mark style="color:green;"><strong>Burning</strong></mark></td><td><mark style="color:green;"><strong>Damage</strong></mark></td><td><mark style="color:green;"><strong>+5 to +15</strong></mark></td></tr><tr><td></td><td>Wet</td><td>Crit Chance</td><td>-5 to -50</td></tr><tr><td></td><td>Charged</td><td>Resistance</td><td>-10 to -30</td></tr><tr><td><strong>Voltrone</strong></td><td><mark style="color:green;"><strong>Charged</strong></mark></td><td><mark style="color:green;"><strong>Crit Chance</strong></mark></td><td><mark style="color:green;"><strong>+10 to +30</strong></mark></td></tr><tr><td></td><td>Wet</td><td>Resistance</td><td>-10 to -30</td></tr><tr><td></td><td>Burning</td><td>Damage</td><td>-5 to -15</td></tr></tbody></table>

## Effects

When an Impact is applied to a target Hero who is already experiencing a Status, a special Effect is produced that causes extra Damage, deducts Energy Points, along with other consequences. The Effect terminates the pre-existing Status.

### Steam

<img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line"> Wet + <img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> Thermo

<img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> Burning + <img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line"> Hydro

Deals 30% Damage and deducts 1 Energy Point from the target.

### Short-circuit

<img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line"> Wet + <img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> Electric

<img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> Charged + <img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line"> Hydro

Deals 40% Damage and deducts 1 Energy Point from the adjacent target.

### Explosion

<img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> Burning + <img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> Electric

<img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line"> Charged + <img src="/files/kNED5xHPDuvJ8WgTVquS" alt="" data-size="line"> Thermo

AOE Radius Damage: deals basic Damage to the nearest target + 50% extra Damage from the explosion. The effect of the Damage dealt to other targets in the blast radius diminishes in increments and follows a sliding scale. The Damage is calculated according to the order in which targets stand relative to the epicenter and each other. The 2nd closest to the explosion takes 30% less Damage than the basic 50%; the 3rd closest takes 30% less than the 2nd closest and so on.


# Apartments

Apartments are limited private space quarters used to store valuable items. Players can either use apartments for their own needs or rent them out to generate passive income.

<figure><img src="/files/Po5VpOD7YCgROidsiF2p" alt=""><figcaption></figcaption></figure>

There are three classifications of Apartment rarity: Common, Epic, Legendary.

The larger apartment is, the more items it is capable of storing. The higher the classification of the apartment, the less time it takes a user to move from one point in the city to another, and the more users it can accommodate.

## Utilities

Each apartment contains unique household items that are limited-edition collectible NFTs:

**Plants** - these are game boosters that enable players to enhance Heroes and Pets.

**Workbenches** - these have all the tools needed to produce pharmaceuticals for research, building, and speeding up different in-game processes used by both Heroes and Replicants.

**Robots** - advanced assistants that provide bonuses for investment activities, increase players' rewards, and expand their investment and income opportunities.


# Apartment Construction Event

Don’t Miss The Chance!

<figure><img src="/files/7mnUwSoLKmIQlKLg4OS2" alt=""><figcaption></figcaption></figure>

We are happy to announce that the **Apartment Construction Event** is coming! We’ve compiled all you need to know, all the detailed procedure information! Without further ado, let’s dive in and answer all your questions one by one.

{% hint style="info" %}
**NOTE:** *The event is designed to obtain Keycards for future access to the apartments. The functionality of the apartments themselves will NOT be ready at this stage.*
{% endhint %}

### Apartment Rarity

First things first. There are several essential notions to the system, and Apartment rarity is one of them. There are three levels of Apartment rarity: **Common, Epic, and Legendary**. The Keycards correspond to those rarity levels. Intrigued? Read on, as there is much more to be said about the Apartment Construction, Keycards, and more!&#x20;

The rarity level defines the Apartment size, and subsequent storage capabilities, as well as its location. Naturally, the larger an Apartment is, the more items it is capable of storing. Additionally, the higher the classification of the Apartment, i.e., its rarity level, the less time it takes a user to move from one point in the Station to another, and the more users it can accommodate.&#x20;

#### Apartment Interface

We are also working on a new concept of Apartment interface, where you will be able to control and manage your belongings and surroundings. For example, players will be able to manage their Workbenches for weapon building, crafting, etc. You will also be able to grow trees from seeds, produce new resources, and many other things we will reveal later. Patience is a virtue!

Notably, unique Metaverse resources will also be generated in these NFT Apartments. As of now, we are launching an activity for you to obtain keys to your future Apartments and benefit from them, having an advantage over other players. Now, let’s head on to the practical part of the question.&#x20;

### Short Step-By-Step

\#1. Go to the Store module.&#x20;

\#2. Purchase a unique Keycard Chip.

{% hint style="info" %}
*Remember we told you about Keycard Chips? They are the construction parts of your valid Keycard, which gives you Apartment access! The rarity of those cards corresponds to the rarity of the future Apartment.*
{% endhint %}

\#3. Go to the “Parts” section of the inventory.&#x20;

\#4. Choose the purchased Keycard Chip.

\#5. Hit the “То Assembly” button and you’ll be redirected to the Assembly interface.&#x20;

It’s high time to give you more details about how Keycard Chips work!&#x20;

### Keycard Chips and Apartment Access

Keycards are a rare resource! To get the much-desired Keycard, you will have to:&#x20;

1. Give the Chip itself, so the Sidus Mind can craft a Keycard with the corresponding rarity out of it.&#x20;
2. Contribute the necessary resources for Apartment construction.&#x20;

The list of the necessary resources for each rarity can be found [HERE](#required-resources).&#x20;

Once you obtain all the necessary resources, you can get the Keycard and the ownership of your Apartment. The Mind will randomly generate a unique key number, which will determine the Apartment’s location on the Nidum Station.&#x20;

**Number range:**

* Common Keycards – C1-4,000
* Epic Keycards – B1-1,500
* Legendary Keycards – A1-500

There will be 6,000 Apartments overall, some of which have already been given out for other activities. The numbers of those apartments will be excluded from the auto-generated range.

#### Keycard Chips | Purchase Details

There will be 200 Chips overall. Subsequently, only 200 Apartment access Keycards can be generated. Only 1 Chip per person will be available each day, so be mindful of your purchase!

Notably, Keycard Chip sales open on May 29, 2024 at 13:00 UTC.

{% hint style="info" %}
*Тhe Keycard Chip sale is closed. Due to high demand and rapid purchase, the system sold an additional Legendary Keycard Chip, bringing the total to 201.*
{% endhint %}

<figure><img src="/files/I0VUDWtWDuW0mEoZiwrA" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
*\*Once purchased, you will have no time limit on Assembly. The Chip entitles you to a Keycard and will be your property.*&#x20;

*\*\*The price is fixed in US dollars. Payment is made in SIDUS tokens according to the exchange rate at the time of sale.*
{% endhint %}

### Article versioning

#### 27.05.2024 – version 1.0 as of the specified date, information may change over time through article versioning.

### Required Resources

<figure><img src="/files/Ut4ZbYvCyXfTkWDR6cDX" alt=""><figcaption></figcaption></figure>


# Apartments: Your Key to Rank 10!

<figure><img src="/files/1ZGnuIacZkwS7ag6vNvl" alt=""><figcaption></figcaption></figure>

🏆 **Level Up Alert: Hero Upgrade Rank 10 Unlocked!** 🏆

The legendary Rank 10 for Hero Upgrade is now LIVE!

&#x20;Race to be among the first to reach the highest rank and show off your power!

🔓 **New Resources Unleashed!**

We’ve unlocked brand new resources for Rank 10 in the Hero Upgrade Module: &#x20;

• Chrysocolla

• Rainbow Fluorite

• Cuprite

Heads up! The exact amount you’ll need depends on your hero’s rarity.&#x20;

Double-check your requirements directly in the [Hero Upgrade Module](https://play.sidusheroes.com/#/hero-upgrade/heroes).

🏠 **Apartments: Your Key to Rank 10!**

We’re kicking off the “APARTMENT BONUS EVENT”! Every apartment owner has a shot at scoring extra resources for solid wins.

**Resource drop rates per apartment:** &#x20;

• Legendary Apartment: Chrysocolla x1 (15%)

• Epic Apartment:  Rainbow Fluorite x1 (15%)

• Common Apartment: Cuprite x1 (15%)

• Own multiple apartments?  Your chances stack up (capped at 100%)!

📌 **Apartments finally have utility!**

⚡ More Effective Wins = Faster Progress!

**Apartments now boost your effective win count:** &#x20;

• Legendary: +10 effective wins &#x20;

• Epic: +5 effective wins &#x20;

• Common: No bonus

Stack bonuses from multiple apartments!&#x20;

But remember: Win Booster still caps total effective wins at 5, even with apartment bonuses.

[Jump in, upgrade, and let the race for Rank 10 begin! ](https://play.sidusheroes.com/)

📌 *Remember:*

*1.You can craft apartments to snag those sweet bonuses.* &#x20;

*2. Apartments aren’t tradable, so think twice about which account you craft them on!*

📌 *Attention:*

The Pioneer Medal now has an effect again – it now grants a bonus to economic experience earned from victories.

🎗Legendary Medal: 10% &#x20;

🎗Epic Medal: 5% &#x20;

🎗Common Medal: 2%<br>


# Modules and Construction

Modules are the main features on the NIDUM Station. They diversify the gameplay and create possibilities for players by helping them to progress.

There are two main types of items required for Module Construction — [Resources](/nidum/resources) and [Tokens](/nidum/resources/sidus-and-senate). Every module has its own unique set of requirements, each in its own specific amounts.

<figure><img src="/files/ppmwxFUtFVuwcC3cPja1" alt=""><figcaption><p>Modules</p></figcaption></figure>

**Here is a list of all the modules:**

| [Store](/nidum/modules-and-construction/store)                                   | Players can purchase unique in-game items using $SENATE & $SIDUS tokens.                                                                                                                                                                                                                                                           |
| -------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Marketplace](/nidum/modules-and-construction/marketplace)                       | Players can trade in-game items with other users. Trades are conducted in $SENATE & $SIDUS tokens.                                                                                                                                                                                                                                 |
| [Space Shuttle Shipyard](/nidum/modules-and-construction/space-shuttle-shipyard) | Players use their Toolboxes to construct Space Shuttles and establish transport routes to other planets.                                                                                                                                                                                                                           |
| [Reproduction Facility](/nidum/modules-and-construction/reproduction-facility)   | Players can use Genetic Stimulants to create worker-heroes - Replicants.                                                                                                                                                                                                                                                           |
| [Organizations](/nidum/modules-and-construction/organizations)                   | Players can rent out Heroes to other players and receive valuable resources.                                                                                                                                                                                                                                                       |
| [Hedonism Center](/nidum/modules-and-construction/hedonism-center)               | Features paid tournaments for players with or without heroes. Tournament fees must be paid in $SIDUS.                                                                                                                                                                                                                              |
| [SIDUS Bank](/nidum/modules-and-construction/sidus-bank)                         | Enables users to withdraw $SIDUS tokens to external wallets.                                                                                                                                                                                                                                                                       |
| [Staking](/nidum/modules-and-construction/staking)                               | Players can stake their $SIDUS and $SENATE tokens for additional rewards over time.                                                                                                                                                                                                                                                |
| [SIDUS Gates](/nidum/modules-and-construction/sidus-gates)                       | A gateway connecting every planet in the metaverse. It enables Space Arks to discover pathways to new planets.                                                                                                                                                                                                                     |
| [Hero Upgrade Center](/nidum/modules-and-construction/hero-upgrade-center)       | Heroes from all corners of the SIDUS Metaverse undergo training at the Nidum Station. By unlocking higher ranks, heroes gain access to wealth and opportunities.                                                                                                                                                                   |
| [Xenna Ark](/nidum/modules-and-construction/xenna-ark)                           | The orbital station allows for the development of Xenna's infrastructure, including Space Shuttles for interplanetary travel.                                                                                                                                                                                                      |
| [Tembazar Ark](/nidum/modules-and-construction/tembazar-ark)                     | The orbital station allows for the development of Tembazar's infrastructure, including Space Shuttles for interplanetary travel.                                                                                                                                                                                                   |
| [Factory](/nidum/modules-and-construction/factory)                               | Replicants and Heroes tirelessly extract valuable resources from asteroid debris around the clock. Co-owners of the module receive rewards in resources from every cycle of ore processing. The resources obtained in the Factory are essential for the construction of modules and for crafting more complex composite materials. |

**How to get the required items:**

* The [Basic Resources](/nidum/resources#basic-resources) can be farmed in [battles](/nidum/battle-arena-pvp).
* Rare Resources and $SIDUS tokens can be obtained from [Tesseracts](/nidum/in-game-events-and-rewards/loot-boxes).
* $SENATE/$SIDUS can be bought on DEXs and CEXs and deposited in the game via a MetaMask wallet or be obtained by selling on the [Marketplace](/nidum/modules-and-construction/marketplace).
* Other resources can be obtained in various Metaverse activities.

## Investments

![](/files/8cRUEBOs0tvlV2TewW6P)

The amount you invest determines the size of your Royalties - this can be seen in the diagram. Records of every module investor are stored on the Leaderboard screen. All investors are Rated according to their contribution to a module and this is also displayed on the Leaderboard screen.

Investments made by other players are displayed in the Resource Collection window in the Invested/Required column.


# Store

This is where players can purchase in-game items using[<img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">$SENATE & <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS](/nidum/resources/sidus-and-senate) tokens. [Drop boxes](#drop-boxes) will be the first item available to purchase. They will contain all the [Resources](/nidum/resources) needed to construct a module, a Toolbox for building a [Space Shuttle](/nidum/modules-and-construction/space-shuttle-shipyard) and an exclusive set of [Gadgets](/nidum/collections/equipment/gadgets).

![](/files/6wc8aLJqhwcbTvRFUvmU)

In addition to a number of political conflicts, the early years of NIDUM Central Station’s development were marked by a serious economic crisis associated with the uncontrolled growth of trade. After a series of debates and discussions, the SIDUS Trade Association was created through a joint effort by the leading races on the Station. Its mission was to create a single and stable economy and to regulate interplanetary financial relations.

The Store became the first branch of the Trade Association and it made a positive impact when it opened. After years of conflicts and trade wars, fixed prices and stable supplies secured by a military force for the entire Station seemed an impossible, albeit progressive goal. The doubt soon passed and the era of economic lawlessness ended with the opening of the Store, a fact that is now indisputable.

## Store's stock

Players can buy different limited items like Dropboxes here. In order for more people to be able to buy it, each player can buy a limited number of dropboxes per day.

### Drop boxes

<figure><img src="/files/oN52GrgKDRVuUtIbNzZK" alt=""><figcaption></figcaption></figure>

[Drop boxes](/nidum/in-game-events-and-rewards/loot-boxes#drop-boxes) contain all the Resources needed to construct a module, a Toolbox for building a Space Shuttle and an exclusive set of gadgets.

**Common Dropbox**

* Priced at 48 <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 50,000

**Epic Dropbox**

* Priced at 480 <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 10,000

**Legendary Dropbox**

* Priced at 4,800 <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 2,000

### Reproduction Capsules

Reproduction capsules are the basis for the birth of a new race of workers - [Replicants](/nidum/collections/replicants). These assets will be required by anyone who wants to create their army of Replicants to work in the SIDUS universe!

<figure><img src="/files/JM1JLxhbtjEASXl4bb6O" alt=""><figcaption></figcaption></figure>

#### Common Reproduction Capsules

* Priced at 45.000<img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 1,800

#### Epic Reproduction Capsules

* Priced at 180.000<img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 600

#### **Legendary** Reproduction Capsules

* Priced at 370.000<img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS
* Volume: 300

### Gates Drop Boxes

<figure><img src="/files/gMGBbXvf4kOxPpLmZLI2" alt=""><figcaption></figcaption></figure>

Gates Drop Boxes increase the investment limit of $SIDUS in our most prominent SIDUS GATES module. You could get up to 10 drop boxes every day. The rarity of the drop box does not affect purchase availability, meaning you can buy 10 Legendary, or 5 Epic and 5 Legendary boxes.The price for the Drop boxes is seen in USD, but the purchase is made in $SIDUS, which means that the $SIDUS price changes dynamically.

<figure><img src="/files/VQSjvf55ND4CuvCFgDkV" alt=""><figcaption></figcaption></figure>

### Construction History

<figure><img src="/files/im3zsLOk8BzbVgHAzpPF" alt=""><figcaption></figcaption></figure>


# Marketplace

Here, players can sell their in-game [items](/nidum/collections/equipment) and resources, and purchase them from other players. Trades are conducted in[ <img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">$SENATE and <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS](/nidum/resources/sidus-and-senate) tokens.

![](/files/gYkAtqjwfQyLRKwlDbml)

The Central Marketplace is the product of a century of economic stagnation and is a financial phenomenon that is unparalleled in any known galaxy. This is a drastic measure that the Trade Association had to take after molecular synthesis of inorganic substances was invented, making the prices of Gold, Plutonium and Sand equal. All the available space currencies dropped in value to the level of manufactured materials and it was then that $SIDUS entered the trading arena.

This first legal intergalactic currency was pegged exclusively to information and it provided an opportunity to make purchases with $SIDUS and without any third-party mediation. The opening of the Central Marketplace was an incredibly controversial decision and the debate about its legitimacy and propriety is still ongoing. However, it set in motion a new wave of space trading that is tied to information, which continues to this day. The unregulated market found an absolutely incredible way to get along with the regulated market within the multi-dimensional space of the great NIDUM Station - the heart of trading in the vastness of space.

## Royalties

> **10% percent of each transaction made using this module is distributed as follows: 5% goes to the investors of the module, 2.5% goes to the development of the project, and 2.5% is burned.**

## Construction History

The construction of this module began on 27.04.2022 and ended on 24.07.2022.

<figure><img src="/files/Dt0O3ZBZMnQEN3RQey92" alt=""><figcaption></figcaption></figure>


# Space Shuttle Shipyard

This module is where players use their Toolboxes to construct Space Shuttles. Once in possession of a Space Shuttle, players can discover and colonize other planets and mine their Resources.

![](/files/x9sgej3n3V8pzBEvCOZM)

One of the largest structures on the NIDUM Station, the Shipyard uses up three-quarters of its production capacity and consumes almost half of its energy. The Space Shuttles built here go as far as the outskirts of the Galaxy. Capable of handling virtually all the engineering and construction work, this module is mainly maintained by Ogya builders who work on mind-blowing technological projects and Voltrone technicians whose subtle minds set these machines into motion and know how to refine them to perfection.

It is obvious that the races inhabiting the Station have some primal knowledge of space travel. However, the technology they encounter in the Shipyard exceeds even their understanding of alien mechanics. Based on a portion of the deciphered schematics they inherited from the Forerunners, it is clear that distance was not a problem for them. One question still remains unanswered — where in the universe are they now?

### Construction History

The construction of this module began on 27.04.2022.

[Resources](/nidum/resources) required for its construction:

* <img src="/files/nk0S9fVazlGCEwcY5TZF" alt="" data-size="line"> Malachite - 1,220
* <img src="/files/pc6jQJoHxNQu9c7iOHWS" alt="" data-size="line"> Marble - 2,120
* <img src="/files/DNg8PLjUj49DmkBYcXL9" alt="" data-size="line"> Red Granite - 4,400
* <img src="/files/4k1r0Zo8KzZxPA6Z2bdV" alt="" data-size="line"> Smart Concrete - 10,780
* <img src="/files/9oAsZG4TIITG4LP8UZ58" alt="" data-size="line"> Platinum Ingots - 39,720
* <img src="/files/ohSiNs0HX6X4MewrevZ2" alt="" data-size="line"> Gold Bars - 81,600
* <img src="/files/pO1Dc8kWXVUPP4eQG1U3" alt="" data-size="line"> Silver Ingots - 120,000
* <img src="/files/v8tXf2o44M3IuuU3v44C" alt="" data-size="line"> Steel Ingots - 152,900
* <img src="/files/986YLdEk9vA0fB57S6T8" alt="" data-size="line"> Diamonds - 495
* <img src="/files/0jNoc7RvZaf87AljvINB" alt="" data-size="line"> Emeralds - 960
* <img src="/files/GDo9OSpZNrAjQhtzjGOR" alt="" data-size="line"> Rubies - 2,800
* <img src="/files/fg8Zf677Vc6DGOPvu7Rm" alt="" data-size="line"> Sapphires - 5,500
* <img src="/files/FJtywTaoJIZpvuX5Us8Q" alt="" data-size="line"> Topaz - 11,060
* <img src="/files/ZsdLl1dxDEwKGbzBmvp0" alt="" data-size="line"> Amethysts - 20,180
* <img src="/files/P4rSRLfBcZb9jatqEDRZ" alt="" data-size="line"> Polygons - 144,000
* <img src="/files/jn2jK0BCkT9BVg6aoL49" alt="" data-size="line"> NanoTritium - 7,500
* <img src="/files/qCR7Wt7Ht8GyZkxYaBS4" alt="" data-size="line"> Carbon Steel - 22,500
* <img src="/files/XRg4CHfh3xUoeXhtv5Nn" alt="" data-size="line"> Reinforced Concrete - 18,000
* <img src="/files/ntimFzmaEPgl7xUL79g0" alt="" data-size="line"> Tungsten Electrodes - 42,000
* <img src="/files/ATWIHqxWL8ho7eN1bww5" alt="" data-size="line"> Fiberglass - 45,000
* <img src="/files/GQJotHaMHEdGi9TYWTUy" alt="" data-size="line"> Kapton - 135,000
* <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line"> $SIDUS - 36,000,000
* <img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line"> $SENATE - 3,600,000


# Reproduction Facility

Players can use [Genetic Stimulants](/nidum/resources/genetic-stimulants) to make [Replicants](/nidum/collections/replicants). These Heroes can be used in different types of work.

<figure><img src="/files/pT9Hdnb34b9xw6S4BrnJ" alt=""><figcaption></figcaption></figure>

Maintaining the population has always been a key problem for the inhabitants of NIDUM Central Station. Virtually unlimited resources together with an obvious lack of living space led to the creation of the Reproduction Facility. This complex biotechnological system provides perfect artificial conditions for reproducing bodies and organs for any race inhabiting the Station. It also enables the memories and skills of the originating Hero to be downloaded into the body of the reproduced being - mostly through hypnosis and by affecting the neurons.

The family style of living as well as the traditional life-and-death outlook are still popular on the majority of the inhabited planets, which makes the Reproduction Facility a problem for many. This is mostly the result of ignorance because ultimately, the Facility is one of the most prominent scientific and technological achievements of the modern age. Its work secures the well-being and longevity of not only the inhabitants of the Station but other living beings in all parts of the Galaxy as well.

## How does it work?

<figure><img src="/files/99OfMCmt1DURVvjSiOts" alt=""><figcaption></figcaption></figure>

On the Capsules Page you will find all the capsules you have in your collection.

Empty capsules are the ones that are not currently used for reproduction. Replication Capsules are the ones that are currently replicating or have a Hero that needs to be claimed.

<figure><img src="/files/OBgmoh5by2t6XGi1VEsF" alt=""><figcaption></figcaption></figure>

If you don't have any capsules yet, you can go to the [Store](/nidum/modules-and-construction/store) or [Marketplace](/nidum/modules-and-construction/marketplace) (in future) directly from the Reproduction Facility to buy them.

The capsules have different rarity. Based on the rarity, each capsule takes a different period of time to make a Hero.

First, choose a Hero you want to replicate. Remember that you will not be able to use your Hero in the Battle Arena during the reproduction process!

All Heroes have reproduction limits depending on their rarity:

* Legendary Heroes — 1,000 Replications
* Epic Heroes — 100 Replications
* Common Heroes — 10 Replications

Once you’ve selected a Hero to replicate, confirm your choice to continue. Your Hero will be placed in the Capsule. The price for the replication will be displayed in $SIDUS and Genetic Stimulants. You will also see the Replication Chance which changes based on the Hero and Reproduction Sphere (in a future update) inside the Capsule.

<figure><img src="/files/sCDcsfYFSAsoHm4TaSQT" alt=""><figcaption></figcaption></figure>

Replication Chance indicates the probability of obtaining a Hero of a certain rarity. The chance percentage does NOT depend on the capsule rarity!

<figure><img src="/files/WnDikeKXz9VUsthfo83t" alt=""><figcaption></figcaption></figure>

When the Replication process is over, open the Capsule and your new Hero will be placed in your collection after a short period of time!

All information according to Replicants you can find on this page.

#### Royalties

> **50% of each transaction made using this module goes to the investors of the Module, 25% for the development of the project, and 25% is burned.**

## Construction History

The construction of this module began on 27.04.2022 and ended on 18.07.2022.

<figure><img src="/files/RofYtrPCz10PPc93xZgA" alt=""><figcaption></figcaption></figure>


# Organizations

The Organizations module enables Boss players to rent out fully equipped teams of Heroes to players who don’t have NFT Heroes with both sides earning battle rewards.

<figure><img src="/files/4MVaeLvya9q141soPek9" alt=""><figcaption></figcaption></figure>

### Join an Organization

<figure><img src="/files/REtN8z90edS1TEGihVB7" alt=""><figcaption><p>Join an Organization</p></figcaption></figure>

Joining an organization is handled through an interview system: the Candidate submits an application to the organization they like (maximum 10 per day), the Boss contacts the Candidate through a special chat and conducts an interview. Depending on how that goes, the Boss can either send them an invitation to join or decline the application. The Candidate then decides whether or not to accept the invitation. To approve the application, the Employee must pay 1 $SIDUS.

Inside an organization, Employees can communicate with each other in an intra-organizational chat, rent a team for a specified duration and go immediately into battle, without ever leaving the module. The minimum rental time for Teams is now 2 hours, providing greater flexibility and more efficient use of resources.

#### Rewards

When an Employee receives a reward, it is duplicated for both: the Boss and the Employee. There are several sources for items in the game, some are shared and some are not.

**Shared:**

* Resources
* Daily Win bonuses
* Events&#x20;

**Only for the Boss:**

* Stimulators
* Polygons

**Not shared:**

* Community Boxes for extra activities outside the game
* Items purchased in the Store
* Items purchased in the Marketplace
* Items received as a reward for contributions (e.g. Staking module)
* Any items obtained from activities outside the game

The Boss and Employee in 3v3 battles - within 15 battles - begin to receive new resources that will be needed in future. The Employee and the Boss receive different resources, all which correspond to the rarity of the resources received in battle.

**Boss:**

* Common — 100 Contribution Points
* Epic — 1,000 Contribution Points
* Legendary — 10,000 Contribution Points

**Employee:**

* Common — 30 Contribution Points
* Epic — 300 Contribution Points
* Legendary — 3,000 Contribution Points

The more Heroes on the team with the same rarity, the greater the chance of getting some Quartz:

* Academy Collection (1 Hero - 3% , 2 Heroes - 9%, 3 Heroes - 27%)
* Genesis Collection (1 Hero - 5% , 2 Heroes - 15%, 3 Heroes - 45%)

All resources can be used for Module Contributions. Resources are obtained in battles (15 battles).

<figure><img src="/files/DD2mqjRV8uztqkYaAKnJ" alt=""><figcaption><p>New Resources</p></figcaption></figure>

### Create an Organization

<figure><img src="/files/eQUr158D8ZKgPQJ2MnHC" alt=""><figcaption><p>Create an Organization</p></figcaption></figure>

<figure><img src="/files/CUzJVpw0BnvMp6JBgoul" alt=""><figcaption><p>Create an Organization</p></figcaption></figure>

Become the Boss of an organization and gather workers (Employees) under your wing! The maximum number of Employees is 300 people for the highest level organization. Renting out teams of 3 Heroes to Employees is free, but limited in daily duration. The rental time increases as the level of the organization progresses. Heroes are upgraded according to their combat actions, as normal.&#x20;

For new teams created by a Boss within an Organization, we've introduced a 96-hour cooldown period.

Here's what can be done with a team during this cooldown period:

* Employees can hire the team.
* Bosses can cancel the rental.
* Employees and Bosses can modify the team’s characteristics.
* Bosses can change the team’s equipment.
* Employees can engage in battles.
* Employees can contribute to the module.

Here's what cannot be done with a team during this cooldown period:

* The team cannot be disbanded.
* The team’s heroes cannot be changed.

Once the cooldown period expires, all restrictions are lifted.

To create an Organization, you will need:

* At least 6 Heroes and one Legendary Hero with a Company Access License
* To pay $1,500 in SENATE tokens&#x20;
* Monthly Membership Fee: $150 in SENATE for the first 3 months (up to and incl. April 30 2024). After this period, the fee will be adjusted.

A team must have exactly 3 Heroes. When choosing Heroes for the organization, the Boss must leave at least 3 Heroes that they themselves can play. All equipping of Heroes is done in advance by the Boss and only the Boss of the organization can change equipment. Employees can customize the characteristics of the Heroes.

There’s a daily limit on victories per team within an Organization, set at 90 wins. The overall victory limit for the Organization remains unchanged at 300.

Achieving all 300 victories with a single team is not possible anymore. You'll need at least four different teams to reach the Organization's full limit.

Organizations require monthly contributions in $SENATE. If the Boss does not pay the fee, the organization will be suspended, however, Heroes may be withdrawn, statistics viewed and payments made.

Each organization has its own separate balance sheet and resource warehouse. Organizations need funds on their balance to pay contributions for the maintenance of the organization. The Boss replenishes it from their account. In future, it will be possible to transfer funds to the balance of other organizations, assign rewards to Employees, make purchases and more. All resources mined by Employees go to the warehouse. The Boss can display them in their Inventory.

#### Main Hero

You can have several Heroes with licenses, but you as a player can only fulfill one type of role at a time.&#x20;

Main Hero Prerequisites:

* A Hero must be assigned to work in the module
* A player can only have one Main Hero at a time
* A player can only assume one role at a time
* Be selected in the corresponding module
* Can participate in battles with no restrictions

<figure><img src="/files/6Ov2r96PSywttsVBwpqL" alt=""><figcaption><p>Choose Main Hero as a Boss</p></figcaption></figure>

If you want to create an organization, you need to have a Hero with a Company Access License — once established, the “Create Organization” button becomes available in the Organization Module. To start renting out a team, you will need to choose which Hero is the Main Hero. After this, you cannot play any other roles, even if they have a license.

{% hint style="info" %}
Please note — licenses do not work without a Hero so you will need to assign it to one of your warriors. Once assigned, you will not be able to extract the license from the chosen Hero.
{% endhint %}

### Construction History

The construction of this module began on 10.06.2022 and ended on 13.12.2023.

<figure><img src="/files/9lqA7e8bXZZYevxmoPl2" alt=""><figcaption><p>Construction History</p></figcaption></figure>


# Organizations Drop Guide

For each victory achieved by a rented team, the user receives both basic and unique drops. Rented teams obtain all resources from within the confines of 15 victories per day. On the 16th victory, the drop chance for the Organization is set to 0.

### Basic Drops

* Limestone and Copper Bars always drop in quantities of 1-4.
* Slate and Aluminum Ingots drop with a 30% chance in quantities of 1-4.
* Resources related to heroes' quests (depending on the hero's collection and rarity) also drop - Stimulants and/or Polygons, but only for the owner of the hero who achieves the victory, i.e., the Boss.
* Temporary drop of Gold and Silver Tesseracts as part of these quests. The completion of quests occurs on a profile basis, regardless of the team’s type (self-owned or rented). If you complete all quests with a rented team, those quests will be deemed complete for your self-owned team and vice versa, as well as in combination (daily progress for quest completion).

{% hint style="info" %}
Recommendation: If you own some heroes and are part of an Organization, play with your self-owned team first and then with a rented one.
{% endhint %}

### Unique Drops

<figure><img src="/files/DD2mqjRV8uztqkYaAKnJ" alt=""><figcaption><p>Unique Drops</p></figcaption></figure>

**Boss:**

* Common: 100 Contribution Points
* Epic: 1,000 Contribution Points
* Legendary: 10,000 Contribution Points

**Employee:**

* Common: 30 Contribution Points
* Epic: 300 Contribution Points
* Legendary: 3,000 Contribution Points

#### Unique Drop Probability Scheme

<figure><img src="/files/1XA2HjyLdDkw0HS7d9yV" alt=""><figcaption><p>Unique Drop Probability Scheme</p></figcaption></figure>

Table of unique drops and estimated daily earnings expressed in Contribution Points (Academy Collection).

<figure><img src="/files/PFExI49hCP3838vFTQdx" alt=""><figcaption><p>Table of unique drops and estimated daily earnings (Academy Collection)</p></figcaption></figure>

Table of unique drops and estimated daily earnings expressed in Contribution Points (Genesis Collection).

<figure><img src="/files/whcnTtsxcKFH2S15kSA1" alt=""><figcaption><p>Table of unique drops and estimated daily earnings (Genesis Collection)</p></figcaption></figure>

### How It Works

#### Example 1

For a team of 3 Legendary Genesis heroes:

1. Win a battle.
2. The system examines the composition, hero collection and rarity, then it rolls a die with a random number.
3. The number rolled determines the rarity of the resource (Common 61%, Epic 30%, or Legendary 9% chance).
4. When the 9% chance prevails, a Legendary resource is selected (the total chance is 100%, so only one resource is chosen).
5. Now, the system rolls another die to determine if the resource drops (45% chance it will drop and 55% chance it won't).
6. If it does, the Employee receives Stellarium worth 3,000 CP and the Boss receives the Legendary resource Heliodorite worth 10,000 CP.
7. If the die is unlucky, no one receives a resource (the Boss only receives resources when the Employee does).

As specified in the patch notes, there is always the chance for a resource drop, but only one resource. The more heroes from the same collection you have, the better your chance to receive a drop:

* Academy Collection (1 Hero - 3%, 2 Heroes - 9%, 3 Heroes - 27%)
* Genesis Collection (1 Hero - 5%, 2 Heroes - 15%, 3 Heroes - 45%)

#### Example 2

For a team with 2 Epic Genesis heroes and 1 Common Academy hero, the system rolls two dice under two different rules.

2 Epic Genesis (Common 88%, Epic 9%, Legendary 3%):

1. The system selects the rarity.
2. Common is rolled (88% chance).
3. Another die is rolled to determine the resource drop, a 15% chance of dropping.
4. It drops (with a 15% drop chance and an 85% non-drop chance).

1 Common Academy (Common 94%, Epic 5%, Legendary 1%):

1. The system selects the rarity.
2. Legendary is rolled (1% chance).
3. Another die is rolled to determine the resource drop, a 3% chance of dropping.
4. It doesn't drop (with a 3% drop chance and a 97% non-drop chance).

In total, 1 resource was obtained:

* Employee Veloxium: 30 CP
* Boss Omnitensite: 100 CP

If the heroes' rarities are all different or their collections are different, the system rolls the die three times under the configuration of 1 hero for each rarity and collection.

The most profitable combination for obtaining valuable resources is a team of 3 Legendary Genesis heroes. The most basic combination is 1 Common Academy character.

Enjoy the game and build your wealth - good luck!


# Hedonism Center

Every month, we will start a special tournament for paid battles, where any player who pays some $SIDUS can participate. It is right to assume that for this price, you’ll be getting increased drops and exclusive prizes. But that's not the main thing — part of the profits from these paid battles will go to the one who deposited the most $SIDUS in the period of rating!

![](/files/liQBZ9gB63kKAOSdYnBi)

Built by an anonymous billionaire at the very start of the Station’s development, the Hedonist Tower attracts SIDUS residents and guests with its glowing treasures, symbolizing glory, wealth and financial power. The module contains every possible luxury and according to rumors, holds some mysterious leverage that influences the policy of the Station. Whether there’s any truth to these stories or not, no one knows. Whoever wins the Hedonist Tournament becomes a resident of the tower and these rich and powerful fighters carefully guard their secrets.

We are all ready to open the new **Hedonism module** and hold the **first SIDUS HEROES Tournament**!

Ahead of the tournament, we’ll choose **5 Space Lords, who will get 10% of the Prize Pool and other prizes**! Prize Pool can be increased by SIDUS Team!

| 1 | Galaxy Lord | <ul><li>Galaxy Lord medal</li><li>5% of Tournament Pool</li><li>Exclusive Metaverse Resource </li></ul> |
| - | ----------- | ------------------------------------------------------------------------------------------------------- |
| 2 | Star Lord   | <ul><li>Star Lord medal</li><li>2.5% of Tournament Pool</li></ul>                                       |
| 3 | Star Lord   | <ul><li>Star Lord medal</li><li>1.5% of Tournament Pool</li></ul>                                       |
| 4 | Star Lord   | <ul><li>Star Lord medal</li><li>0.7% of Tournament Pool</li></ul>                                       |
| 5 | Star Lord   | <ul><li>Star Lord medal</li><li>0.3% of Tournament Pool</li></ul>                                       |

### Medals

<table><thead><tr><th width="215">Medal</th><th>Bonuses</th></tr></thead><tbody><tr><td><strong>Galaxy Lord Medal</strong></td><td><p>Increases daily limit for:</p><ul><li>$SIDUS contributions: +$10 in $SIDUS*</li><li>$SENATE contributions: +$10 in $SENATE*</li></ul><p><em>*at the current exchange rate</em></p></td></tr><tr><td><strong>Star Lord Medal</strong></td><td><p>Increases daily limit for:</p><ul><li>$SIDUS contributions: +$1 in $SIDUS*</li><li>$SENATE contributions: +$1 in $SENATE*</li></ul><p><em>*at the current exchange rate</em></p></td></tr><tr><td></td><td></td></tr></tbody></table>

### How to become Galaxy Lord?

* Deposit $SIDUS & $SENATE to collect points:
  * 1 $SIDUS = 1 rich point
  * 1 $SENATE = 100 rich point
* Deposits are counted from the start of the rating and until the start of the tournament
* Rating adds all deposits made during this period

## Tournament pool distribution

The Tournament Pool is formed from payment for battles. Also, it can be increased by SIDUS Team. In these two cases, there will be a different distribution of the pool.

### NIDUM Arena Battler Tournament Pool Allocation\*

| Royalty of the Richest Sidusian    | 10% |
| ---------------------------------- | --- |
| Royalty of the module Contributors | 20% |
| Royalty SIDUS HEROES               | 30% |
| Tournament Prize Pool              | 40% |

Co-owners of the Nidum Hedonism Module — Royalties are accrued after each payment the players make! In the future, you will also be getting a share of every tournament held in the Metaverse!

### Special $50,000 Pool allocation\*

| Royalty of the Space Lords         | 10% |
| ---------------------------------- | --- |
| Royalty of the module Contributors | 30% |
| Tournament Prize Pool              | 60% |

{% hint style="info" %}
\*SIDUS Team reserves the right to change the distribution of interest in the future.
{% endhint %}

Tournament participants will **fight using Heroes provided for the tournament**. All Heroes are **equal in stats and equipment**. Tournaments will feature several winners who will be rewarded with valuable trophies, resources, and token prizes!

And most importantly, **all Hedonism module co-owners will be getting %** **of every tournament** **held in Metaverse**!! Detailed tournament rules, as well as all module specifics will be announced shortly!

### Construction History

The construction of this module began on 22.07.2022

<figure><img src="/files/5Jd1flZ1FVjXL6Fra6Jh" alt=""><figcaption></figcaption></figure>


# Hedonism Tournament

The Hedonism Tournament is a unique event on Nidum Station where players are provided with a set of heroes and items as they cannot use their own:

* 9 gladiators (3 of each race)
* All weapons (3 of each type)
* All gadgets, except influencer and active gadgets
* All armor (3 of each type)

During the tournament, only tournament-specific characters (gladiators) and items can be used. Tournament heroes come with randomized skins and names, and they cannot be sold, traded, or used in regular lobbies. Upon entering the tournament lobby, you'll be asked to allocate skill points to your Voltrone, Ogya, and Raptorian, with six additional characters created automatically.

### Gladiator Builds & Battles

In the tournament, you'll engage in matches that consist of multiple battles against a single opponent. You have the flexibility to change your team composition between battles, so it's essential to prepare your gladiators accordingly. You can modify skill points and equip items for each gladiator within the tournament lobby, allowing you to adapt your strategy during matches.

Once your gladiators are ready, you can begin the matches. During the first five days, matches are played as Best of 3. You need to win 2 of 3 battles to be declared the match winner. Each player can participate in up to 25 matches during this stage.

On the final day of the tournament, matches become Best of 5. Each player can participate in up to 5 matches during this phase.&#x20;

**Matches can only be played during the following time slots:**

* 17:30 - 19:00 UTC
* 02:30 - 04:00 UTC

Don't miss your chance to complete all your matches within these time slots. Victories in matches earn you points, and consecutive wins (up to 3 in a row) grant additional points. Winning also awards a new resource called Viresium.<br>

<figure><img src="/files/0XGNMJhEZ8opH4u0jOBU" alt=""><figcaption></figcaption></figure>

Accumulate as many points as possible. Good luck!

#### Match Progression

Each match in the tournament will cost you 200 SIDUS tokens. These tokens are deducted from your account when you click the "FIGHT" button. If, for any reason, your match doesn't load, the payment is still accepted, and you won't be charged for the next attempt. Finding an opponent is random, and there's no power balance in tournament matches.

Once an opponent is found, you will join the first battle. If you want to do some adjustments after the first battle, you have around a minute to change your team composition. The process continues until one player emerges as the victor.

### Tournament Rewards&#x20;

The tournament rewards the top 800 players, which include a share of the prize pool, resources, and trophies. The distribution of prizes by rank is as follows:<br>

<figure><img src="/files/PCDTnjN5XJ6vsn6HpF17" alt=""><figcaption></figcaption></figure>

Best of luck in your battles! After the tournament concludes, log in to the game to view your final placement and rewards.


# SIDUS Bank

<figure><img src="/files/euIrSHqquio4N5exzbyp" alt=""><figcaption><p>Sidus Bank Module</p></figcaption></figure>

The Bank is the Nidum Station’s major financial institution and supports the infrastructure of the universe. Rumor has it that a significant portion of the Bank's systems are powered by fragments of the Forerunner's Computing Module, which is connected directly to the life support systems. The Bank’s security systems have never allowed a single theft cyber threat.

SIDUS Bank 2.0 enables all users to withdraw SIDUS tokens from Nidum Central Station, outside our metaverse.

Bank 2.0’s operations adhere to a ‘user relationship’ model, whereby some users provide services and others reward them for it. The module currently serves as a platform for token withdrawals; the Sidus team acts as a guarantor of the transaction’s security, while other users holding Bank Teller Licenses execute the transactions on the Bank module side. More mechanics affecting users’ interactions are planned for the future!

### Key Features

1. Any user can view orders from license owners' workers and send their Withdrawal requests.
2. Bank Teller License holders have the flexibility to withdraw tokens for themselves or accept Withdrawal requests (for an additional fee) from other users.
3. Tellers can set rules for their workers, including the minimum and maximum withdrawal limits.
4. The operation fee comprises: a Bank Fee (2%, divided into 3 parts per each transaction: 50% to bank co-owners, 25% to the company fund and 25% to be burned); and the minimum Teller's reward for the transaction (which is 3%). The Teller has the option to set a higher value. The minimum cumulative reward is 5%.
5. The entry threshold for Bank Teller License owners is lowered. The license can be assigned to an Academy/Genesis Hero of any rarity, making any Hero eligible to become a main Hero inside the Bank module.
6. The rarity of a Hero affects the base withdrawal speed\*: Common = $10/hour; Epic = $20/hour; Legendary = $30/hour.

\*All Base Withdrawal Speeds will remain unchanged until the voting system is launched. Users will have the opportunity to vote on future terms, including Withdrawal Speeds, Total Bank Limits, etc. The Bank will continue to operate in this manner until the license progression version is released, enabling Tellers to increase their throughput by being active.

### [How to use SIDUS Bank 2.0](/nidum/modules-and-construction/sidus-bank/sidus-bank-2.0-guide)

### License Types

| License Type                                                                                                   | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| -------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p></p><p><img src="/files/WBVzmMiF7grlrTpL7MCu" alt=""></p><p></p><p><strong>Bank Teller License</strong></p> | <p>The Bank Teller License allows players to withdraw funds from the metaverse directly to user wallets in Layer 1. Bank Teller Licenses are rare and are only emitted once per year in special metaverse events like Staking. According to the results of the first emission, 86 licenses were distributed to 82 users.</p><p></p><p>The Bank Teller License is assigned to a Main Hero and can be removed if a minimum of 30 days has passed since the license was initially acquired and the player does not have any ongoing operations or transactions within the Bank.</p> |
| <p><img src="/files/Y5yEsLHZkvJLYqJnj6RQ" alt=""> </p><p></p><p><strong>Bank License</strong></p>              | <p>Top contributors of the Bank Module will be awarded special Bank Licenses that will enable owners to open Bank Module branches on other planets.</p><p></p><p>A total of 30 licenses (6 Legendary, 9 Epic and 15 Common) will be distributed. No more will be issued in the next 3 years. </p><p></p><p>Bank License Types:</p><p></p><ul><li>A Legendary License allows you to operate on 3 planets.</li><li>An Epic License allows you to operate on 2 planets. </li><li>A Common License allows you to operate on 1 planet.</li></ul>                                      |

## Construction History

The construction of this module began on 27.07.2022 and ended on 23.03.2023.

<figure><img src="/files/SzpTwEYzLAzj6LK6EWkT" alt=""><figcaption><p>Construction History</p></figcaption></figure>


# SIDUS Bank 3.0 Guide

Main Features & Changes of Bank 3.0

<figure><img src="/files/wJiXLpKcXYAUhNhwCiOE" alt=""><figcaption></figcaption></figure>

### Dynamic Commission

The bank's basic withdrawal rate was reduced to the previous values:

**Values in $ per hour.**

* Legendary - 3
* Epic - 2&#x20;
* Common - 1

However, the latest upgrade allows anyone who withdraws funds to speed up the transaction to the maximum value by increasing the Bank Fee.&#x20;

Here are several key elements of the features:&#x20;

* **Withdrawal speed** will also depend on the rarity of the Hero that holds the license. There are several options to choose from for each rarity:&#x20;

**Values in $ per hour:**

* Common – 1/4/6/8/10
* Epic – 2/8/12/16/20&#x20;
* Legendary – 3/12/18/24/30
* Depending on your choice of withdrawal speed, the **Bank Fee** will accordingly change. Higher withdrawal speed = higher token fee, independent of the Hero rarity.&#x20;
  * Bank fee options – 2% /4% /6% /8% /10%
* Bank fee will still be fractured, and the **Co-owners get 50%**&#x20;

Take a look at the table version for your convenience:&#x20;

<div data-full-width="true"><figure><img src="/files/hy4cA18Co3mbPKxDd9AW" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
**NOTE:** Teller’s minimal commission remains at 3%, with a growth window of up to 68%.
{% endhint %}

### Withdrawal Request

After clicking the "Withdrawal" button, a "+" will appear in the window, giving you the opportunity to increase the withdrawal speed. The window will also demonstrate a division between the Teller Fee and Bank Fee, transparently displaying both fees in SIDUS value and dollar value. &#x20;

<figure><img src="/files/epkRMceYO5GxAOpwIqan" alt=""><figcaption></figcaption></figure>

By clicking the “+” button in the “withdrawal speed” window, you agree to the following changes: &#x20;

* Increasing withdrawal speed
* Decreasing withdrawal time
* Increasing Bank Fee percentage

<figure><img src="/files/8Bk3hc6cz4QyknfxygR7" alt=""><figcaption></figcaption></figure>

When you choose to increase withdrawal speed, the Bank Fee, and, subsequently, the fees containing it will be highlighted green, and a speed increase icon will appear next to the value, as shown in the window above, including the dollar-per-hour withdrawal speed.&#x20;

### Withdrawal

<div data-full-width="true"><figure><img src="/files/LEhnTPeJw8EzzFtmo1Rp" alt=""><figcaption></figcaption></figure></div>

When the request to increase withdrawal speed is put in, the value in the dollar-per-hour column within the “Withdrawal” tab is also colored green and contains the speed increase icon - this means that the request will finish faster than the base bids.

### Claim Hub

<div data-full-width="true"><figure><img src="/files/Xn8aJR36tipLPrmbVwXy" alt=""><figcaption></figcaption></figure></div>

The  “Operation Fee” column in the Claim Hub is now divided into two separate ones for transparency and convenience: “Teller Fee” и “Bank Fee.”&#x20;

### Teller History

<div data-full-width="true"><figure><img src="/files/fP3rb49YRDU79E70xT8O" alt=""><figcaption></figcaption></figure></div>

The Teller History tab will also display the “Operation Fee” column as divided into two separate ones: “Teller Fee” и “Bank Fee.”

### Requests

<div data-full-width="true"><figure><img src="/files/MBuyNSsAdWqcx7zzC2Cg" alt=""><figcaption></figcaption></figure></div>

The Requests tab now includes a “USD/H” column, which displays the dollar-per-hour speed of the withdrawal.

### SENATE Withdrawal

SENATE withdrawal within Bank 3.0 is a new feature in Iteration 2 that works similarly to the SIDUS withdrawal. Here is a small reminder, along with several screens for your convenience.  &#x20;

#### &#x20;“Withdraw” Tab

<div data-full-width="true"><figure><img src="/files/x0VUCrtu92JCPAlNpvHV" alt=""><figcaption></figcaption></figure></div>

We’ve added a filter and sorting system within the “Coin” column so you can comfortably choose your withdrawal token at any given moment. There are several additional details to consider. Here’s what the filter looks like:&#x20;

<figure><img src="/files/EjmkRSt7QCq5wBBee4Fs" alt=""><figcaption></figcaption></figure>

<br>

* **“Sorting”**: an option that offers several principles of assortment:
  * Standard
  * Alphabetical, A to Z
  * Alphabetical, Z to A
  * Cyclical&#x20;
* **“Filter”**: adding a token also offers a new opportunity to filter out the needed token and focus your attention. Here are the options:
  * SIDUS → filters out other tokens and displays only SIDUS
  * SENATE → similarly, displays only the chosen token
  * SIDUS and SENATE → displays both tokens
  * ALL → the full list of tokens will be displayed

#### “Order Details” window

<div data-full-width="true"><figure><img src="/files/uBqHjFLnwGRWSuPpzvTN" alt=""><figcaption></figcaption></figure></div>

* We have added a **SIDUS/SENATE selector** in the upper-left corner of the screen for easy access and convenience – it is responsible for choosing the token the Teller will then withdraw.&#x20;
* Once you switch to SENATE, the settings of “Order Limits”, “Enter Operation Fee” and “Withdrawal Time” will accordingly correspond to the SENATE token.&#x20;

#### “Claim Hub” tab

Several changes have been made to the Claim Hub to accommodate the added SENATE token withdrawals. Here are the appropriate screens and details.&#x20;

<div data-full-width="true"><figure><img src="/files/uhufAhAKHyFAHfwq7SvU" alt=""><figcaption></figcaption></figure></div>

* All statistical data blocks within the “Withdrawal Report” duplicate the data on the SENATE token.&#x20;
* The “Withdrawal Amount” and “Claim Amount” columns will reflect both SIDUS and SENATE information.&#x20;
* The lower “Total Available to Claim” window will additionally display the overall amount of SENATE available for claim.&#x20;
* If you opt to withdraw your tokens through the “Claim All” option, the “Claim All” window will also feature a selector, where you can choose SENATE or SIDUS, as you like. By choosing one, you will, therefore, continue the withdrawal the chosen token.

<div data-full-width="true"><figure><img src="/files/e9PY2QcGaHkZQnh1EoQ5" alt=""><figcaption></figcaption></figure></div>

#### “Requests” tab

Adding a token to withdraw also changes the “Requests” tab accordingly. Here are the changes and the appropriate screens to help out. &#x20;

<div data-full-width="true"><figure><img src="/files/wyFQ1u5FyG5v7a6ZpF2o" alt=""><figcaption></figcaption></figure></div>

As shown on the screen above, the “Withdrawal Amount” column now displays not only SIDUS but also SENATE.&#x20;

#### “Teller History” tab

Similarly to the mentioned tabs, the “Teller History” tab also features a few changes in relation to the SENATE withdrawal option.&#x20;

<div data-full-width="true"><figure><img src="/files/rSeMhvtMllq0ozWyzXUF" alt=""><figcaption></figcaption></figure></div>

For example, the “Withdrawal Amount” and “Deal Fee” sections display data on SENATE in addition to SIDUS.&#x20;

#### Bank ownership / Leaderboard

<div data-full-width="true"><figure><img src="/files/8VEXeCwQ5ER3HZVFcxfe" alt=""><figcaption></figcaption></figure></div>

Thanks to the SENATE withdrawal functionality, Module Owners can get their much-anticipated royalties in SENATE!

### Bank Teller License Upgrade

Bank Teller License Upgrade is a fresh feature within **Bank 3.0 Iteration 3** that will open up possibilities for our players. As of now, all Bank Teller License holders are on Level 1 and have 1 Worker Slot. The Upgrade mechanics will give Tellers the opportunity to level up and increase the number of worker slots for more efficient and effective operations.&#x20;

Asset upgrade will take place in the Bank module in the following sequence:

1. Process other users’ withdrawals – get experience (Order Points: OP)
2. Processing your OWN withdrawals will NOT grant you OP
3. Meet Upgrade requirements (resources + OP)
4. Every new Level gets you 1 Worker Slot!

{% hint style="info" %}
Worker Slot – a Slot for a replicant necessary for placing orders.\
Order Points – Bank License experience.&#x20;
{% endhint %}

#### License Level Requirements:

* Requirements for Level 2 Upgrade – 300,000 OP and 25,000 $SIDUS
  * Available Worker Slots: 2
* Requirements for Level 3 Upgrade – 900,000 OP and 75,000 $SIDUS
  * Available Worker Slots: 3

#### License Widget&#x20;

In the Bank module, you will see several versions of the license widget display, as listed and shown below:

**Version 1**<br>

<figure><img src="/files/oRBWouzD0uPIPoNC0cgL" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8crGAUNVB3leHuxl4xZm" alt="" width="558"><figcaption></figcaption></figure>

**Version 2**

<figure><img src="/files/U93A8GJkmU0fcbslBMzJ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/hJkI8o7PcLlpQqEbKcnH" alt=""><figcaption></figcaption></figure>

Don't worry; both contain the same information and functionality and display a progress bar with experience. Clicking on the widget opens the license upgrade window, which we will discuss in a second.&#x20;

#### License Upgrade Window

By clicking on the widget from any location where it is available, the upgrade window opens, shown below:

<div data-full-width="true"><figure><img src="/files/iyDiRaxuRpTMpbKEKmSy" alt=""><figcaption></figcaption></figure></div>

This window shows the following:

* On the left side, there is a **progress bar** displaying the **license level** and the amount of experience required to meet one of the upgrade conditions.
* On the right side, there is a **reward block** for the new level and the second upgrade condition—the required amount of **SIDUS** for progression.
* Once all conditions are met, the **UPGRADE** button will become active.

<div data-full-width="true"><figure><img src="/files/vvO7cZO644CbKl1hy5XJ" alt=""><figcaption></figcaption></figure></div>

The number of Worker Slots will increase after the Upgrade.

<figure><img src="/files/aB5nVsKgoLYtnOFEztjf" alt="" width="534"><figcaption></figcaption></figure>

Next, you will need replicants to place additional orders (1 Worker Slot + 1 Replicant = 1 Order).

If a replicant is already assigned to an order, it will be displayed with the status "Working on: BANK" (such replicants cannot be selected).

<div data-full-width="true"><figure><img src="/files/IkXYvLq0E53AE1dZ5JAD" alt=""><figcaption></figcaption></figure></div>

#### License Widget Locations:

There are several locations around the Bank module where the License widget can be found. Here are all of them, with screens for your convenience.&#x20;

**“Withdrawals” Tab**&#x20;

Within the “Withdrawals” tab, the License widget is located in the bottom-right corner of the screen.&#x20;

<div data-full-width="true"><figure><img src="/files/uSLcCA5thi7jDTanTN6C" alt=""><figcaption></figcaption></figure></div>

**“Requests” Tab**&#x20;

Within the “Requests” tab, the License widget is also located in the bottom-right corner of the screen.

<div data-full-width="true"><figure><img src="/files/jCOVwBYRupAPgSO4Jhzo" alt=""><figcaption></figcaption></figure></div>

**“Teller History” Tab**

Within the “Teller History” tab, the License widget is located in the top-right corner of the screen.

<div data-full-width="true"><figure><img src="/files/GwEkX4Uy48b7EeruiyTE" alt=""><figcaption></figcaption></figure></div>

**“Congratulations” Window**

You will see the License widget in the center of the screen on the “Congratulations” window.

<div data-full-width="true"><figure><img src="/files/X58MyxtJtmzuP9jClj8K" alt=""><figcaption></figcaption></figure></div>

### Article versioning\*

30.01.2025 – version 1.0 as of the specified date. Contains additional information about License Upgrade functionality, according to Bank 3.0, Iteration 3.

{% hint style="info" %}
**\*Note:** Information may change over time through article versioning.
{% endhint %}


# SIDUS Bank 2.0 Guide

<figure><img src="/files/7ULGk8gBo7nNyPuKNak3" alt=""><figcaption></figcaption></figure>

The Bank version 2.0 enables users to withdraw their SIDUS tokens to external wallets. Here are the most common scenarios for users with and without Bank Teller Licenses.

### How to Become a Teller

To become a Teller, you need to fulfill three conditions:

* Own a Hero from the Academy or Genesis collection.
* Possess a Legendary Replicant.
* Acquire a Bank Teller License.

[More about Heroes and Replicants](/nidum/collections/races).&#x20;

You can buy a Hero card from the Marketplace module. Replicants can be obtained by replicating an Academy/Genesis Hero in the Reproduction Facility (using Reproduction Capsules) or can be bought from the Marketplace.

The Bank Teller License is the primary and most challenging condition, since the quantity of licenses is limited. There are two ways to obtain one:

* Wait for a new issuance (the previous was for Staking 4.0).
* Purchase it from other users [via the Marketplace](https://play.sidusheroes.com/marketplace/#/0xd6a152c351588eec72556bc9769d9b22f37bfbf1/license/358).

After obtaining a license, assign it to your Academy/Genesis Hero. Once confirmed, you can appoint this Hero to the role of Teller in the Bank module.

<div data-full-width="true"><figure><img src="/files/XnU1ZxJDRkCpgcROrvJL" alt=""><figcaption></figcaption></figure></div>

Steps to Becoming a Teller:

1. Open the Bank in the Modules section.
2. Click on the “Become a Teller” button in the bottom right corner.

<div data-full-width="true"><figure><img src="/files/w5wAY94AQUgBijMTwPOm" alt=""><figcaption></figcaption></figure></div>

3. The appointment screen will appear.

<div data-full-width="true"><figure><img src="/files/OB881WdJ1kKtn4dPqAE6" alt=""><figcaption></figcaption></figure></div>

4. Click on "+" and select the Hero.

If you don't have a license or haven't assigned at least one Hero to it, you will see a message stating the absence of a Hero with a Bank Teller License.

If the conditions are met, you can choose from among any of the Heroes with an assigned Bank Teller License.

After choosing a Hero, go through the double confirmation before becoming a Teller. Congratulations! Now you can manage workers and provide services!

### Token Withdrawal Without a License

Go to the Bank main page - Withdraw.

In this section, you will see all available Tellers. For a Teller to appear in this list, they would have needed to send a Legendary Replicant to work. There are two main statuses displayed here:

* **Busy**: Indicates that the Teller is occupied with an operation and cannot accept your request.
* **Withdrawal:** Indicates that the Teller is available and can accept your request.

Pay attention to the parameters set by the Teller:

* **USD per hour:** The throughput per order determining the speed in which an order is executed, once accepted.
* **Operation Fee:** The percentage you will pay out of the Withdrawal amount as a reward.
* **Withdrawal Limit:** The minimum and maximum token limits for a request. An infinity symbol for the maximum limit means there is no upper limit. The minimum limit cannot be lower than $20 as the operation would not be profitable, due to the Ethereum Mainnet gas fees.

There are two features to help you choose a Teller:

* **Online indicator (green circle is around the avatar):** Shows whether the user is online or offline, depending on their activity in the last 5 minutes (this may change).
* **Click on the nickname to open the user's profile:** You can find their Bio and links to their social networks for contacting the Teller outside the metaverse.

<div data-full-width="true"><figure><img src="/files/XXqryeAE8F8nxjaMBLDk" alt=""><figcaption></figcaption></figure></div>

<div data-full-width="true"><figure><img src="/files/32VaPLAXfoGVRLSC2dtX" alt=""><figcaption></figcaption></figure></div>

### Submitting Withdrawal Requests

When you click on the ‘Withdrawal’ button, an interface appears for you to input the request details.

<div data-full-width="true"><figure><img src="/files/tF9hBoAePLQSW4LtkMJM" alt=""><figcaption></figcaption></figure></div>

To enter the required Withdrawal amount, click on the green plus ‘+’ sign and a window will appear:

* If you have insufficient tokens for the minimum limit, the input field will be red and you won't be able to proceed any further.
* If your balance is greater than or equal to the minimum limit, the minimum amount will be automatically set in the input field. You can increase this amount but you cannot exceed the maximum order limit or the value of your balance.

<div data-full-width="true"><figure><img src="/files/RPffkp3fEUDNFqjokSrg" alt=""><figcaption></figcaption></figure></div>

After meeting the limit conditions, click on ‘Confirm’ and you will be returned to the request input screen.

Now you will see all the request information you entered. At this point, you can:

* Change the Withdrawal amount by clicking on the green plus sign again.
* Send a request to the Teller by clicking on the ‘Offer’ button.

When you click on ‘Offer’, a confirmation screen will appear.

<div data-full-width="true"><figure><img src="/files/Wy2GZHylhrGURFAY5ACm" alt=""><figcaption></figcaption></figure></div>

After confirmation, the Withdrawal amount will be deducted from your in-game balance and sent to an escrow account:

* If the Teller accepts your request, the operation is executed Then you can claim the amount, minus the reward value (operation fee).
* If you decide to Cancel the request or the Teller rejects it, the full amount will be returned to your balance.

**Escrow account:** The tokens deducted from your balance do not transfer to the Teller; for all users’ protection, they are transferred to a special account in our system that acts as a guarantor for distributing your tokens, based on the transaction results.

Upon confirming the request submission, a chat interface will open, allowing you to:

* Either wait for a response or close the window.
* View basic information about the request.
* Communicate through a chat window (the chat is only available after submitting a request but before its acceptance/rejection).
* Cancel the request.

<div data-full-width="true"><figure><img src="/files/uGAMWIFY4gIhfz9zYq9r" alt=""><figcaption></figcaption></figure></div>

Using the ’Back’ button (the arrow in the top left corner) or the ‘Wait’ button, you will return to the main Bank section, where a ‘Waiting’ status will be displayed at the top of the list, next to the Teller to whom you sent your request. From here, there are three possible scenarios:

1. **You decide to cancel the request:** The full amount will immediately be returned to you from the escrow account.
2. **The Teller rejects the request or the response time expires, causing an automatic rejection:** The status of such a request will be displayed in the Claim Hub of the Bank module and next to it, there will be a ‘Claim Rejected’ button. If you click on this button,  your tokens will be returned from the escrow account.
3. **The Teller accepts the request:** In the Withdraw section for this Teller, you and other users will see a ‘Busy’ status You’ll also see the transaction in your Claim Hub section, its status will be ‘Processing’.

### Claim Hub - Tracking Statuses

<div data-full-width="true"><figure><img src="/files/vgMKIcsWpr7msC9qAuJt" alt=""><figcaption></figcaption></figure></div>

You can only submit one request to the same Teller. However, you can send requests to other Tellers if they are available and if you have enough tokens on your balance.

When a request’s status is ‘Processing’, you only need to wait for the operation timer to complete. After the timer ends, the request status will change to ‘Claim’.

It's not possible to interrupt or make changes to an operation once it has started. The only option is to wait for the operation to finish and claim the tokens to your MetaMask wallet.

In the Claim Hub section, you can track the status of all your requests. Requests are displayed after changing from the Waiting status in the Withdraw section.

For your convenience, the most recent requests are displayed at the top, then they are sub-organized automatically into a descending status order as follows:

* **Claim:** Available for claiming to an external wallet.
* **Processing:** The request is in progress, wait for its completion.
* **Claim Rejected:** The Teller has rejected the request, click on it to have your tokens returned.
* **Claimed in (Network, selected for withdrawal):** The request is complete; you have withdrawn your tokens to an external wallet within the selected network.
* **Rejected:** The request is canceled and the tokens have already been returned.

Additionally, you may view some statistics in the top panel:

* **Tokens Withdrawn:** Total amount of tokens having a ‘Claim’ status.
* **Token Operation Fees:** Amount of tokens included in Tokens Withdrawn that you’ve spent on rewards for operations.
* **Tokens Claimed:** Number of tokens you’ve already withdrawn to an external wallet.

In the bottom left corner, there is a counter showing the number of requests currently in the ‘Claim’ state, indicating their completion.

Notice the ‘Claim All’ button. It becomes active when at least one request has a ‘Claim’ status. You can withdraw all of the Claim amounts showing the ‘Claim’ status in one go, if you use this button. This is a beneficial option as you need only pay the network fee of one transaction.

However, you can also use the individual ‘Claim’ buttons next to each request if you prefer to only withdraw the Claim amounts of specific requests.

### Claim Process

You can now select the network for the desired Withdrawal (Ethereum, Linea, or BSC). After clicking on the ‘Claim’ or ‘Claim All’ button, an info screen will open showing the Claim amount and the current gas price.&#x20;

If the gas in the network is high, you can wait or change the network to one where the gas might be lower. If you change the network in the popup, you will also have to change the network in the wallet window. There are 3 networks available: Ethereum, BSC, and Linea.&#x20;

Example:

* If the gas price is higher than 5% of the Claim amount, red text and a red ‘Claim’ button is used to notify you that this action is not advantageous.

<div data-full-width="true"><figure><img src="/files/n9a0wltrDVloDS2s3rWh" alt=""><figcaption></figcaption></figure></div>

* You can change networks to pay for a lower gas fee on another network or wait until the selected network's gas fee becomes lower.

<div data-full-width="true"><figure><img src="/files/rrk8lQDheg03qZfoZTHK" alt=""><figcaption></figcaption></figure></div>

* If the gas price is below 5%, the text and button will be green.

<div data-full-width="true"><figure><img src="/files/zKGxzUve7Tt9voLNMDMJ" alt=""><figcaption></figcaption></figure></div>

When you click on the ‘Claim’ button, you’ll be asked to sign the transaction in MetaMask.

Note that to make a Claim, you need to pay gas on the selected network. On the Ethereum Mainnet, the gas must be paid in ETH. Ensure that you have a sufficient amount in your wallet to cover the fee. If you select BSC as your Withdrawal network, the gas fee must be paid in native BSC tokens, BNB. Withdrawal on Linea requires ETH on Linea for the gas fee.

<div data-full-width="true"><figure><img src="/files/yWZQ2vong1NMjA924URQ" alt=""><figcaption></figcaption></figure></div>

Once signed, your transaction goes into the blockchain for processing and its status will now show as ‘Pending’.

<div data-full-width="true"><figure><img src="/files/OcxHW2zUuuO5iDbNj0xl" alt=""><figcaption></figcaption></figure></div>

If the network rejects the transaction or if you refuse to sign it, the Claim process will be canceled. You can try again or wait. In the Claim Hub section, the request’s status will remain as ‘Claim’ until you complete the withdrawal to an external wallet.

<div data-full-width="true"><figure><img src="/files/tNEaiWVMNtFFWZswBqBp" alt=""><figcaption></figcaption></figure></div>

If the network successfully processes the transaction, you will see that your transaction is approved.

<div data-full-width="true"><figure><img src="/files/LzZMO6r19GffhMRpyJG5" alt=""><figcaption></figcaption></figure></div>

Clicking on ‘Continue’ will show you detailed information about the request or requests, from the start of the operation to withdraw to an external wallet.

<div data-full-width="true"><figure><img src="/files/xsQzSTM6EAwiHypp4V0T" alt=""><figcaption></figcaption></figure></div>

Congratulations, you've done it!

### Token Withdrawal as a Teller

You can withdraw tokens in two ways:

* Via a request to another Teller.
* Using your Replicant worker.

Learn more about Replicants in [this article](/nidum/collections/replicants).&#x20;

#### Sending a Replicant to work

To begin, you need to assign a worker – only a Legendary Replicant can be a worker. All operations go through the worker. To send them to work, click on the ’Assign Worker’ button in the Bank Withdraw/Requests section.

After clicking this button, the Worker Distribution screen will open. At the moment, you may only have one worker, but in the future there could be more.

<div align="center" data-full-width="true"><figure><img src="/files/sY3Mkm07sZRJYP8UX9nr" alt=""><figcaption></figcaption></figure></div>

On this screen, you can choose any worker on the right and set its operation parameters on the left.

* **Minimum and maximum limits:** Users cannot send requests that fall below or above these limits. For convenience, these are set in dollars and then converted to token values, based on the rate and time.
* **Reward Percentage:** The percentage users must pay upon the completion of an operation. The Operation Fee includes a 2% Bank module fee and your fee for the operation. You can only influence your fee but it cannot be below the system's set minimum. There is a button indicating the median value of the active Tellers; you can use it as a reference or click on it to alter this value.

"Assign to work" confirms your choice and sends the Replicant to work. Immediately after clicking this button, your worker will be displayed in the Withdraw section, where other users will see them in the list and be able to send them Withdrawal requests.

#### Withdrawal via a worker

<div data-full-width="true"><figure><img src="/files/1x2iDkI2dTxGX7svQHbe" alt=""><figcaption></figcaption></figure></div>

After assigning your worker, you can perform two actions:

1. **Break** – send them on a break. The worker won't be active and other users won’t be able to request Withdrawals until you re-assign the worker back to Teller duties.
2. **Withdrawal** – this is the button you use to withdraw tokens.&#x20;

* The minimum amount is $20 and the speed depends on the worker. You pay 2%  on the Withdrawal amount to the Bank.
* Confirming the Withdrawal, your worker will handle the operation. All active requests from other users will be automatically rejected and to all other users, your worker will appear  ‘Busy’.
* The worker will display a Processing status and upon completion, you’ll be able to claim your tokens via the Claim Hub. The worker will be free again, so other users can send them their Withdrawal requests.

<div data-full-width="true"><figure><img src="/files/MdnvIiPyxaLIw8jmH9XW" alt=""><figcaption></figcaption></figure></div>

### Withdrawal of Users’ Tokens

When you assign a worker to Teller duties and don't withdraw your tokens, your worker appears active and available. Other users can send their Withdrawal requests and all active incoming requests are displayed in the "Requests" section.

<div data-full-width="true"><figure><img src="/files/7jtoTUKG4FGqdgZTQNbD" alt=""><figcaption></figcaption></figure></div>

After receiving a request, you have some time to make a decision, typically 6 hours (this may change). During this time, you can:

* **Reject:** Cancel the transaction.
* **Deal:** Accept the transaction.
* **Chat:** Communicate with the user, then either Deal or Reject the transaction.

For quick decision-making, you are shown: the user, the request amount, your share for the transaction and the operation time.

<div data-full-width="true"><figure><img src="/files/64Ib8SdOjIMAYgp5134g" alt=""><figcaption></figcaption></figure></div>

After choosing one of the requests and accepting it, all other requests will automatically be canceled and the ‘Processing’ status will appear:

* During this time, the worker is busy, meaning you cannot send them on a break or withdraw tokens for yourself.
* To all other users, your worker will show a ’Busy’ status.
* After the timer expires, you’ll receive your reward for the transaction in your in-game balance and your worker becomes free again.

After each transaction, you may Claim your reward and the Withdrawal operation is recorded in the Teller History section.

**Teller History** is the section that lists the history of Withdrawals made for other users. For your convenience, there is also statistical information on all operations.

### What will be improved?

We will soon release a notification system that will  make it convenient for you to track all the status updates of your requests and your workers.

SIDUS Bank 2.0 will truly become a bridge between the metaverse and the external world. We hope you enjoy the new mechanics and take full advantage of them!


# Staking

In this module, player can lock their <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS, and get extra <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">$SIDUS. Not only that, each pool they choose comes with rewards that will come in handy. Player also is able to take part in the Staker Rating system and get even more prizes for activity.

Once in the module, player will see a list of all the Staking seasons and the current season will open on the main screen.

#### *History of Staking Events before Staking Module launch*&#x20;

1. *Galaxy Staking* [*https://docs.nftstars.app/nft-stars/sidus-nft-heroes-collection-1/what-galaxy-staking-is-and-how-to-stake-an-nft-hero*   ](<https://docs.nftstars.app/nft-stars/sidus-nft-heroes-collection-1/what-galaxy-staking-is-and-how-to-stake-an-nft-hero   >)
2. *Staking 1.0* [*https://medium.com/sidus-nft-heroes/sidus-and-senate-initial-staking-event-start-earning-extra-profit-on-your-tokens-921c9e3404fc* ](<https://medium.com/sidus-nft-heroes/sidus-and-senate-initial-staking-event-start-earning-extra-profit-on-your-tokens-921c9e3404fc >)
3. *Staking 2.0* [ *https://sidusheroes.com/blog/sidus-heroes-staking-2-0-beta-version-how-to-get-in-game-nf-ts-for-staking-tokens*](< https://sidusheroes.com/blog/sidus-heroes-staking-2-0-beta-version-how-to-get-in-game-nf-ts-for-staking-tokens>)

## Staking in Game&#x20;

### Staking 3.0 (finished in July,2023)

![](/files/OX8iIxdfR0zBvL9CVSaf)

The Staking pool for Staking 3.0 shows the total amount of $SIDUS that users could stake in this pool. This amount is limited and the pool will be closed once the limit is reached.

### Staking Boxes

Staking 3.0 had three Staking Boxes: Common, Epic and Legendary.&#x20;

![](/files/gIHvPpDbqJSl1HB18mse)

### Rewards

Rewards are provided every time player made a stake and can be immediately used in the game, if applicable. Players found rewards in their Inventory, straight after making a stake.

* A **Diamond Key** opens Tesseract, Dropbox, Gem Box or Community Box and increases its contents by x2.

![](/files/4lFaEgi82wxYrSaEFiWY)

* **Investment Boost** increases your module investment limit for 24 hours.

{% hint style="info" %}
*$SIDUS and $SENATE increase in quantity, not percentage!*
{% endhint %}

![](/files/2PnaQAfhOBEexel8lYkr)

* **SIDUS Toolbox (Space Shuttle NFT card)**

{% hint style="info" %}
You will be able to use these once the Space Shuttle Shipyard module is live.
{% endhint %}

* **Common Toolbox** — a 3-seater Space Shuttle that players can build in the Shipyard module.

![](/files/iOeAY3fAlYLeHHcfZdR2)

* **Uncommon Toolbox** — a 6-seater Space Shuttle that players can build in the Shipyard module.

![](/files/KwLGGG5Rniy6lNbdmWzD)

### Staker Ratings

![](/files/GnYtEka43dHeNFGUQfn2)

A Staker Rating is applied to all boxes and the points are determined as follows:

* 1 Common Stake gives a player 3,000 Staking Points
* 1 Epic Stake gives a player 10,000 Staking Points
* 1 Legendary Stake gives a player 30,000 Staking Points

Player can also increase their Staking Rank by participating in battles! Each win gives 1 Staking Point.

When the $SIDUS limit for the Staking pool is reached, the Staker Ratings competition will close and rewards will be given out to the winners. The current system rewards the top 100 highest ranked participants. The reward distribution is shown in the table below:

![](/files/6wq7mybcJJkhdKqXqL1i)

The winners of the Staker Ratings competition received Reproduction Sphere (they will be able to use them later) – they come in different rarities. Spheres can be used in the Reproduction Facility. The characteristics of these Spheres are shown in the table below:

![Spheres](/files/GIsKUdZZhFspgq0viQSj)

## Staking 4.0 of $SENATE

From December 21,2022 to January 31,2023 players had been staking an unlimited amount of tokens and got a chance to become the owner of the rarest Boss Access Organization License! Only the TOP 50 stakers got the asset, and the next emission won’t happen for another year!

## Royalties

> **10% percent of each transaction carried out using this module is distributed among the investors of the module.**

### Construction History

The construction of this module began on 04.06.2022 and ended on 11.06.2022.

<figure><img src="/files/AkVdG3A0CmpisFaUSeQm" alt=""><figcaption></figcaption></figure>


# Staking 6.0

<figure><img src="/files/bTXXFuc7Pq93zNIvdhYO" alt=""><figcaption></figcaption></figure>

Staking 6.0 – a new staking option for [SIDUS](/nidum/resources/sidus-and-senate#sidus) tokens for a Battle License. Here are some essential details:&#x20;

* The staking price is tied to the dollar
* Payment is made in SIDUS according to the exchange rate at the time&#x20;
* You will receive a Battle License in your inventory for Staking
* 1 Stake = 1 License
* Staking period – 730 days
* Users can stake only once in a server day
* If you have staked any of the options listed below, you will no longer be able to stake SIDUS tokens until the end of the server day.

There are **3 options** to choose from, each with different prices and staking limits. For each option, the reward is a Battle License. The staking period is not limited by time, but it will end once the License number limit is reached.&#x20;

### Staking options

<div data-full-width="true"><figure><img src="/files/mPYiPByg2fWZ7mGaC0QF" alt=""><figcaption></figcaption></figure></div>

Here is a step-by-step to achieve your goal!

1\. Open Staking 6.0.

<div data-full-width="true"><figure><img src="/files/Xf5t28dDITPNOtqiAntR" alt=""><figcaption></figcaption></figure></div>

2\. Choose the Staking option that suits you best.

<div data-full-width="true"><figure><img src="/files/UegKUIQp43WrQvJIf8Da" alt=""><figcaption></figcaption></figure></div>

3\. Stake your SIDUS.

4\. Get a Battle License of the according Rarity!

<div data-full-width="true"><figure><img src="/files/cFvuCwM2ecXkun0FWoYI" alt=""><figcaption></figcaption></figure></div>

Do you need more info on what to do with your Battle License? Great! Check out the [New License System Guide](/nidum/collections/equipment/new-license-system-and-battle-license-guide).


# Staking 5.0

<figure><img src="/files/LyiuQe85GVdvmr5auHxh" alt=""><figcaption><p>Staking 5.0</p></figcaption></figure>

Staking 5.0 allows you to lock your SIDUS tokens for 2 years and receive an additional 20% APR as a reward. The event started **on December 28 2023 and will run until 11:00 UTC on January 29 2024**. The annual percentage rate (APR) paid will be based on the amount of tokens staked.

In addition to the 20% APR, you will receive generous rewards for each deposit made:

* A guaranteed Diamond Key (doubling the loot box rewards).

![](https://lh7-us.googleusercontent.com/864S5G6PmhvHaQFRDuijD2peUaUUIEKsdVrjYH0H75ZU2WyptQA6JuTUCWVJ6SHKPdoCaJQxIWa2jU8tw_2xNqxan_xTIDtZau948OBoucsRWe--QR7WKVCJbUrN_lElL9SXi20HshgEoLqeUDhk0kM)

* A 1% chance of receiving a Common NFT Space Shuttle Toolbox (including everything needed to build a Common Shuttle for interplanetary travel and a reward for its construction in SENATE tokens).

![](https://lh7-us.googleusercontent.com/Te7j5ubSz6Ivo_m9SOQnTMsjbBUC1NCmPC3qPM9Wqer8D0smJuZT-7cmuIeF7HXQGIkEirdRaCkH3jn2gQW1pZi5BKcHT0ybWUdGIvL3iIwqtSZlLVXTbNwFOP-B3CxgrCEHC3IIyU9IKJFZoYjYo0M)

### Staking Process

Users can have unlimited stakes with no restrictions on the total amount, number of deposits nor attempts to obtain a Common NFT Space Shuttle Toolbox, all while improving their position in the ratings. However, the price of each deposit increases incrementally over a 1 day period. The starting price is $20 in SIDUS tokens and the maximum is $100. The number of attempts will be reset to zero every day at 00:00 UTC for all users. The deposit price progression is as follows:

| 1.  | $20  |
| --- | ---- |
| 2.  | $25  |
| 3.  | $30  |
| 4.  | $35  |
| 5.  | $40  |
| 6.  | $50  |
| 7.  | $60  |
| 8.  | $70  |
| 9.  | $85  |
| 10. | $100 |

When the deposit price reaches $100, all subsequent deposits will cost $100. Every new day (beginning at 00:00 UTC) starts with price number 1 and increases according to the progression.

#### Example

1. You make the first deposit of $20 at the exchange rate of 0.008 per SIDUS token. The deposit amount is 2,500 SIDUS ($20 / $0.008).
2. You receive 1 Diamond Key; have a 1% chance of receiving a Common NFT Space Shuttle Toolbox; and gain 2,500 Points in the ratings (1SIDUS token = 1 Staking Point).
3. The next deposit price for today is $25 or 3,125 SIDUS ($25 / $0.008).
4. To make a deposit of $20 again, you must wait until 00:00 UTC, when the current number of deposits resets to 0 again.

#### Unstaking

1. After making a deposit, the tokens are deducted from the gaming balance and remain locked in our system.
2. It will be possible to unstake these tokens exactly 2 years after the date of deposit.
3. At the end of the staking period, the Claim button will become active.
4. Upon pressing the button, you will receive back the deposit amount + 40% in reward for 2 years staking.

### Staking Ratings

The Top 72 event participants will receive Navigator Licenses, offering efficient interplanetary travel. With these licenses, your chosen Heroes can start their professional Navigator activities. License applications will be made available after the interplanetary travels are launched and will provide additional benefits in the Shipyard module. If you are lucky enough to have an NFT Space Shuttle Toolbox, we advise you to take advantage of this unique opportunity and secure your licenses before market demand becomes too high!

Stake SIDUS tokens to get on the Leaderboard; 1 Token = 1 Staking Point. The lower the SIDUS price against the US dollar, the higher the token amount at the deposit stage, providing more SP in the race for licenses. So, don't leave everything to the last day!

More about the licenses:

<figure><img src="/files/SFvgiaoqab33OI5AM1cJ" alt=""><figcaption><p>License Description</p></figcaption></figure>

Reward Distribution

<figure><img src="/files/h2P4xtMgFZFTcrfvToBg" alt=""><figcaption><p>Reward Distribution</p></figcaption></figure>

Hurry and compete for valuable rewards as the event will only last until January 29 2024!

Stake now: [https://play.sidusheroes.com/staking/](https://play.sidusheroes.com/staking/#/)


# SIDUS Gates

Sidus Gates is where Space Arks are sent to discover the ways to stellar systems with new planets. Inhabited by advanced civilizations, these planets’ citizens are eager to join the commonwealth of planets that managed to solve the mystery of the Forerunners.

The discovery of new planets is always followed by resource base expansion and opens up new technological opportunities for SIDUS inhabitants. However, each new planet is fraught with new challenges and gripped by local conflicts for unique resources and territories where the winner takes it all! Millions of creatures are waiting for us and are looking forward to joining the Station. After sending the Ark, we will have the complex mission of deploying an orbital station on each planet. After this, new ship lanes can be established for space shuttle journeys.

<figure><img src="/files/spSCgA6AozJ1OENSSXTK" alt=""><figcaption></figcaption></figure>


# Hero Upgrade Center

"*Heroes from all corners of the SIDUS Metaverse undergo training at the Nidum Station. By unlocking higher ranks, heroes gain access to wealth and opportunities. The main center of this module is unique, its full function is not found on other planets."*

<figure><img src="/files/sM5U50pS6aFh8AqB1bfe" alt=""><figcaption><p>Hero Upgrade Center</p></figcaption></figure>

**Key Features**

* Enables heroes from the Academy and Genesis collections to increase their ranking.
* The rank signifies the degree of Economic progression, which doesn’t affect combat attributes.
* As heroes ascend in rank, they receive $SIDUS tokens as rewards from the Sidus Higher Intelligence.
* Rank upgrades increase the rarity value of the hero's collection and influences the account's overall collection rarity.
* Future metaverse activities may require a specific hero rank, for instance: when opening a transportation business.

In future iterations, the Hero Upgrade Center will improve combat progression at the Nidum Station for Nidum-associated collections only.

Other collections will have branches of the Hero Upgrade Center on their respective arks (albeit with reduced functionality) and Co-owners of the main module will receive rewards from all these branches.

### Resources for Construction

Total Contribution Points (CP): **3,678,667,015**.

<div data-full-width="true"><figure><img src="/files/n8XrukZmvitHwRadBojF" alt=""><figcaption></figcaption></figure></div>

### Return of Contributed Value

* An NFT Hero’s Economic rank is upgraded exclusively at the central NIDUM Station.
* The SIDUS tokens allocated for NFT progression will be distributed through this module via voting.
* This module will also be used for combat-level upgrades.
* Valuable NFT rewards are based on the module contribution rating after having completed the resource collection phase.

Let's delve into the valuable NFT content for Co-owners of the Hero Upgrade Center module in more detail:

1. The Top 25 Contributors will instantly recoup a portion of their contribution by receiving unique assets based on their contribution rating.
2. The Top 10 Co-owners will receive 13 unique assets for expanding the number of hero activation slots with a business license (maximum of two uses). This means that users can manage up to 3 businesses simultaneously with the help of this asset. A business license allows the user to offer services to other users in a specific field of activity, thus scaling up their turnover.
3. The Top 25 Contributors will receive 25 apartments: 1 Legendary, 2 Epic, and 23 Common. This is a unique asset as its function will introduce a new level of user interaction in the metaverse, specifically at the central Nidum Station. There are a total of 500 Legendary, 1,500 Epic and 4,000 Common apartments. Some of the owners have already been determined.

**Key features:**

* The better the apartment number, the better and more advantageous its location on Nidum.
* All apartments are unique in terms of their design, location and layout.
* Apartments can be furnished however you like and you can invite users to hang out or you may rent out the property within your own domain.
* Includes unique vesting processes and much more.
* Apartment numbers will be randomly assigned within a particular range, taking into account those already owned.

We estimate the value of all this content to be $200,000. The actual value will be determined by you so don't rush, wait until demand skyrockets!

### Reward Distribution

<div data-full-width="true"><figure><img src="/files/QeuRTqv30ejErBdM8s0W" alt=""><figcaption><p>Reward Distribution</p></figcaption></figure></div>

### Token Flow Scheme and Distribution in the Module

<div data-full-width="true"><figure><img src="/files/InFCUUqzsc8E8FCtbE0Y" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
**100%\*** - Up to 9,393,375,000 $SIDUS. Any amount beyond it will be distributed according to the old diagram (90% – Users, 7.5 % – Contributors, 2.5% – BURN).&#x20;

**HUC Co-Owner Fund\*\* (761,625,000 $SIDUS)** - this is the guaranteed Royalty Fund for HUC Module contributors.&#x20;
{% endhint %}

**Here’s the HUC distribution breakdown:**

* All users will have a goal each month - a certain number of Hero economic progressions in the system.&#x20;
* If the goal is met or overdone, the module co-owners will share 4,167% of the HUC Co-Owner Fund.&#x20;
* If the goal is not met, even by one unit, the module co-owners will share the HUC Co-Owner Fund according to the following formula:\
  (4,167% / 2) \* (Number of progressions / Progression goal)&#x20;
* Thus, if the goal is met each month, the module co-owners will get the entire Fund in 24 months.&#x20;

**How can the users track the goal?**

* There will be a separate widget in the game's interface, like an event. There is a goal for a certain number of days and its progress, where the result is calculated immediately (a percentage of the monthly pool).

### Additional Information

<div data-full-width="true"><figure><img src="/files/MtXXhbCLxPP2AlJLtVn5" alt=""><figcaption><p>Asset's Description</p></figcaption></figure></div>

{% hint style="info" %}
*\*Previously mentioned as the "slot expander" asset.*

*\*\*Access key to apartments, each with their own unique number. The first letter denotes the class of the housing and instead of {Serial №}, there will be a number.*
{% endhint %}

### Article versioning\*

**12.09.2024** – version 1.0 as of the specified date. The “Token Flow Scheme and Distribution in the Module”  and "Return of Contributed Value" were updated.&#x20;

{% hint style="info" %}
**\*Note:** Information may change over time through article versioning.
{% endhint %}


# Hero Upgrade Center Guide

<figure><img src="/files/k1H8CwXM4SSFpROtWVyq" alt=""><figcaption></figcaption></figure>

Hero Upgrade Center (HUC) allows users to upgrade the economic level (rank) of their Heroes and earn rewards for doing so. Here is a detailed overview of all processes involved, as well as the definitions you might need to better understand what is going on in the Module.&#x20;

## E-Level, or Economic Rank&#x20;

E-level (otherwise used as rank) is each Hero’s economic level, a parameter featured in some collections. At this point, only the Academy & Genesis NFT collections will have the option of economic rank upgrade available:&#x20;

* Common - 8 ranks
* Epic - 10 ranks
* Legendary - 12 ranks

Read more about the possible returns in the [Hero Progression Guide](/nidum/collections/hero-progression-guide).

The availability of the economic level-up option means that the Heroes from the mentioned two collections will have access to the HUC Module. &#x20;

Here are several other benefits that come with each E-level:

* Elevated Collection Rarity of the Hero, and, subsequently, your Account
* Gradual access to professions
* Rewards - the distribution amount is fixed in USD and paid in $SIDUS tokens at the exchange rate at the time of claim

In order to increase the Hero's rank, you need to gain rank points for victories in battle and contribute resources. Here’s more about rank points.&#x20;

### Rank Points

Gaining the necessary number of rank points (RP) is one of the conditions for a Hero upgrade. For this, you need the following sequence:&#x20;

* Take at least 1 Hero from the Academy or Genesis collections
* Assign it to a team through the lobby
* Hit ‘Fight’ and let the battle unfold! You will get points for each victory
* The daily limit is 25 battles
* Higher rank = more points for each victory!&#x20;

For organization co-owners, the rented-out Heroes of the mentioned collections will receive x10 less points than owned Heroes. This will allow you to upgrade all the Heroes you have in your organization but NOT get an unfair advantage.&#x20;

Rank points can be tracked through the Hero Cards in the bottom right corner.

<figure><img src="/files/c4hE9wIFthMMXtHCDDzR" alt="" width="348"><figcaption></figcaption></figure>

Additionally, you can track RP through the battle results window under the Level bar.

<figure><img src="/files/lW4DoVETbfED46gG2u14" alt="" width="365"><figcaption></figcaption></figure>

Once you have gained the required amount of RP, the “UP” button will appear in the bottom right corner, which will take you directly to HUC to upgrade the Hero. You can also simply go to the Module and select the desired Hero.

<figure><img src="/files/Pg1PsbKA4g9p5fUxUMJ8" alt="" width="368"><figcaption></figcaption></figure>

It’s time to find out more about the HUC Module, Hero progression, upgrade speed boost, and more.&#x20;

## Hero Upgrade Center (HUC)

As mentioned, the HUC is a Module for ranking up your Heroes (from Academy and Genesis collections, at this point), i.e., increasing their E-level. Once your Hero’s rank goes up, you get a reward and Collection Rarity (CR) elevation. How does it work? Let’s see.&#x20;

### Hero Selection

You can select the Hero you want to upgrade on the left side of the interface. If there are many Heroes to choose from, you can use filters. The selected Hero is displayed in the middle.

<figure><img src="/files/isrPJpe6KzYhaAIB3Lvd" alt=""><figcaption></figcaption></figure>

For your convenience, the prize pool is shown at the bottom, corresponding to the Rarity of the selected Hero and his collection. The progress bar for the prize pool decreases as other players upgrade their rank and take their rewards for the appropriate place in the Leaderboard. That’s why each player has to hurry. The rewards will drain the pool fast! First come – first serve. Players who finish the E-Level Up process ahead of others receive more $SIDUS tokens than those who finish later.

<figure><img src="/files/NqGqF54vXsDTKEGoJHkL" alt="" width="563"><figcaption></figcaption></figure>

**Reminder!** The entire pool stands at 1.2 billion $SIDUS and is divided into 3 parts, according to Card Rarity:&#x20;

* Common - 240,000,000 $SIDUS
* Epic - 360,000,000 $SIDUS
* Legendary - 600,000,000 $SIDUS

### Upgrade Conditions

The upgrade conditions for each Hero, i.e., the necessary resources, RPs, etc., are displayed on the right side of the screen. Let’s discuss each of them. &#x20;

#### #1 – RPs

The necessary amount of rank points must be collected.  If you want to speed up the progression, you can use the following options:&#x20;

* Hero combinations within the Academy collection (Epic and Legendary Heroes have an RP bonus for the whole team)
* Boosters from Bonus Boxes, received in return for Token Lock activity
* The gadget book received in the New Year's Book Hunt event Dec 28-Jan 18, 2024

#### #2 – Resources

Once you have won enough battles and fulfilled the RP expectations, the next requirement for Hero progression will be to obtain the necessary resources (or buy them in the Marketplace).&#x20;

Next to the RP and estimated reward, you will see the status of the token lock bonus at the current rank of the selected Hero.&#x20;

{% hint style="info" %}
**NOTE:** *If you don't apply the bonus at the current rank, i.e., before the upgrade, you will still get a new rank bonus after the upgrade, but the previous one will be irrevocably lost. If you do apply it, you will instantly get the bonus for the selected option.*&#x20;
{% endhint %}

Read on for more details.

### Upgrade Process

When all conditions are met, you can start the upgrade process!

{% hint style="info" %}
**NOTE:** *During the upgrade process, the Hero will be unavailable for any activity (similar to the reproduction capsule).*
{% endhint %}

There will also be corresponding statuses on the Hero Card informing you that the upgrade is in progress. The upgrade itself will commence in several steps. Take a closer look at each of them:&#x20;

**Step #1** – push the ‘Rank Up’ button in the lower-right part of the screen. It will light up only when the upgrade conditions are met (see [Upgrade Conditions](#upgrade-conditions)).

<figure><img src="/files/lcvbtCSbcSSYEF18Nz5Q" alt=""><figcaption></figcaption></figure>

**Step #2** – You will see a confirmation window with all the resources you are willing to contribute for the upgrade, and the estimated reward. If you agree, hit ‘Confirm.’

<figure><img src="/files/6geR0JXKq3SWguz9B2j3" alt=""><figcaption></figcaption></figure>

**Step #3** – Wait until the process is complete and take your place in the Leaderboard. Depending on the Rarity of the Hero and their rank, the upgrade might take from 1 to 26 days, but that time can be accelerated using Experience Cards (read on for info). Once the upgrade timer runs out, you’re fixed in a certain place on the Leaderboard and will be granted the reward in accordance with that place. Please note that whoever finishes the process first (according to the timer) will occupy the highest available place.

<figure><img src="/files/n4oD27xFcDefx8p8ssD5" alt=""><figcaption></figcaption></figure>

#### E-level Up (Rank Up) Acceleration

For all the lucky Experience Card holders, we are happy to announce that this resource will be a payment to accelerate the upgrade! For all other users, Experience Cards are available on the Marketplace. You can also craft them out of three new parts, which will appear in the Bonus Boxes (get them in the [Token Lock](#token-lock) activity).&#x20;

You can accelerate the process using the ‘Speed Up’ button from the main menu of the Module or the Leaderboard.

<figure><img src="/files/iRtYxWlwMNRYs5d4tARB" alt=""><figcaption></figcaption></figure>

The user who speeds up the process takes the nearest unoccupied place in the Leaderboard. This is a race, in a way. Acceleration will help you beat the other players who are also waiting for the upgrade to finish. &#x20;

When all the mentioned steps are complete, all that's left to do is click ‘Get Rank Reward.’ Your reward will be taken, and your ranked-up Hero will return to service!

<figure><img src="/files/qQ2Atl2EykjYLs8gWBMX" alt=""><figcaption></figcaption></figure>

### Leaderboard

The Leaderboard is a dynamic table that helps you keep track of the awards you qualify for.

<figure><img src="/files/pVYdWNgwDoR3xZJwaprF" alt=""><figcaption></figcaption></figure>

There’s a separate Leaderboard and its own rewards for each Hero Card Rarity and rank. Set up filters to see the appropriate rewards and the unoccupied positions, and decide which hero you want to upgrade!&#x20;

With the help of filters, you can instantly find the nearest unoccupied spot by clicking 'Unoccupied places only.' Use it to claim the top spots on the leaderboard right now!

<figure><img src="/files/CEVMYQvYj8c8cOX9MPrp" alt=""><figcaption></figcaption></figure>

### Token Lock&#x20;

As mentioned previously, by participating in the Token Lock activity, you can get Bonus Boxes with each of your Heroes. To do that, follow the sequence:&#x20;

* Go to the Token Lock
* Choose the level that suits you
* Lock the necessary amount of $SIDUS for 99 days
* Get Bonus Boxes&#x20;
* Wait for the return of your $SIDUS to the balance once the timer runs out&#x20;

<figure><img src="/files/dxWFBp0smAAjB36g4dXz" alt=""><figcaption></figcaption></figure>

You will get your $SIDUS back in 99 days. If you need more reassurance, you can track your lock in the ‘Lock History’ section.

<figure><img src="/files/SqJ5cXugvBJPEG0qpPlo" alt=""><figcaption></figcaption></figure>

**REMEMBER!** – The Token Lock will be available again on a particular Hero after rank-up, and you can repeat it. This is exactly how you get unique Bonus Boxes!

Now it’s time for another unveil. We have discussed various Bonus Box surprises; now it’s time to finalize the list.&#x20;

#### Bonus Boxes. More details

Bonus Boxes become available in the Inventory (Lootbox section) after you launch [Token Lock](#token-lock). The Boxes may contain various items. They drop from any version of the Box, but the chance of a drop and the quantity of the loot inside is greater with the rarer Box: Common < Epic < Legendary.&#x20;

Here are all the items in Bonus Boxes:&#x20;

* **Resources**
  * Progression resources that will be useful at ranks above the 4th.
* **Rank Point Booster**
  * When dropped, it automatically activates for a certain amount of time. For this time, within the framework of 25 effective victories, earned RPs are increased.&#x20;
  * The booster is displayed in the lobby (on the right) in the Boosters menu.&#x20;
  * The boost applies to the entire account: it lasts for 4 hours and increases the earned rank experience by 15%.

Bonus Boxes can also contain parts for crafting various items. Once dropped, all the parts will appear in a separate **“Parts” section of the Inventory**. Here are the parts available through Bonus Boxes:

* **Experience Card Parts**
  * Parts necessary to craft an Experience card, with which you can accelerate the rank-up process.&#x20;
  * Collect three different parts dropped from a Box and combine them into an     Experience Card.&#x20;
  * This item is used to accelerate the rank upgrade process.
  * &#x20;One Experience Card speeds up the process by 72 hours, bringing you closer to a higher rank and greater rewards.
* **Weapon Blueprints**
  * Parts for crafting Tier 2-6 weapons, improved versions of weapons that exist in the game.
  * By using the dropped blueprints in assembly, you will obtain upgraded weaponry, which can be used in battles or sold on the marketplace (the blueprint itself can also be sold).
  * In addition to its combat stats, the upgraded version of the weapon will be useful in other areas as well, but more on that later.&#x20;
* **Commander Rank Parts**
  * Pieces for a special item that will expand the number of license slots when applied by one unit (+1 license slot).
  * Maximum of 2 uses per account (functionality in progress).
  * Tradable asset.

#### Unlock

How does the token unlock work? Fairly simple! Just go to Lock History, and when the timer runs out, click on the ‘Claim’ button.

<figure><img src="/files/SqJ5cXugvBJPEG0qpPlo" alt=""><figcaption></figcaption></figure>

For your convenience, the table contains all Token Locks from all Heroes of all ranks. Thus, you can easily click on the ‘Claim All’ button in the bottom right corner and collect them all in one click!

### Article versioning\*

**30.09.2024** — Version 1.0 as of the specified date.

**09.10.2024** — Version 1.1. Detailed information about Bonus Boxes added.

{% hint style="info" %}
**\*Note:** *Information may change over time through article versioning.*
{% endhint %}


# Battle Drops For Rank 7 Updated

Players, we’ve added 3 new resources to the game – Gutinium, Coral Flower, and Urchinglass. These will drop in battle only when certain conditions are met:

* Team power is the first and most important condition. Why is it the most important? Because a team that doesn't reach the minimum power threshold has no chance of getting these resources.
* High minimum rank in the team is the second condition. What does this mean? It means that if your team consists of two 12-rank Raptorians and one 0-rank Voltron, the chances of getting resources will be calculated based on the lowest rank in the team (the 0-rank Voltron). So, make sure to form your team with the highest possible ranks and go into battle!

**Rewards for Victories**

Resources drop during effective victories in battles with a certain chance. See several power range levels of the team and the influence of rank on drop chances in the chart below:

<figure><img src="/files/GMQWMoJUIIPYTGMVfr2K" alt=""><figcaption></figcaption></figure>

### Organizations

Based on the above-mentioned conditions of team power and rank, Scholars can farm parts of new resources (10 parts in crafting yield one full resource), while bosses receive one full resource for each piece of the resource. You can check out the chances below:

<figure><img src="/files/aNS01ugbeYnyfN8q4GeA" alt=""><figcaption></figcaption></figure>

\
It’s simple!

* Higher power = higher chances of rare resources dropping
* Higher minimum rank in the team = better chances of getting them

Good luck in battle!

<br>


# Rank 8: Unlock the resources

<figure><img src="/files/cvKRQmEgAoioySqLU8er" alt=""><figcaption></figcaption></figure>

**Sidus lovers!**

We’ve unlocked the required resources for Rank 8 in the Hero Upgrade Center!

&#x20;These are the familiar ones: Gutinium, Coral Flower, and Urchinglass.\
You can check the exact amount needed directly in the module 🔜[ Hero Upgrade Center](https://play.sidusheroes.com/#/hero-upgrade/heroes).&#x20;

Note that the required amounts vary depending on rarity.

Nooow, here’s what we offer: Crafting the Win Booster from Chrono-Distiller!

**You have 3 options for crafting a Win Booster:**

* Legendary Chrono-Distiller x90, Polygon x20, Stimulant x20 + $2.50 (equivalent in SIDUS)
* Epic Chrono-Distillator x90, Polygon x6, Stimulant x6 + $0.40 (equivalent in SIDUS)
* Common Chrono-Distillator x90, Polygon x2, Stimulant x2 + $0.05 (equivalent in SIDUS)

Where to get the Chrono-Distiller? *It drops as part of effective* *victories, depending on the hero's rarity.*

* Legendary hero victory = Legendary Chrono-Distiller x1
* Epic hero victory = Epic Chrono-Distiller x1
* Common hero victory = Common Chrono-Distiller x1

Need an example? Sure! If a team of 2 Epic heroes + 1 Legendary hero wins, you will get 2 Epic and 1 Legendary Chrono-Distiller.

Also, here are two additional points to make:&#x20;

* The Win Booster now works on combat licenses.
* The Win Booster now gives a 50% bonus to earned economic experience.

What are you waiting for? Off to HUC, people!

<br>


# Xenna Ark

<figure><img src="/files/vygirl9XN9muAMyAuUvF" alt=""><figcaption><p>Xenna Ark</p></figcaption></figure>

It takes a lot of ingenuity to survive on the planet Xenna. But the most important test will be to get to this planet. This is what the ark was made for. You must be prepared before embarking on this dangerous journey. Prepare your equipment and resources to fuel and maintain the ark, otherwise you will only have a one-way ticket

The Xenna Ark will serve as the orbital station and the starting point for the first Xenna colonizers with Space Shuttles used for interplanetary travels. The Ark, while partly having the functionality of conventional modules, will not demand that many resources to build and the investment stage will be much shorter.

The investment stage will be followed by construction and deployment of the orbital station near Xenna.

Ark investors will get royalties from every transaction in tokens processed on Xenna!

Resource contribution started on March 17, 2023, and concluded on June 6, 2023.

<figure><img src="/files/Ind1ermBBRAfpZsmMkfK" alt=""><figcaption><p>Resource Contribution</p></figcaption></figure>


# Tembazar Ark

<figure><img src="/files/QTNLZG9t1eiJntZF0KR2" alt=""><figcaption><p>Tembazar Ark</p></figcaption></figure>

A coalition of Sidus races is preparing an Ark to confront the Tembu — an ancient cyborg civilization that was driven from the Milky Way 4.5 billion years ago and has now returned for revenge. The Ark is ready for this daunting mission, but success requires gearing up, preparing equipment, and readying resources to fuel and maintain the Ark before embarking on this perilous journey. The entire galaxy is depending on this journey, and the stakes could not be higher.

There, a militant 3d-person shooter, where bloody battles bestow incredible prizes on the winners, awaits.

10% of all token transactions in the game will be distributed as royalties among Tembazar Ark contributors!

Resource contribution started on May 11th, 2023.

Resources required for its construction:

<figure><img src="/files/gSSWPeQPjx8hS8SKdZqg" alt=""><figcaption><p>Resources Required for Construction</p></figcaption></figure>


# Factory

The Factory is an industrial structure where valuable resources are extracted from asteroid debris. This task is undertaken by both Heroes and Replicants, adding a unique layer of user interaction to the central Nidum Station.

<figure><img src="/files/BrXinoXuqMXQ5HXeaulr" alt=""><figcaption><p>The Factory</p></figcaption></figure>

### Key Features

**Resource Extraction**

* Gems, metals and materials are obtained exclusively in the Factory.
* There are 18 resources extracted from 7 ores.
* New ore appears every 6 hours and is available for processing 24 hours.
* The ore cycle repeats weekly.
* Players’ Inventories can store resources in fractional amounts.
* The construction of modules and sale of resources only deals in whole values.

**Worker Deployment**

* Heroes and Replicants can be sent to work on resource extraction.
* A worker’s rarity must not be lower than the ore’s rarity.
* Mining Points are earned according to the productivity of Heroes and Replicants.
* The first hour of the ore’s appearance is for recruiting workers, no Mining Points are accrued.
* Mining Points are accrued every hour after that.
* Only whole hours are counted. If a worker is dispatched at 11:05, Mining Points will only be credited from 12:00 onward.
* Workers cannot be sent to mine ore during the final hour.

**Module Capacity**

* The possible number of workers in the Factory module depends on collection rarity.
* The minimum cap is 5\* workers.
* The maximum cap of 50\* workers when collection rarity reaches 300,000\*.

{% hint style="info" %}
\* these values are subject to change.
{% endhint %}

### Resource Distribution

24 hours after the ore appears, owners of workers who are involved in its processing receive a share of 100% of the ore’s resources:

1. The amount is determined by how many Mining Points a player has relative to the total number of MPs awarded to all participants.
2. Module co-owners receive resource rewards for each ore processed, according to their module share.

### Ore Content & Schedule

<figure><img src="/files/E1H9pDmQeHPEd4B4f0dA" alt=""><figcaption><p>Ore Content</p></figcaption></figure>

Approximate sequence of ore distribution, for one cycle. The exact order will be known when the module is constructed and can be checked in the ore calendar (inside the Factory).

<figure><img src="/files/0JsK43M248h4jujFUOdk" alt=""><figcaption><p>The Weekly Ore Appearance Cycle by Days</p></figcaption></figure>

### Resource Collection

Total Contribution Points (CP): **2,398,863,550**. Resources needed for contribution to the Factory module construction.

<figure><img src="/files/6uTaNMhcpnZ8M9vh8LN7" alt=""><figcaption><p>Resources needed for contribution to the Factory module construction</p></figcaption></figure>

### Return of Contributions

At the end of each ore's lifetime, the module co-owners receive these resources:

* An additional 20% of ore resources, distributed proportionally to their share.
* Apart from the announced ores, there will be event ores and those mined by users throughout the metaverse. These ores can contain all metaverse resources.
* Other monetization opportunities include accomplishing operations with resources (management, craft, etc.).
* The resource volume in ore is dynamic and directly depends on the number of heroes and replicants in the system.

The estimated value of rewards going to the Top 30 ranked players is around $200,000.

### Rewards and Rankings

1. Rank bonus: 10% ownership share for the Top 50 module owners.
2. Apartments are awarded to the Top 30 resource collection participants:

* Legendary: 3 Apartments
* Epic: 7 Apartments
* Common: 20 Apartments

<figure><img src="/files/bH1xo92s88QeqcMyIwlk" alt=""><figcaption><p>Apartments</p></figcaption></figure>

Apartments are unique assets because their function will introduce a new level of user interaction in the metaverse, specifically at the central Nidum Station. There are a total of 500 Legendary, 1,500 Epic and 4,000 Common apartments. Some of the owners have already been determined.<br>

**Key features:**

* The apartment number indicates its location on the station.
* Apartment numbers will be randomly assigned within a particular range, taking into account those already owned.
* All apartments are unique in terms of their design, location and layout.
* Apartments can be furnished and rented out, allowing users to earn from their assets.
* The more apartments, the greater variety of uses they can be put to, leveraging the key mechanics described.
* Includes unique vesting processes. Over time, apartments have the potential to bring rewards through the generation of unique resources.

<figure><img src="/files/lJEbYCtW0ibBicbtiKXc" alt=""><figcaption><p>Asset Description</p></figcaption></figure>

{% hint style="info" %}
\*\*Access key to apartments, each with their own unique number. The first letter denotes the ‘housing class’ and instead of {Serial №}, there will be a number.
{% endhint %}

### Resource Circulation Scheme

<figure><img src="/files/Eh5xH2EKIJBKcLjORbgz" alt=""><figcaption><p>Resource Circulation Scheme</p></figcaption></figure>


# Resources

Resources are used to upgrade items. They are the main fuel for the development of both players and the entire NIDUM Station.

Resources have several traits, they:

* vary in Rarity
* can be mined
* can be won in battles
* can be purchased from other players via several different modules

### Basic Resources

Basic Resources are the types of resources that can be obtained by winning battles and opening up loot boxes.

In future, they will be obtainable from mining.

#### Metals

* <img src="/files/xq6qYsE4R6EisrtcFSua" alt="" data-size="line"> Copper bar
* <img src="/files/8NZe8YhUgKKNfh9CrodV" alt="" data-size="line"> Aluminum ingot
* <img src="/files/v8tXf2o44M3IuuU3v44C" alt="" data-size="line"> Steel ingot
* <img src="/files/pO1Dc8kWXVUPP4eQG1U3" alt="" data-size="line"> Silver ingot
* <img src="/files/ohSiNs0HX6X4MewrevZ2" alt="" data-size="line"> Gold bar
* <img src="/files/9oAsZG4TIITG4LP8UZ58" alt="" data-size="line"> Platinum ingot

#### Materials

* <img src="/files/vyeoX3nPX4htZd0CXoIs" alt="" data-size="line"> Limestone
* <img src="/files/0lj7Kb3XfFL0MGgisuVU" alt="" data-size="line"> Slate
* <img src="/files/4k1r0Zo8KzZxPA6Z2bdV" alt="" data-size="line"> Smart Concrete
* <img src="/files/DNg8PLjUj49DmkBYcXL9" alt="" data-size="line"> Red Granite
* <img src="/files/pc6jQJoHxNQu9c7iOHWS" alt="" data-size="line"> Marble
* <img src="/files/nk0S9fVazlGCEwcY5TZF" alt="" data-size="line"> Malachite

#### Gems

* <img src="/files/ZsdLl1dxDEwKGbzBmvp0" alt="" data-size="line"> Amethyst
* <img src="/files/FJtywTaoJIZpvuX5Us8Q" alt="" data-size="line"> Topaz
* <img src="/files/fg8Zf677Vc6DGOPvu7Rm" alt="" data-size="line"> Sapphire
* <img src="/files/GDo9OSpZNrAjQhtzjGOR" alt="" data-size="line"> Ruby
* <img src="/files/0jNoc7RvZaf87AljvINB" alt="" data-size="line"> Emerald
* <img src="/files/986YLdEk9vA0fB57S6T8" alt="" data-size="line"> Diamond

### Composites

Composite resources are a type of resource that was added in ver. 0.1.10. They can only be obtained from [Dropboxes](/nidum/modules-and-construction/store#stores-stock) and Boss Hyperprism.

* <img src="/files/GQJotHaMHEdGi9TYWTUy" alt="" data-size="line"> Kapton
* <img src="/files/ATWIHqxWL8ho7eN1bww5" alt="" data-size="line"> Fiberglass
* <img src="/files/ntimFzmaEPgl7xUL79g0" alt="" data-size="line"> Tungsten Electrode
* <img src="/files/XRg4CHfh3xUoeXhtv5Nn" alt="" data-size="line"> Reinforced Concrete
* <img src="/files/qCR7Wt7Ht8GyZkxYaBS4" alt="" data-size="line"> Carbon Steel
* <img src="/files/jn2jK0BCkT9BVg6aoL49" alt="" data-size="line"> Nano-tritium

### Polygons

Players with Genesis Collection Heroes can receive Polygons as a part of their daily victory rewards for every Hero on their team. The number of Polygons each Hero can receive per day is limited and depends on their Rarity: Common Heroes get 1 Polygon per day, Epic Heroes get 3 Polygons per day and Legendary Heroes can get up to 10 Polygons per day.

Polygon is an expensive game resource and will be used for other game activities beside investing.

<figure><img src="/files/xNZaa0Fktn6ZBJXwwz70" alt=""><figcaption></figcaption></figure>

### Other

* <img src="/files/K7XzLy4zbJnLOm8uBjdG" alt="" data-size="line"> Pre-silicon
* <img src="/files/Sy2ToIaqaWWsFuhi7q2k" alt="" data-size="line"> Pre-quartz
* <img src="/files/W4U7L0vTQwqDJHvqSJdV" alt="" data-size="line"> Pre-carbon
* <img src="/files/Uq0XiLa7QqIoiuYLxw4r" alt="" data-size="line"> Obstans
* <img src="/files/oiUbASzJBuoy49u8bv04" alt="" data-size="line"> Red Regolite
* <img src="/files/pxKAWa4VJ7wV1pTRM7g8" alt="" data-size="line"> Trantoe
* <img src="/files/941zFTvwYSonBzigdfdH" alt="" data-size="line"> Hazeum
* <img src="/files/BXkWtCY4eJ0NShDKx4rG" alt="" data-size="line"> Gladstone
* <img src="/files/09NOlDrERd8KjmH5blw8" alt="" data-size="line"> Viresium
* <img src="/files/5PbXNutdvz8gmGRtKErH" alt="" data-size="line"> Veloxium
* <img src="/files/ycOKue8SvJyDliaZHSQp" alt="" data-size="line"> Callidium
* <img src="/files/CpMS09IZZwJvItCGttQG" alt="" data-size="line"> Stellarium
* <img src="/files/hgqXQJS3gjXtmlXfe4E9" alt="" data-size="line"> Omnitensite
* <img src="/files/vVGxgT3kyu5HrxOPuo1p" alt="" data-size="line"> Nebulite
* <img src="/files/NDklGe1lj52Rvvylahyw" alt="" data-size="line"> Heliodorite
* <img src="/files/H2XrS58o5tkzrUgUlPMu" alt="" data-size="line"> Anthracite
* <img src="/files/T3S9o7cj84hxr9hsSiPD" alt="" data-size="line"> Agony Protector Blood
* <img src="/files/ZYAVk4Ry7UCyk3wWJjH4" alt="" data-size="line"> Agony Tree Sap
* <img src="/files/ro3eJnfW6ckTlnN5gqJV" alt="" data-size="line"> Magnosium
* <img src="/files/JtgHbvgrUOqAW7ONcIyu" alt="" data-size="line"> Cosmofabric
* <img src="/files/J3AkgtM7P49v8ZjGIinz" alt="" data-size="line"> Moon Substance


# SIDUS and SENATE

![](/files/E23RMePHkO1Ak4K8oTRw)

[SIDUS HEROES](https://sidusheroes.com/) relies on the[<img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">SIDUS ](https://coinmarketcap.com/currencies/sidus/)(gaming) token and the[ <img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">SENATE ](https://coinmarketcap.com/currencies/senate/)(governance) token.

### <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">**SIDUS**

SIDUS serves as the utility token for the comprehensive SIDUS ecosystem and is integral to numerous in-game processes, including the labor market, transactional fees, upgrades, infrastructure construction, marketplace operations, resource exchange, etc. SIDUS is pivotal to both in-game and out-of-game services embedded within the overarching economic model of the SIDUS Metaverse.

Universal integration of the SIDUS token promotes positive social effects such as player cooperation, the bolstering of a stable economy and the provision of additional protection against attempts at exploitation.

The token's deflation mechanism involves the irreversible burning of coins through in-game spending, resulting in a permanent reduction in the token supply.

<img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">SIDUS will mainly be used for:

* Purchasing Heroes
* Purchasing Items
* Upgrading Heroes and Items
* Trading in the Store and using in other modules
* Investing in Module Construction
* **…and even more**

***At the moment SIDUS is listed only at the following exchanges:***&#x20;

* [Gate.io](https://www.gate.io/trade/SIDUS_USDT)
* [UniSwap](https://app.uniswap.org/explore/tokens/ethereum/0x549020a9cb845220d66d3e9c6d9f9ef61c981102)
* [DEXTools](https://www.dextools.io/app/ether/pair-explorer/0x8c07e1dfede38b1908698988b4202a87e0d7a0f7)
* [AscendEX](https://ascendex.com/en/cashtrade-spottrading/usdt/sidus)
* [KuCoin](https://www.kucoin.com/trade/SIDUS-USDT)
* [Bybit](https://www.bybit.com/en-US/trade/spot/SIDUS/USDT)
* [PancakeSwap](https://pancakeswap.finance/?outputCurrency=0xe62B7C22484F8b031930275d31F42B9a517fE038)

### <img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">**SENATE**

SENATE is the governance token of the SIDUS Metaverse. Its application spans the political systems of the games (e.g., presidential and senate elections), real-estate processes, spaceship construction and the voting process. Holders of SENATE tokens may wield influence in the creation of factions and are required in project-level voting to determine game development.

The SENATE is used to obtain significant items like spaceships, land plots and module ownerships. The voting system will also involve the SENATE token, whether through third-party solutions, tailored contracts or in-game voting, ensuring a participatory gaming experience.

The token's deflation mechanism involves the irreversible burning of coins through in-game spending, resulting in a permanent reduction in the token supply.

<img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">SENATE will mainly be used for:

* Creating factions and participating in votes that determine how factions are managed.
* Taking part in votes regarding the game development process, the purchase of game items, etc.
* Purchasing Space Shuttles, modules for Space Stations and land plots (which is not possible with the SIDUS token).
* Investing in Module Construction.

***At the moment SENATE is listed only at the following exchanges:***

* [Gate.io](https://www.gate.io/trade/SENATE_USDT)
* [UniSwap](https://app.uniswap.org/explore/tokens/ethereum/0x34be5b8c30ee4fde069dc878989686abe9884470)
* [DEXTools](https://www.dextools.io/app/ether/pair-explorer/0x9572e4c0c7834f39b5b8dff95f211d79f92d7f23)
* [MEXC SENATE/USDT](https://www.mexc.com/exchange/SENATE_USDT?_from=marketleaderboard)

## How to deposit <img src="/files/YmW4OZpj3qmx5BFLv4W6" alt="" data-size="line">SIDUS and <img src="/files/VACGERbj1Jvvm1HzRA2x" alt="" data-size="line">SENATE

After entering the game and connecting a MetaMask wallet ([you need at least one released hero](https://wiki.sidusheroes.com/nidum/resources/pages/PiDB0BRWboMIPvg6EAXS#2.-transfer-your-nft-to-sidus-heroes)), players will see their in-game balance showing both their SIDUS and SENATE in the upper right corner.

To deposit tokens, players should push the "+" button to top-up their balance. They will be redirected to the Deposit page.

![](/files/vZCWkmnC4m9uC311bWjU)

After that, players can select SIDUS or SENATE tokens and fill in the form (in the next step).

![](/files/QkhKhbKjeAO3QqjER6S7)

Next, a form will pop up in front of the player and will need to be filled out.

![](/files/w1z7PKb6yny7mOChWVuB)


# Genetic stimulants

![](/files/tSKPOEOwk7o8IagzBb1P)

The daily win rewards include <img src="/files/bG44Nl1FzVDfWVvaA8Fr" alt="" data-size="line">Genetic Stimulants.

Players receive one Stimulant per victory for every Hero on the winning team.

Every Hero is eligible for a certain number of Stimulants per day (depending on their Rarity).

Genetic Stimulants will continue to be awarded even after players reach their limit for other daily rewards.

Stimulants are essential for the reproduction of Heroes at the Reproduction Facility.

Common Heroes get 1 Genetic Stimulant per day, Epic Heroes get 3 Genetic Stimulants per day and Legendary Heroes can get up to 10 Genetic Stimulants per day.

![](/files/IQKhyo8t0LisaD8WNNGY)


# Seeds

Seeds have 3 rarity types: Common, Epic and Legendary. The trees grown from them will have their respective rarity. Rarity determines how many fruits will grow and of which quality. All fruits are consumables that are used by Heroes and Replicants to boost various stats.

<figure><img src="/files/31uBxJFJZqaGu5V9FDXA" alt=""><figcaption></figcaption></figure>

Seeds are unique items that can only be obtained during the event, and will never be issued anywhere in the game.

Though with the discovery of other planets, we might discover some new flora as well. (Pictures of seeds go from Common to Legendary)

<table><thead><tr><th width="201">Seed &#x26; Future Tree</th><th width="156">Boost</th><th width="242">Specifics</th></tr></thead><tbody><tr><td>Zyro<img src="/files/puerbalcikjGEHscfalg" alt=""><img src="/files/4q33yWjYHt0sDgdWKRaY" alt=""><img src="/files/OKmuhGGAIOxfObYeGW1X" alt=""></td><td>Chance to finalize production of pills</td><td>Artificially grown in the SIDUS Central Station laboratories, the Zyro tree bears fruits whose chemical composition can complete the pill manufacturing process.</td></tr><tr><td>Kumadra<img src="/files/8orXFbHMLGp3T8jJdVRj" alt=""><img src="/files/2o8LJGTHRCnibebFSlRH" alt=""><img src="/files/Gomj4biujRLRCZ2uO12P" alt=""></td><td>Initiative Boost</td><td>The Kumadra tree grows in the lowlands of Volto. Low temperatures and high atmospheric pressure affected Kumadra — it’s a small, nondescript tree with a thick trunk. However, Kumadra fruits are prized by all races for their combat-enhancing ability to speed up the brain processes of those who consume it.</td></tr><tr><td>Urakas<img src="/files/hpO464LrPDi0iWtde4QJ" alt=""><img src="/files/VyjZeElaCKn91CCgkNWq" alt=""><img src="/files/Gv4PtwhrN5Me7K6qfFcC" alt=""></td><td>Dodge Boost (functionality patched out and will be defined in future updates)</td><td>Urakas trees grow in the swampy regions of the Sarisuru planet. The rich mineral soil allows Urakas to grow fruits with a unique chemical composition that increases reaction speed.</td></tr><tr><td>Drodole<img src="/files/n7yuOnyQbNWBRy0wFRLw" alt=""><img src="/files/At5QfpQ3PUoO2mKefGYu" alt=""><img src="/files/PR9LJfFYMsb3dqy0oeaH" alt=""></td><td>Block Boost</td><td>The aggressive ecosystem of the Kshass planet has made the Drodole tree one of the most resilient representatives of intergalactic flora. Growing in volcanic ash, the tree produces fruits that increase the resistances of whoever eats them.</td></tr><tr><td>Rukhma<img src="/files/60mPLZZ1EtgufkuUKCEI" alt=""><img src="/files/SGK2foBCEkevBGRM5FpV" alt=""><img src="/files/RkRq5GGoo4CbmIehSQD4" alt=""></td><td>Crit chance upper limit Boost</td><td>The jungle of Sarisuru is rich in unique flora. The Rukhma tree is one of its brightest representatives. The fruits of this tree are known throughout the galaxy for increasing the physical strength of those who eat them.</td></tr><tr><td>Khont<img src="/files/BcF1dUNycdxlhDzb8zso" alt=""><img src="/files/QLdnEwA8EVqiwMF2BstH" alt=""><img src="/files/9yAEf6smcbYeEVoiqjAG" alt=""></td><td>Instant Full Healing</td><td>The Khont tree growing on Sarisuru is known for its healing fruits. The ability to grow its seeds in any soil makes it one of the most popular trees in the galaxy.</td></tr><tr><td>Sefir<img src="/files/uFRlLt5s0d3Kr7iQkY67" alt=""><img src="/files/u1qhhirXgBItz7faC8AP" alt=""><img src="/files/R2zIjsF5MhjxycTFq0Ac" alt=""></td><td>Instant Energy Replenish</td><td>The Sefir tree from Volto grows on mountain tops, which often causes it to be struck by lightning. During its evolution, the Sefir tree developed a unique property — its roots collect electricity from soil electrified by frequent lightning strikes and store it in its fruits, which become natural accumulators. Due to these properties, different races use the Sefir fruits to replenish their energy.</td></tr><tr><td>Sacre<img src="/files/GF3ojhAFm4Nxcqt9UWnO" alt=""><img src="/files/clkTBTrcE1pOI31NvUAc" alt=""><img src="/files/QKIIoRRrwx9ZLcM0Bftv" alt=""></td><td>Reproduction Revival Tree</td><td>The Sacre tree from planet Sarisuru bears fruit valued by scientists of all races for its ability to produce a special gel that aids reproductive functions.</td></tr><tr><td>Jadaro<img src="/files/qnHF3Czeyu76SDiZ0aln" alt=""><img src="/files/LpPy6InAe9ioNLQjyIPi" alt=""><img src="/files/6ogihKwLNtk7bISWxskV" alt=""></td><td>Raptorian Experience Bonus</td><td>The Jadaro tree is one of the most common on Sarisuru, the home planet of the Raptorions. Its fruits are very popular among Raptorians due to their beneficial properties.</td></tr><tr><td>Ignitur<img src="/files/mTZU8ZwPIj89RTrFqsyT" alt=""><img src="/files/hGiSHx8gC6RkDAS9bKAx" alt=""><img src="/files/nKkUQaKs24zbB2nDriBe" alt=""></td><td>Ogya Experience Bonus</td><td>The Ignitur tree from the fiery world of Kshass grows in mineral-rich solidified magma. The Ogya use its fruits for food.</td></tr><tr><td>Pery<img src="/files/2m2i37MYT3YPOGygM4Qq" alt=""><img src="/files/eH1UydW3gr3oD3P26ANA" alt=""><img src="/files/CwOIhihJzX5QT0gOKTZZ" alt=""></td><td>Voltrone Experience Bonus</td><td>The Pery tree is one of the few representatives of the sparse Volto flora. It is able to grow on the rocky landscape of the planet and has superconductivity. The fruits of Pery trees are used by the Voltron as food.</td></tr><tr><td>Pentron<img src="/files/PXeBMVlJDr1df4d37M8c" alt=""><img src="/files/ZrEIcdNvVWBjsUiI31La" alt=""><img src="/files/cnF0LKmAEBM1ioCO859N" alt=""></td><td>Cyborg Experience Bonus</td><td>The artificially synthesized Pentron tree grown by the Cyborgs on their ships bears special fruits that the Cyborgs use to improve their internal systems.</td></tr><tr><td>Xenoa<img src="/files/i1GkSmWFGfYLeob3VOv8" alt=""><img src="/files/SBQkX5sCqkbxRlGT7feu" alt=""><img src="/files/HckB2DElr5PadEp64nc9" alt=""></td><td>Xenna Experience Bonus</td><td>The tree from the Xenna planet was genetically modified in the labs of the orbital stations, so its fruts are used for food.</td></tr><tr><td>Tiru<img src="/files/HsVB1MnKGLmdx48SxiBZ" alt=""><img src="/files/Tdxya5r13TDqJ8j6272i" alt=""><img src="/files/c98ASkoPWNGdPTBNA96r" alt=""></td><td>Tiru Tree for Toadwing Eggs</td><td>The Tiru tree from Sarisuru is grown everywhere due to its hertiness and fruits which are necessary to feed Toadwings.</td></tr><tr><td>Velas<img src="/files/lAo7WsEMCgnf9SWgDhqM" alt=""><img src="/files/GsPje538bzaSgqijnCil" alt=""><img src="/files/iQZulHGZ35qk5mwlPzJA" alt=""></td><td>Withdrawal Limit Boost</td><td>Artificially grown in the laboratories of the SIDUS Central Station, Velas tree fruits are needed to synthesize a coolant that allows you to increase withdrawal limits.</td></tr><tr><td>Khronur<img src="/files/EfFFg2RrEdVOmnLtbxiF" alt=""><img src="/files/Eqz2NVjtv0rVnooOLS7c" alt=""><img src="/files/t9MlweQEanLAs5jAEacH" alt=""></td><td>Research Points crit chance Boost</td><td>Artificially grown in the laboratories of the SIDUS Central Station, the Khronur tree bears fruits necessary for synthesizing pills for Replicants. These pills grant an increase in the crit chance for Research Points.</td></tr><tr><td>Noran<img src="/files/hObMB5alMri0Ny444Eli" alt=""><img src="/files/6kz2M63yDzsXd96MfNVq" alt=""><img src="/files/RTmH0MFCXGvtGltlhv2P" alt=""></td><td>Construction Points crit chance Boost</td><td>Noran trees are grown in the laboratories of SIDUS Central Station and bear fruit necessary for Replicant pill synthesis. These pills increase the crit chance for Construction Points.</td></tr><tr><td>Inturi<img src="/files/rWgOTQbl7YYqT0lwW1zu" alt=""><img src="/files/0Ul3fwLx0eV9e9x87qwZ" alt=""><img src="/files/EisjL70dEfSj7mop84to" alt=""></td><td>Research Points volume Boost</td><td>The Inturi tree, grown in the labs on SIDUS Central Station, bears fruit used in synthesizing pills for Replicants. These pills increase the amount of Research Points.</td></tr><tr><td>Zelu<img src="/files/GHo1RxJwlnweAnHiF27T" alt=""><img src="/files/DgwIDUhhtqwarH4lJkFx" alt=""><img src="/files/NZyFNIZYdeABTq5D3bwL" alt=""></td><td>Construction Points volume Boost</td><td>Artificially grown in the laboratories of the SIDUS Central Station, the Zelu tree bears fruit necessary for synthesizing pills for Replicants. These pills grant an increase to the amount of Construction Points.</td></tr></tbody></table>

Also, there is one seed, which can be only legendary.

| Seed & Future Tree                    | Boost                   | Specifics                                                                                                                                                    |
| ------------------------------------- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Lirna![](/files/ql989hBLuvcMpjF9quNt) | Instant Bluffing Reload | The unique Lirna tree grows in the highlands of the planet Volto, and is valued by all races for its fruits, which literally allow the eater to cheat death. |


# Other

There are other resources too that help players upgrade their assets - Heroes, Weapons and Armor.

They can be obtained by winning Silver Tesseracts. The drop rate depends on the number of Heroes in your squad.&#x20;

Gear wheel can be obtained by Common Heroes. Wrench by Epic Heroes. And Experience card by Legendary Heroes.

| Name                                            | Can be used for |
| ----------------------------------------------- | --------------- |
| ![](/files/vHDWvYEMs0kAqFI2VOz3)Gear wheel      | Weapon upgrade  |
| ![](/files/BZekccDgZy6i943DZApU)Wrench          | Armor upgrade   |
| ![](/files/2aVZRFKTl3klZxYNqjtn)Experience card | Hero upgrade    |


# Patch Notes


# Ver. 0.3.1

New Staking 6.0, fresh License System, seasoned with a new License type, a Booster, and more

<div data-full-width="false"><figure><img src="/files/5oQBOdk6ZKLOZPQ8a2dh" alt=""><figcaption></figcaption></figure></div>

The brand-new Patch 0.3.1 will bring your beloved game new mechanics that you will surely appreciate, so if it sounds interesting, let’s go through all the fresh developments step by step, and you can pick your favorite.

### **Staking 6.0**

* The staking price is tied to the dollar.
* Payment is made in SIDUS according to the exchange rate at the time. There are 3 options available, with corresponding rewards:

<div data-full-width="true"><figure><img src="/files/fTOpkH1SH7uqvvCo7SbF" alt=""><figcaption></figcaption></figure></div>

✔ **Common Battle License**

* Price: $100
* Limit: 1,200 Stakes
* APR: 10%

✔ **Epic Battle License**

* Price: $400
* Limit: 400 Stakes
* APR: 15%

✔ **Legendary Battle License**

* Price: $1,600
* Limit: 100 Stakes
* APR: 20%

You can Stake once and choose 1 option per server day, i.e., the limit will renew at 00:00 UTC every day. Depending on the Staking option you choose, you will receive the corresponding License. Unstaking is available after 730 days. \
For more info, check out the [Staking 6.0 Guide](/nidum/modules-and-construction/staking/staking-6.0).

### New License System

<div data-full-width="true"><figure><img src="/files/vxChEH54wEST5lzdfyl7" alt=""><figcaption></figcaption></figure></div>

* All Licenses are now divided into two categories: **Business Licenses** and **Hero Licenses**. Business Licenses are applicable to an account, while Hero Licenses apply to a particular Hero. Business Licenses include all issued licenses except the Navigator License. The latter has been moved to the Hero License section.
* For your convenience, we have divided them into two tabs in the Inventory with corresponding names.
* A new type, the **Battle License**, is added to the Hero License category. The license comes in three rarities and provides additional drops for victories! How do you get it? Through Staking 6.0!

This brings us to the next order of business. Let’s discuss the new Staking system and its benefits! Read our [New License System Guide](/nidum/collections/equipment/new-license-system-and-battle-license-guide) to learn more.

### **New Booster**

<div data-full-width="true"><figure><img src="/files/AWon95KERsydXO3Zxgx5" alt=""><figcaption></figcaption></figure></div>

* We are adding a new booster for sale in the Store! You can find it under the Boosters tab.
* This booster reduces the effective drop wins and Rank Points to 5 and proportionally increases all rewards!
* It lasts for **24 hours** and can be purchased **once per server day**. If you buy a Booster while the previous one is still active, the booster effect time will stack.
* Unfortunately, Counselor’s Medal, the tool you previously used to mine resources faster, is no longer cutting the number of effective drop wins. It will have more utility in the future. For now, we want to thank all the Medal holders for helping us test the mechanics.

### **Hero Upgrade Center**

To make it easier for you to track effective wins for earning Rank Points, we will add a counter showing the remaining wins in the Victory window after a win.

<div data-full-width="true"><figure><img src="/files/1UAiRF0Q3fi9OHn1iFT6" alt=""><figcaption></figcaption></figure></div>

All the mentioned enhancements are aimed at giving you a better chance of increasing your Rank Points, giving you options for better gameplay and a more intuitive Inventory.

Enjoy the changes, and start your journey!

[**https://sidusheroes.com/nidum**](https://sidusheroes.com/nidum)


# Ver. 0.3.0

Staggering developments and long-awaited features in the new Nidum Arena Battler

<figure><img src="/files/MsiPVyT2scqVNUQaXeo0" alt=""><figcaption></figcaption></figure>

The new 0.3.0 release brings you exciting developments to the game itself, the Module Economy, and the overall experience! Without further ado, let’s jump in and list all the essential advancements, starting with the biggest addition to the fold — the long-anticipated Hero Upgrade Center.

### Hero Upgrade Center (HUC) Module

***Available to Genesis & Academy collection Heroes***

Here is a short summary of what to expect from HUC and the subsequent reward system.

* **Hero rank** — Each Hero’s rank is important when it comes to the prize pool distribution. Compete in battles, collect resources, and accumulate rank points (RP). This is the segway to rank up and beat other players for the top places on the Leaderboard, which will ensure a larger allocation from the prize pool.
* **Prize pool** — Each Hero rarity has a designated prize pool and Leaderboard. Fair battle leads to fair distribution.
* **Leaderboard** — A ranking table showing you the position you’re aiming for and the one you actually achieved. The leaderboard ensures fair reward distribution for users as they advance in rank.
* **Acceleration (speed-up)** — You’re already familiar with the boost feature! Use Experience Cards to speed up the process and snatch the top spot from your competitors here and now.
* **Token Lock** –Each new rank comes with the opportunity to participate in Token Lock, where you’ll receive unique Bonus Boxes containing blueprints for new weapon tiers, Experience Card fragments, Commander Rank parts, RP boosters, and new resources from the planet Agony, essential for your Hero’s progress.
* **New crafts** — Token Lock participants are in for a treat. New items and weapon blueprints for crafting tier 2–6 weapons! Battles are about to get more fun. You’ll understand why you needed those tier-6 guns rather quickly!

We can hear you calling out for more details, and there are plenty! So, read the new [Hero Upgrade Center Guide](/nidum/modules-and-construction/hero-upgrade-center/hero-upgrade-center-guide) that will answer all your questions.

Gear up for another batch of news, developments, and upgrades coming your way!

### New map “NIDUM ARENA”

We decided to add something new to make Hero progression more exciting. Introducing a new map — get ready, test your skills, and have even more fun with the new “Nidum Arena” map!

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*wFojvSut6zB2Sxiv3KhDIA.png" alt=""><figcaption></figcaption></figure>

### Hero Cards

Hero Cards have been with us for quite some time. However, we have enhanced the Cards for your pleasure and convenience, adding several fresh features to the ‘old gold.’

✔ **Animation** — We’ve brought your favorite Heroes to life by animating them. This is new for us, too, so we sincerely hope you’ll enjoy the feature and support us! Two important points in that regard:

* This was done as part of optimization. You can also expect new customization options for cards. The Heroes themselves remain the same (in the lobby and in battle).
* The one-of-a-kind Hero and background render will remain for on-chain export when that feature becomes available, ensuring your NFT is always unique in the blockchain space.

✔ **Statuses** — Hero cards now feature status icons, and hovering over them will display a tooltip with a description.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*sJ73QwTDkTvZJF9b0GHC9Q.png" alt="" width="375"><figcaption></figcaption></figure>

✔ **Equipment —** Now, by hovering over the ‘Equipment’ section in the Hero Card, you’ll be able to see what gear the Hero is wearing, along with the gear’s rarity and tier. Just make sure you’ve enabled tooltips!

<figure><img src="https://cdn-images-1.medium.com/max/800/1*b655e9QuSGN-8zV4eJmK4A.png" alt="" width="563"><figcaption></figcaption></figure>

✔ **Rank** — With the release of the Hero Upgrade Center, Genesis & Academy Cards will now have a rank and several rank stages. Stages presented below:

* Rank accumulating

<figure><img src="https://cdn-images-1.medium.com/max/800/1*gREZRoB3-DwW1Qq3pFwpWQ.png" alt="" width="188"><figcaption></figcaption></figure>

* Rank accumulated (ready for Upgrade)

<figure><img src="https://cdn-images-1.medium.com/max/800/1*HPJs_l-hSpRGQ74AB8cgcQ.png" alt="" width="188"><figcaption></figcaption></figure>

* Rank Upgrade in progress

<figure><img src="https://cdn-images-1.medium.com/max/800/1*Ld05Aj_Mg-04xbISVS9moA.png" alt="" width="188"><figcaption></figcaption></figure>

### Inventory Rework

Inventory items have been updated. The way weapons and other Inventory items are displayed and presented has been revamped. Now, you can conveniently monitor assembly statuses, elements, and other tooltips. See the added features to the Items, Lootboxes, and Resources below:

#### **Items**

As mentioned, several features have been added to the Items in the Inventory, including an assembly timer, weapon status tooltips, and more.

<div data-full-width="true"><figure><img src="/files/GDW3SzGDdMU6IugPny1p" alt="" width="147"><figcaption></figcaption></figure></div>

* Level
* Temporary

<div align="center" data-full-width="true"><figure><img src="/files/igiCLXfy66WwbYxmkUQ3" alt="" width="116"><figcaption></figcaption></figure></div>

* Rarity
* Tier
* Element
* Quantity
* Assembly timer

<div data-full-width="true"><figure><img src="/files/Tav2mQVQ1OliLrtDi19N" alt="" width="155"><figcaption></figcaption></figure></div>

* Weapon status tooltips

\- In assembly

<div data-full-width="true"><figure><img src="/files/OHaFxGJqpgzfOnEJ8Ll3" alt="" width="155"><figcaption></figcaption></figure></div>

\- Equipped

<div data-full-width="true"><figure><img src="/files/xdynwBnGmMPH7GPtklxI" alt="" width="212"><figcaption></figcaption></figure></div>

#### **Lootboxes**

Lootbox display manner have been reworked. Here are more details:

* Standardized to match other items and placed within a frame

<figure><img src="/files/9Evd8ZypCVOhtpJNGYSM" alt="" width="305"><figcaption></figcaption></figure>

* Silver Tesseracts have a special format — the group that obtained the Tesseract is now displayed in the top right corner

For example, a Silver Tesseract obtained by a Legendary and two Epic Heroes will be displayed like this:

<figure><img src="/files/iLxfzkfBfYxFIgoCkyXG" alt="" width="343"><figcaption></figcaption></figure>

#### **Resources**

The resources have also undergone a minor makeover. Now, we present several details along with the image:

<div data-full-width="true"><figure><img src="/files/AX6hKazjXibjEoRoogDm" alt="" width="152"><figcaption></figcaption></figure></div>

* Rarity
* Exact Quantity (with Tooltip)

<div data-full-width="true"><figure><img src="/files/uCOzV5F6lzpxiJkCbOHJ" alt="" width="212"><figcaption></figcaption></figure></div>

Also, we added an ‘Unequip’ button to the assets that were equipped through the inventory. Plus, those now display the hero they are equipped to. Here’s how to unequip the asset:

1\. Hover over the green ‘EQUIPPED’ label in the center of the screen.

<figure><img src="/files/u6pWOVAoBgy8qzq42E4I" alt=""><figcaption></figcaption></figure>

2\. Hit ‘UNEQUIP’

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*pNBnSCSCFxzlZjcjf41HXg.png" alt=""><figcaption></figcaption></figure>

3\. Voilà! The asset is stripped from the Hero.

### Reproduction Module

There are several improvements in the Reproduction Capsule of the Module. It now clearly informs the following:

* Reproduction timeframe.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*6EbJGf2SuOYoe9RGAN86qA.png" alt="" width="375"><figcaption></figcaption></figure>

* If the tooltips are activated, an “in progress” sign will appear when hovering.

<figure><img src="/files/bQFbzhIjU4sAxMU0ve1y" alt="" width="375"><figcaption></figcaption></figure>

* The inserted Reproduction Sphere (coming soon).

<figure><img src="https://cdn-images-1.medium.com/max/800/1*VgNW-Daud-uQNCzeunxWzg.png" alt="" width="375"><figcaption></figcaption></figure>

* It will show when the process is complete.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*S_UGfZ5A0KGDfyF5T_uw_A.png" alt="" width="375"><figcaption></figcaption></figure>

### Battle Result Screen

The screen displayed after a battle has been reworked depending on the battle outcome. More details and images below:

* Here’s what happens in the case of VICTORY:

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*rZxElrCAHkZTbubWRZT30A.png" alt=""><figcaption></figcaption></figure>

\- Upon victories with Heroes from collections that have rank upgrade options, an RP bar will appear.

* If the Hero cannot upgrade their rank (not from the Academy or Genesis collections), their post-battle screen will look like this:

<figure><img src="https://cdn-images-1.medium.com/max/800/1*Xj7wlmHcatRP-fjNzw6O6A.png" alt="" width="375"><figcaption></figcaption></figure>

\- When the required amount of RPs is reached, an ‘UP’ button will appear. Clicking the ‘UP’ button will take you to the Hero Upgrade Center to rank up.

\- By clicking on the resource Box, you can review what you earned in the battle.

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*Q_687loq-tRBPqaCvUtR1A.png" alt=""><figcaption></figcaption></figure>

* In the case of DEFEAT, the screen will look like this:

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*riEGAABFvueWjrbCcMZxbA.png" alt=""><figcaption></figcaption></figure>

### Distribution of the HUC Co-owner Fund

The overall size of the HUC Co-owner Fund, or simply the HUC Fund, equals **761,625,000 $SIDUS.** (Not to be mistaken for the Nidum Arena Battler Fund, the first prize pool for Academy & Genesis collections, which equals 1.2B $SIDUS in its entirety.)

**Here is the distribution breakdown for the HUC Fund:**

* All users will have a goal each month — a certain number of Hero economic progressions in the system.
* If the goal is met or overdone, the Module co-owners will share 4,167% of the mentioned fund.
* If the goal is not met, even by one unit, the module co-owners will share the HUC Co-owner Fund according to the following formula: \
  (4,167% / 2) \* (Number of progressions / Progression goal)

**How can you keep track of the Fund?**

There will be a separate widget in the game’s interface, like an event. The goal for a certain number of days is displayed, along with the goal’s progress, where the result is calculated immediately (a percentage of the monthly pool).

<figure><img src="https://cdn-images-1.medium.com/max/1200/1*qi4gHW2RgOUl2m_QaX0IDQ.png" alt=""><figcaption></figcaption></figure>

### Organizations

The monthly maintenance cost of the organization was changed from **$10** to **$150**, according to the $SENATE exchange rate.

A year has passed since we launched Organizations, and during this time, co-owners of the Module temporarily received 100% of the contribution share from all Module transactions. Now, we are returning to the original ratio:

* 70% goes to the co-owners of the Module
* 30% goes to the Company, with half of that being burned

### Effective Victories

The number of effective battle victories per day has been adjusted from 25 to 15 (the effect of pioneer medals remains). It means that you and your team will be able to extract resources in 15 battles a day, not more.

We have made all the mentioned changes to enhance and advance your gameplay, skills, and enjoyment of the game. Try out your skills in the new and updated Nidum Arena Battler, and visit the Hero Upgrade Center today!

Be a part of the epic race for the 1.2 billion $SIDUS, which is close to a whopping $5 million at the current exchange rate.

Join up now: [**https://sidusheroes.com/nidum**](https://sidusheroes.com/nidum)


# Ver. 0.2.24

Welcome to the Metaverse gate! The Organizations Module is OPEN!

<figure><img src="/files/t6429l5VwHl4l5xGQDLh" alt=""><figcaption><p>Ver.0.2.24 Patch Notes - Welcome to the Metaverse gate! The Organizations Module is OPEN!</p></figcaption></figure>

Dear friends, we are launching our new Organizations Module with full functionality! From now on, you can boost your game by joining an organization and renting out fully equipped teams of Heroes. Guess what? You get 100% of the loot!!!

Organizations are also becoming a gateway for new players who don’t have NFTs of their own. This is a completely new playing field for the whole ecosystem, making the game available to thousands of new players! We strongly urge you to share this news with your friends and invite them to join! The metaverse will never be the same again!

### Create an Organization

Become the Boss of an organization and gather workers (Employees) under your wing! The maximum number of Employees is 300 people for the highest level organization. Renting out teams of 3 Heroes to Employees is free, but limited in daily duration. The rental time increases as the level of the organization progresses. Heroes are upgraded according to their combat actions, as normal.

To create an Organization, you will need:

* At least 6 Heroes and one Legendary Hero with a Company Access License
* To pay 16,000 $SENATE tokens

A team must have exactly 3 Heroes. When choosing Heroes for the organization, the Boss must leave at least 3 Heroes that they themselves can play. All equipping of Heroes is done in advance by the Boss and only the Boss of the organization can change equipment. Employees can customize the characteristics of the Heroes.

Organizations require monthly contributions in $SENATE. If the Boss does not pay the fee, the organization will be suspended, however, Heroes may be withdrawn, statistics viewed and payments made.

Each organization has its own separate balance sheet and resource warehouse. Organizations need funds on their balance to pay contributions for the maintenance of the organization. The Boss replenishes it from their account. In future, it will be possible to transfer funds to the balance of other organizations, assign rewards to Employees, make purchases and more. All resources mined by Employees go to the warehouse. The Boss can display them in their Inventory.

### Main Hero

You can have several Heroes with licenses, but you as a player can only fulfill one type of role at a time.

**Main Hero Prerequisites**

* A Hero must be assigned to work in the module
* A player can only have one Main Hero at a time
* A player can only assume one role at a time
* Be selected in the corresponding module
* Can participate in battles with no restrictions

If you want to create an organization, you need to have a Hero with a Company Access License  - once established, the “Create Organization” button becomes available in the Organization Module. To start renting out a team, you will need to choose which Hero is the Main Hero. After this, you cannot play any other roles, even if they have a license.

Please note  - licenses do not work without a Hero so you will need to assign it to one of your warriors. Once assigned, you will not be able to extract the license from the chosen Hero and use this Hero as a Bank Teller. The ability to extract Company Access License will be added in the future.

### Join an Organization

Joining an organization is handled through an interview system: the Candidate submits an application to the organization they like (maximum 10 per day), the Boss contacts the Candidate through a special chat and conducts an interview. Depending on how that goes, the Boss can either send them an invitation to join or decline the application. The Candidate then decides whether or not to accept the invitation. To approve the application, the Employee must pay 100 $SIDUS.

Inside an organization, Employees can communicate with each other in an intra-organizational chat, rent a team for a specified duration and go immediately into battle, without ever leaving the module.

### Rewards

When an Employee receives a reward, it is duplicated for both: the Boss and the Employee. There are several sources for items in the game, some are shared and some are not.

**Shared:**

* Resources
* Daily Win bonuses
* Events

**Only for the Boss:**

* Stimulators
* Polygons

**Not shared:**

* Community Boxes for extra activities outside the game
* Items purchased in the Store
* Items purchased in the Marketplace
* Items received as a reward for contributions (e.g. Staking module)
* Any items obtained from activities outside the game

The Boss and Employee in 3v3 battles  - within 15 battles  - begin to receive new resources that will be needed in future. The Employee and the Boss receive different resources, all which correspond to the rarity of the resources received in battle.

**Boss:**

* Common  - 100 Contribution Points
* Epic  - 1,000 Contribution Points
* Legendary  - 10,000 Contribution Points

**Employee:**

* Common  - 30 Contribution Points
* Epic  - 300 Contribution Points
* Legendary  - 3,000 Contribution Points

The more Heroes on the team with the same rarity, the greater the chance of getting some Quartz:

* Academy Collection (1 Hero  - 3% , 2 Heroes  - 9%, 3 Heroes  - 27%)
* Genesis Collection (1 Hero  - 5% , 2 Heroes  - 15%, 3 Heroes  -  45%)

All resources can be used for Module Contributions. Resources are obtained in battles (15 battles).

<figure><img src="/files/DD2mqjRV8uztqkYaAKnJ" alt=""><figcaption><p>New Resources</p></figcaption></figure>

### License Extraction

We’re introducing a new feature that allows players to deactivate their Bank Teller License by extracting it via the Hero Screen. This feature becomes available when specific conditions are met:

* A minimum of 30 days has passed since the license was initially acquired.
* The player does not have any ongoing operations or transactions within the Bank.

To extract the license, follow these steps:

1. Open the Hero Screen.
2. Navigate to the License section.
3. Select the slot containing the Bank Teller License.
4. Click on the “Extract” button.
5. Confirm the extraction process.

This added feature aims to provide players with more flexibility in managing their licenses and will enable them to adapt their gameplay strategies over time.

### Marketplace Update

We are also thrilled to introduce two new items to the in-game Marketplace:

1. **Bank Teller License**  - enables its owner to withdraw their funds to external wallets and in the future, the funds of other players.
2. **Company Access License**  -  the coveted license of an organization’s boss, as described above.

Feel free to trade both licenses without any limitations!


# Ver. 0.2.23

Hero Upgrade Center Arrives Alongside DeGame Quests!

<figure><img src="/files/SF7ingEqa5QU9Gfe7t29" alt=""><figcaption><p>Ver.0.2.23 Patch Notes - Hero Upgrade Center Arrives Alongside DeGame Quests!</p></figcaption></figure>

The new Version 0.2.23 brings several crucial updates in one go. Nidum quests are now available as part of the Linea Entertainment Festival; the Longum collection introduces NFT-free access to Arena Battler; and the Hero Upgrade Center has reached the resource collection stage. Additionally, we have prepared compensation for Staking module co-owners. Sound intense? Explore all the details below!

<figure><img src="/files/MIXXHQefLptcGwRFgxl1" alt=""><figcaption><p>DeGame Quests</p></figcaption></figure>

## DeGame Quests <a href="#ddec" id="ddec"></a>

DeGame, the world’s largest GameFi aggregator, presents an extraordinary event — the Linea Entertainment Festival — in which all games from the SIDUS Metaverse will be participating and Nidum Arena Battler is no exception! **From September 27, 9:00 UTC to October 10, 9:00 UTC 2023**, you can embark on quests at Nidum Station, earn Contribution Points (CP), climb the ranks and share in some valuable rewards — $110,000 worth of $QSIDUS tokens and 110 unique Tembazar robots!

* Quests are open to all players on Nidum Station.
* To complete these quests, you will need a MetaMask and DeGame account.
* After completing a quest, you can claim CP points.
* Some quests can be completed by battling in the arena, achieving victories and opening loot boxes — Golden Tesseracts.
* The other way is by contributing resources to modules and making deposits.

You can view the full list of quests and rewards on the official [SIDUS HEROES page on DeGame](https://degame.com/en/community/140122?name=Sidus-Heroes)!

After the event concludes on DeGame, users who rank highest in points will receive prizes. Get ready for some real competition!

## Longum Collection <a href="#id-0da4" id="id-0da4"></a>

Did you order NFT-free access to Nidum? Now, all players have access to a trial period and to a subscription for the Longum collection, allowing Arena Battler to be played without purchasing any NFT heroes!

<figure><img src="/files/b3k2U8oKLuejsr3Eg2Xg" alt=""><figcaption><p>Get Longum Collection Cards</p></figcaption></figure>

The Longum collection trial period features:

* A free trial period.
* Players receive 3 Longum collection cards (non-NFTs).
* It lasts for 7 days.
* If you subscribe without using the trial period or during it, the remaining trial days will be added to your initial 30 days of subscription.
* Restricted access to resource investment in modules (only in $SIDUS and $SENATE).
* Heroes receive Common and Uncommon resources and a unique resource called Trantoe.

<figure><img src="/files/0aGLPyjlVUAs4iZ5aqeK" alt=""><figcaption><p>The Trial Period</p></figcaption></figure>

After the trial period ends, heroes will be locked. To unlock them, a subscription must be purchased. The cost of a subscription is $25, deducted from your in-game balance at the current exchange rate. If you like, you can even activate the auto-renewal feature.

## Hero Upgrade Center — Resource Collection <a href="#id-2a5b" id="id-2a5b"></a>

One of the most anticipated modules has finally reached the resource collection stage — introducing the Hero Upgrade Center! Exclusively located on Nidum Station, this module allows you to enhance your Hero’s Economic Rank, which will be crucial for future business operations.

Prepare your resources for contribution if you crave the biggest share in the module. Aim for the Top 25 in the rankings to snag yourself some exclusive and limited rewards.

[Explore all the details in the Wiki.](https://wiki.sidusheroes.com/gameplay/modules-and-construction/hero-upgrade-center)

## Compensation for Staking Owners <a href="#a656" id="a656"></a>

We’ve uncovered a little flaw in our system relating to the Staking module. Turns out, our fantastic co-owners were only receiving 90% of the total rewards they deserved instead of 100%. Our bad — there was a 10% shortfall on our end.

We’ve since swooped in to fix things. We’ve spread that missing 10% among all you rockstars according to your individual contributions to the module. And guess what? We’ve also made sure that every co-owner gets their rightful stash of $SIDUS and $SENATE tokens for the entire duration.

[Check out the full list.](https://drive.google.com/file/d/1bLTjN2a02CFsd5QETjjZXeueBkNR9ZF8/view?usp=sharing)

Sorry… and thanks for being amazing!!


# Ver. 0.2.22

UI Updates to Keep it Neat & Tidy

<figure><img src="/files/RGyyOxp0oSdXelRHnYrn" alt=""><figcaption><p>Ver. 0.2.22 Patch Notes — UI Updates to Keep it Neat &#x26; Tidy</p></figcaption></figure>

Minor updates still make a difference. While we’re working on the Nidum Arena remaster, we still need to keep work going on the current game. All our attention is going to new functionality. Check out the update to know what’s been refreshed!

## No More Getting Lost in the Modules! <a href="#id-628a" id="id-628a"></a>

<div data-full-width="true"><figure><img src="/files/k21IWsD7EKP23Kx20txO" alt=""><figcaption><p>Module’s Information Window</p></figcaption></figure></div>

Information about each module is now back! It’s available on the left side of the screen. The size of the block has been increased, but you can always collapse it by clicking on the arrow next to the module name. The complete description of the module is shown when you hover over the text.

## Check your Urakas Seeds! <a href="#id-4137" id="id-4137"></a>

Many of you have Urakas seeds, and some of you are getting confused about the inclusion of a ‘Dodge Boost’ while the dodge mechanic was patched out some time ago. We’ve fixed that so you won’t get confused anymore!

It should now read:

> “Dodge Boost (functionality patched out and will be defined in future updates)”.

Previously, it was:

> “Dodge Boost (prior to battle)”.

## Keep the queue! <a href="#id-0b03" id="id-0b03"></a>

We know turns are important and we want to keep them fair. When Heroes have the same Initiative, first their max HP will be compared and the turn will go to the Hero whose max HP is at least 10 points lower. If that doesn’t settle it, other parameters will be compared — as per usual!

## Don’t Leave the Keyboard! <a href="#id-1585" id="id-1585"></a>

Twice AFK — once defeated! We fixed a bug when a defeat was counted after 4 AFKs. It’s now back to usual 2. So stay alert and don’t leave the keyboard!


# Ver. 0.2.21

Tembazar Ark Opens for Contributions! +Gems & Seeds are Back on the Marketplace

<figure><img src="/files/QXy4qLN8HPnGPiYGy9Tz" alt=""><figcaption><p>Ver. 0.2.21 Patch Notes — Tembazar Ark Opens for Contributions! +Gems &#x26; Seeds are Back on the Marketplace</p></figcaption></figure>

Sidusians! The expansion of the Metaverse cannot be stopped, and we are on the verge of a grand event — the introduction of the Tembazar planetary system! Breakthrough mechanics, incredible VFX, and exciting gameplay will open the metaverse to millions of new players!

You now have the opportunity to become co-owners of the new game and receive 10% of all token transactions!

Go Tembazar! Go SIDUS HEROES!

### Tembazar Ark! New Metaverse Chapter!

No one knows what is happening on the foggy Tembazar. Its faint glow attracts space explorers, but they can only speculate on ​​the danger they will face when they reach the surface.

On **May 11, 11:00 UTC** we are opening the contribution stage of our second Ark, which will transport players to the mysterious Tembazar. There, a militant 3d-person shooter, where bloody battles bestow incredible prizes on the winners, awaits.

Jump into contributions and don't waste time, because 10% of all token transactions in the game will be distributed as royalties among Tembazar Ark contributors!

<figure><img src="/files/lOUtY9pMirDquMoFlJgV" alt=""><figcaption><p>The Contributions</p></figcaption></figure>

### Gems are Back on the Market!

Great news! Gems are returning to the Marketplace because we are introducing a minimum sales tax!

What’s this tax? We have seen that some of you have been using the Marketplace to transfer your assets to other accounts at a minimal price. The tax will be introduced to prevent this violation and protect fair play.

Every item on the Marketplace has a base price. You can see it when putting an item up for sale or in the list of items.

If the item is put on sale at a price lower than its base price, a 10% tax of the item’s base price will be added to the price set by the seller. The final price of an item equals the price set by the seller + tax.

Search for these GEMS in the Resources category:

* Sapphire
* Ruby
* Emerald
* Diamond

This new system will ensure appropriate royalty payments and counter bots that transfer items at a minimal cost.

[Marketplace Base Price](https://bit.ly/3NSQyxT)

\**The new tax system will work in test mode with insignificant base values that will not influence the trade so far. If the system shows good results, it will be improved.*

### Seeds are Back on the Marketplace too!

Seeds are back on the marketplace!

From now on seeds, just like gems, have a base price that will counter scams and abuses of the marketplace. Search for Seeds in their separate category SEEDS:

<figure><img src="/files/QHDhRCIr9BnbEMd09ci2" alt=""><figcaption><p>Seeds</p></figcaption></figure>

### Get in the Line!

There are many of you who are excited to become module co-owners - so many that the queue is getting a little crowded… To avoid the risk of high load and ensure transparency of the module contribution feature, we are introducing a contribution waiting list.

When a player wants to contribute some of his resources in a module, they enter a queue where their application may either be approved or rejected. This is determined by how many resources have already been contributed to this module.

A player can have 3 pending contribution applications per resource in each module! No applications after 3 will be accepted until at least one transaction has been approved.

Each module has its own list of transactions. Users can see their own transactions on the transaction status page.

### Marathon Improved

We added a timer to the Marathon which shows the time before the player can start the next stage of the marathon.

If a user has completed the marathon but has not claimed the reward before the timer expires, they will see the following message: “Claim reward to start a new marathon.” As soon as the user has claimed the reward, the timer will appear again. The player cannot start the next marathon until they claim the reward for the previously completed marathon.

### New Amazing Worlds!

We have been preparing to start the second Ark for a long time, and we are happy that the event is finally taking place. There is still a lot of work to be done on the Tembazar shooter, but it is already obvious that this game is going to become a real star of the metaverse! You have a unique opportunity to become co-owners of the game and reap the fruits of future success with us! As always, thank you for your support!


# Ver. 0.2.20

Team POWER rules! New gadgets in Store!

<figure><img src="/files/zailY6DBIgVyMt6tKRIu" alt=""><figcaption><p>Ver. 0.2.20 Patch Notes — Team POWER rules! New gadgets in Store!</p></figcaption></figure>

Hello friends! We are happy to announce that the new update will add several useful features at once to help you advance faster in the game! We are talking primarily about new items in the Store! The developers tried to create some cool toys that should catch your interest. Stock up on them and get into a team fight with your new, pampered team!

### Get more $SIDUS for Victories!

If your Team Power totals over 2,000 points, you can get extra $SIDUS for your victories! The amount of $SIDUS depends on the rarity of your heroes and overall Team Power. The event will last from April 12, 09:00 UTC to June 12!

The reward system has three levels.

* Teams with power levels between 2,000 — 3,399.
* Teams whose power is between 3,400 — 4,399.
* Teams whose power exceeds 4,400.

The tables and examples below will help you navigate so you can always see how much $SIDUS you can get depending on your team line-up.

**Total team power 2,000 — 3,399**

<figure><img src="/files/Oj5Mtk38G7Zg7ZQcCLbM" alt=""><figcaption><p>Total team power 2,000 — 3,399</p></figcaption></figure>

Example 1: Your team consists of 3 Legendary Heroes. Go to the ‘L3’ column to see you are eligible for 2,778 $SIDUS.

Example 2: Your team consists of 2 Legendary and 1 Epic Heroes. Go to the ‘L2’ and ‘E1’ columns and sum up the numbers to find that 1,389 + 75 = 1,464 $SIDUS.

**Total team power 3,400 — 4,399**

<figure><img src="/files/3PJaXHJvjw2L9gLt5LcP" alt=""><figcaption><p>Total team power 3,400 — 4,399</p></figcaption></figure>

Example 1: Your team consists of 3 Legendary Heroes. Go to the ‘L3’ column to see you are eligible for 3,611 $SIDUS.

Example 2: Your team consists of 1 Legendary, 1 Epic and 1 Common Heroes. Go to the ‘L1’, ‘E1’ and ‘C1’ columns and sum up the numbers to find that 903 + 188 + 23 = 1,114 $SIDUS.

**Total team power 4,400 +**

<figure><img src="/files/BVCb62BJ4Yjf2H8ioEtk" alt=""><figcaption><p>Total team power 4,400 +</p></figcaption></figure>

Example 1: Your team consists of 2 Epic Heroes who have a combined power of 4,400 or higher. Go to the ‘E2’ column to see that you are eligible for $SIDUS 600.

### New Item in Stores! Single Use Active Gadgets!

<figure><img src="/files/syApsmis6GtciEQh8ue6" alt=""><figcaption><p>New Item in Stores!</p></figcaption></figure>

Make your fight more interesting with the gadgets, which are now available in the Store! Hurry to grab yours — the event will only last from April 12, 09:00 UTC to June 12!

Active gadgets are common items that you can only use once, after which they disappear from your inventory. Additionally, only one type of active gadget can be used per battle. After one gadget disappears, a gadget of the same type (if it is in your inventory) will be equipped automatically.

Find your active gadgets in a separate inventory slot!

**Active gadgets — What’s in the Range?**

<figure><img src="/files/8Cf9tuPgIHs6G96Jgtbu" alt=""><figcaption><p>Active gadgets — What’s in the Range?</p></figcaption></figure>

To all of the contest winners waiting for their gadgets, don’t worry, you will receive them soon!

### Longum Holders get their Own Interface!

We are gradually moving towards the Hero Subscriptions, and now the corresponding interface has appeared in the game. Only those who have a collection at their disposal will be able to use it.

In this release, we have included an interface for paying and renewing a subscription, a timer showing the subscription period, an auto payment option, icons for blocked heroes, and of course, prices in $USD and $SIDUS.

<figure><img src="/files/jwywpvcu4TYYsw6I624W" alt=""><figcaption><p>The Longum Interface</p></figcaption></figure>

<figure><img src="/files/dObxfEuxrtx9KCDE8Vgg" alt=""><figcaption><p>Choose a Subscription Option</p></figcaption></figure>

### Short-circuit fix

The Short-circuit Effect used to deduct Energy Points from random targets, but now the effect counts if the target has what to deduct or not. No one will escape your wrath now!

### Nothing can stop you!

Even though we announced a full remastering of Nidum Battler, you should always remember that your game progress won’t go anywhere no matter what we do. This is your asset that you spent your time and effort on, and the ultimate gem of the whole project. Keep playing while we are making the game better, so that you are powered up when armies of newbies arrive!


# Ver. 0.2.19

Replication SPEEDUP & Armor on Marketplace!

<figure><img src="/files/DLmI2GyrntdTdpjiKhaU" alt=""><figcaption><p>Ver. 0.2.19 Patch Notes — Replication SPEEDUP &#x26; Armor on Marketplace!</p></figcaption></figure>

Hey guys! Look how much we’ve prepared for you in this Patch! We’re adding a lot of new stuff for you to upgrade your game and take the lead! In case you hadn't noticed, $SIDUS continues upward movement and now is the best time to gather some. We will do everything to ensure that this growth does not stop!

### Replication SPEEDUP!

<figure><img src="/files/8S0E0d7LfkOsNijOIKlG" alt=""><figcaption><p>Reproduction Facility</p></figcaption></figure>

Can't wait to see your Replicant? We’ve got good news for you! Now you can speed up the replication process for Common and Epic capsules to just 3 days!!!

Immediately after the replication starts, you will see the “Speed ​​Up” button. Each click of the button reduces the replication time by 24 hours. The cost of the boost depends on the rarity of the replicated Hero:

* Common Hero — $SIDUS 7,500
* Epic Hero — $SIDUS 2,000
* Legendary Hero — $SIDUS 500

You can speed up the replication 27 times for the Common capsule and 7 times for the Epic capsule!

Be careful! If the speed up is used when less than 24 hours are left, the boost cost does not decrease!

If you don't have enough $SIDUS, follow the link in the pop-up window and top up your balance!

### Avenge your Allies!

All for one, and one for all! Previously, when one of your team members died from DoT effects during their turn, the turn automatically passed to the opponent. But that’s not how it’s supposed to work!

We fixed this injustice and the sequence works correctly again! The turn will now pass to another Hero on your team, and you will get a chance to avenge your fallen friend.

### Licenses in Inventory

Got your licenses and feeling confused? We added detailed descriptions to each license in your inventory. Study them carefully as they will help you prepare for the release of new functionalities!

### Lobby UI Update!

We have made some important updates in the lobby to make your game even more convenient. Details matter!

Hero abilities can now be hidden and revealed. By default, 1 racial ability icon is shown. By pressing the “reveal” button, all abilities are shown, and by pressing the “hide” button, the abilities are hidden again, leaving just one displayed. All hints stay on the icons.

### Trade Armor on the Marketplace!!

<figure><img src="/files/FbwVtG8EF1aorZwW4SYz" alt=""><figcaption><p>Armor on the Marketplace</p></figcaption></figure>

We know it just appeared, but you can already sell or buy your Armor on the Marketplace! All tiers and types are available, so choose the one you need and fortify your hero!

### Could it be any Cooler?!

How do you like this update, friends? All of this so that you have the opportunity to get as many resources as possible while there is still a good chance. $SIDUS is growing in price, and this process cannot be stopped! Collect as much as you can and get ready to fly to the moon!


# Ver. 0.2.18

Armor Arrives! Indispensable protection for your warriors!

<figure><img src="/files/MOTviJMt8iwbJW82X1kr" alt=""><figcaption><p>Ver. 0.2.18 Patch Notes — Armor Arrives! Indispensable protection for your warriors!</p></figcaption></figure>

Hey guys! The long-awaited day has come, and first Armors are appearing in the game! You can get your shiny armor in Golden Tesseracts!

This new asset will help your character shrug off attacks that would leave others incapacitated. Now that armor is coming into the game don’t miss your chance to be one of the first to get yours. Jump into the game, win, don some armor and crush the enemy!

### The Wait is Over First Armors Are Here!

We've all been waiting for this moment for so long! We present to you the first Metaverse ARMOR! Now your Hero will become a real juggernaut— implacable and hardy! Get your armor in Golden Tesseracts!

3 armors will be added to the game: Raptorian, Voltrone, and Ogya. Each armor has 6 tiers. The higher the tier, the greater the increase in the stats.

Armor stats:

<figure><img src="/files/Q5seaMibq8RAwrTZBB89" alt=""><figcaption><p>Raptorian Armor</p></figcaption></figure>

<figure><img src="/files/jjEf371TvIkxUE6B7vb9" alt=""><figcaption><p>Voltrone Armor</p></figcaption></figure>

<figure><img src="/files/vWWebwqGEOa2w3FVkAjI" alt=""><figcaption><p>Ogya Armor</p></figcaption></figure>

If you have been whitelisted for Armor in contests, you will soon get 6 tiers of Armor!

When opening the tesseract with a Diamond Key, you might catch 2 sets of Armor, yet it can be of different tiers.

Tiers are not an upgradeable attribute. They drop out randomly from tesseracts! We hope you are lucky and manage to grab the right one! But if not, everything can always be traded on the marketplace. There’s going to be a lot of players who are hunting for specific armors!

### Gradual Addition of New Game Contents

We thank you for your patience, because we know how long you have been waiting for armor. Progressive development of in-game equipment is our main goal, and it is important for us to deliver only high-quality content. That's why we take as much time as needed. We hope you will appreciate the new asset and start using it right away!


# Ver. 0.2.17

Daily Royalty Claim & Saying “GOODBYE” To Hyperprism!

<figure><img src="/files/RGDU9q5AL9mRsUrgylpP" alt=""><figcaption><p>Ver. 0.2.17 - Daily Royalty Claim &#x26; Saying “GOODBYE” To Hyperprism!</p></figcaption></figure>

Dear friends, we are gradually completing the privileged beta access to the game which lasted for over a year. At the moment we are collaborating with more than 50 bloggers and influencers who will provide promotional content for the game. We want this promo to work out perfectly to launch SIDUS HEROES to the stars! To increase interest in the project and overall metrics, we introduced the daily royalty claim feature with unclaimed tokens burned every month. Check out the new rules and come play often!

### Come for the $SIDUS, Stay for the Fun!

Skipping daily entries into the game isn’t the best idea. You lose potential loot and miss important events. Check your account every day to personally claim your module investment royalties that accrued over the last 24 hours. You can do this in the Royalty section in the “Modules” tab.

Royalty was automatically credited to your balance in the past, but now if you have not collected it within 24 hours, all the unclaimed tokens will be burned with the monthly token burn event. The unclaimed tokens can not be refunded. The first royalties will become available for claim on February 8, 00:00 UTC.

To help with this change, we added a timer in the Modules tab that shows the amount to claim and the next royalties accrual period. Don't miss out on your rewards and have a daily session to get even more!

### SIDUS GATES Opens for All!

Many of you have been with us for a long time, and you deserve to be able to get royalties from our coolest module — Sidus Gates! That’s why we’re lifting all restrictions on collection rarity! Previously you needed 3000 Collection Rarity Points to invest in the module. Now you can do so regardless of how many and which Heroes you have!

As a reminder, Sidus Gates is the module with which we will expand the metaverse by adding new games. Module investors will have the opportunity to collect royalties from modules of other game-planets.

### Goodbye, Hyperprism!

Hyperprism was your very first boss. It was intimidating but the rewards were welcome! You fought bravely, got loot, and built strategies, but it's time to say goodbye. The Hyperprism will go on indefinite hiatus and will not be seen in our arenas for now.

Don't be too sad! There are other bosses ahead even if we will always remember our first! Let us know when you start missing a oss, and we’ll see about getting them back!

### Catch Every Opportunity!

Passive income is great, but sometimes it can be too relaxing and you might miss out on other great opportunities. Every day something new happens in our game; new events and contests appear, new functionality is released, new modules open. We really want you to take advantage of all the opportunities that we create and use them while there is time. We make these opportunities for you after all!


# Ver. 0.2.16

New Marathon Quest!

Dear friends, are you strong enough to last 7 days in our new marathon quest? Let’s test your endurance! Only the most dedicated and engaged players will be able to win marathon prizes, but this is always the basis of our approach: to reward those who love our game just as much as we do and are ready to devote every day of their lives to it!

### Show your Dedication & Get Rewarded in the Marathon Quest!

<figure><img src="/files/aaLWEmubTzw4VvPHJ525" alt=""><figcaption><p>The Marathon Quest</p></figcaption></figure>

We value your time and we value those who make the game a part of their life! Such devotion always finds reward in SIDUS HEROES. That’s why we are announcing the start of the first ever battle marathon in the history of Sidus Heroes. Upon completing it you will not only be able to receive a Gold Tesseract, but also genetic stimulants!

The conditions are simple: you need to play 3 battles a day. Whether you win these battles or not, you will receive a Silver Tesseract CCC.

Attention! AFK fights will not be counted!

Each daily condition can only be fulfilled once per day. After completing it, you will have to wait until the next day to complete the next. For example, during the marathon, you cannot get 2 Silver Tesseracts in one day from the marathon quests.

3 Golden Tesseracts and 15 Genetic Stimulants — this is the ultimate goal! For 7 days of participation in the marathon, you will receive exactly these prizes! If you played 2 days in a row, and then missed a few days, your progress will not burn — you will continue to complete the 3rd day of the marathon and go towards your goal!

### Tune your Game like Clockwork!

<figure><img src="/files/hjj7MsMcKX1ayfwFwu7U" alt=""><figcaption><p>The Battle and Lobby Settings</p></figcaption></figure>

You know how important it is for us to make our game available to people all over the world, regardless of their device. This is why we work regularly to give you the opportunity to optimize your gameplay and focus on more important things!

We're extending the Battle and Lobby settings for you to comfortably play no matter how powerful your PC is. Adjust the graphics and sound before the fight, and you will not risk going AFK on the field. Set the light, shadows, and resolution at as high or low quality as is comfortable for your rig. Enjoy the artwork of our graphic designers on every battlefield of the metaverse!

**What’s new?**

1. The “ALL SETTINGS” window provides more flexible game settings
2. Some of the settings now have tips to help you see what these parameters are responsible for
3. The settings are now divided into Lobby and Battle settings, so that you can adjust your war and peace periods separately!

### Justice restored!

Dear friends, we have reviewed all appeals that you have submitted about the confiscated assets. We are very grateful for your patience. It allowed us to thoroughly check and eliminate all possible game abuse and punish the perps. We are now ready to return all the assets to those of you who were found not-guilty. We apologize and once again express our gratitude!

Please, check the list of the users who will receive their seeds and $SIDUS. If you did not make it on the list, but still think that you were accused unfairly, please contact our support team.

[List of appeals](https://drive.google.com/file/d/1AaUnzojOCOobtvlZUWzFMh4o_jhVdN-8/view?usp=share_link)

### Get Ready for the Event Season!

Sidusians, we have a lot of cool events and features ahead of us that are about to be released. In many of them, your combat skills and loot will play a decisive role. So take advantage of this update to eliminate any obstacles on the way to success and get as much loot as you can! Good luck!


# Ver. 0.2.14

New Years Event!! Last Update of 2022!

<figure><img src="/files/P2xarteskDlF9DN7zFze" alt=""><figcaption><p><strong>Ver 0.2.14 Patch Notes —  New Years Event!! Last Update of 2022!</strong></p></figcaption></figure>

Dear friends, it's time to release the last game update of 2022! We are proud of the work done and we know that you love it too! This year we have been releasing updates almost every week as we move the game towards the goal we are striving for.

We have already wished you a lot of good things for the next year, and now we want to wish for ourselves too: to not slow down, to keep moving forward, and to continue to delight you with regular updates! We are sure that we will manage to not only achieve this, but also surpass ourselves! See you in the new year!

### Level up your weaponry stock!

Remember the times when the taser seemed to be an overpowered cannon? Today almost everyone has it, and you have lost your advantage. Maybe it's time to rearm and prepare for the upcoming shooter game, because this little warlike planet will require more than a zap to be conquered!

From December 29 to January 31, we are hosting an event that will not only give you the opportunity to upgrade your weapons arsenal, but also provide the new role of weapon supplier for the entire metaverse. These guys will be able to earn profits and dictate your terms to others!

During the event, in 3v3 battle daily rewards you have a chance to get a part of a new gaming asset called a workbench. This will be needed to produce completely new types of weaponry. There are 3 workbenches for 3 types of weapons, each consisting of 20 parts! Assembling just one would already be a huge win!

<figure><img src="/files/hNruUjA6g7nAnRtr7ZWz" alt=""><figcaption><p>Workbenches</p></figcaption></figure>

Types of weaponry you will be able to produce at the workbenches include:

* Electrotechnical weapons
* Kinetic weapons
* Hydrotechnic weapons

Collaboration rules!

You can see it is going to be quite tricky to get all 20 parts of the whole workbench. So we are expecting a rise in trading on the marketplace right after the event is over! We encourage you to communicate and build these items together!

Check out the drop chance for different line-ups!

<figure><img src="/files/54E0YUBfCsOjTPhbOwHm" alt=""><figcaption><p>The drop chance for different line-ups</p></figcaption></figure>

*EXAMPLE 1:*

2 Common Heroes (0.5% drop chance) + 1 Legendary Hero (0.75% drop chance) = a total of 1.25% drop chance

*EXAMPLE 2:*

2 Epic Heroes (1% drop chance) + 1 Legendary Hero (0.75% drop chance) = a total of 1.75% drop chance

The hero collection does not matter in this case.

### Justice restored for SIDUS GATES!

Money is important, isn't it? We think it should be taken seriously! SIDUS GATES opened with a number of resources under "Coming Soon" with pre-distributed royalty percentages.

After the launch of the module though, some of these values ​​were changed, which entailed a change in co-ownership shares of those who had already invested in the module. We are returning to the original values ​​​​and completely restoring justice in the module!

With Xenna opening and Temb Azar approaching, the number of new resources will grow and influence the whole metaverse economy! It’s vital now to spread your attention over all games and farm as much as you can in all parts of the galaxy!

### Connection successful! Mars Heroes land at NIDUM!

<figure><img src="/files/U3Lm3EOD1ppvsuieyLLk" alt=""><figcaption><p>Mars Heroes Collection</p></figcaption></figure>

3,000 new Heroes will replenish the metaverse and will start to compete with all inhabitants! Together with our friends and partners at MarsDAO, we launched the joint Mars Heroes collection! Give these newcomers a warm welcome!\
**Mars Heroes Collection:**

* 1,000 sets of 3 Common NFT cards each
* Races included: Voltrone, Ogya, Raptorian
* Purchase BONUS: 3 unique Mars Chip gadgets granting +2 Agility and +1 Attack Points
* Collection Rarity for 1 Hero: 30

**Buy new NFTs:** <https://bit.ly/3vmzTbP>

**Price: 450 $MDAO**

Mars Heroes will have collection benefits and limits! The collection features a unique resource drop needed for the construction of future modules and arks called Red Regolit (Common) and bearing 30 Investment Points.

The Mars Heroes collection NFTs cannot:

* be sold on the marketplace.
* be replicated in the Reproduction Facility.
* receive Polygon or genetic stimulants.
* be withdrawn to Layer 1.

Please, note that 1 account is only eligible for 1 set of Mars Heroes!

### Enjoy your holidays!

You have a few days of New Years holidays ahead, which we are sure you will spend well! We are not talking about outdoor activities and family reunions (he-he)! We are releasing several events at once that fall on these days! Take advantage of this chance and collect as many resources as possible to start the next year on a roll!

Love! SIDUS HEROES team


# Ver. 0.2.11

READY the First Colonists! Xenna Ark Fundraise Begins!

<figure><img src="/files/uetfE17ACeugT5eUXuct" alt=""><figcaption><p>Ver 0.2.11 Patch Notes — READY the First Colonists! Xenna Ark Fundraise Begins!</p></figcaption></figure>

A particularly beautiful dawn rises over the SIDUS Central Station today. This is Xenna reflecting the light of an unknown star, making it clear to all the brave Heroes that the time has come, and the path is open!

A few weeks remain before the first mission to Xenna. Which means that we begin to prepare the Ark that will bring everyone willing to colonize the new metaverse planet.

With Xenna, we are moving up to a completely different level of the game. This project will bring the metaverse to millions of mobile devices - even the simplest ones - making the user base of the SIDUS ecosystem grow rapidly, increasing brand awareness and token value. This all will mean just one thing — your investments in the game will be bringing more and more profits with every dawn of this new era.

### Xenna Mission: Commencing Countdown

**Xenna Ark fundraising starts on November 28, 11:00 UTC.**

Xenna Strategy will become the second game in the SIDUS Metaverse and it will be available on mobile. The game economy will be built on a module structure — just like the ones on the Central Station — with one difference: Xenna modules will be subject to the main SIDUS HEROES modules. MarketPlace, Store, Bank, and Hedonist are planned for Xenna.

The Xenna Ark will serve as the orbital station and the starting point for the first Xenna colonizers with Space Shuttles used for interplanetary travels. The Ark, while partly having the functionality of conventional modules, will not demand that many resources to build and the investment stage will be much shorter.

The investment stage will be followed by construction and deployment of the orbital station near Xenna.

Ark investors will get royalties from every transaction in tokens processed on Xenna!

<figure><img src="/files/tF76wt7emomdT80pcOZL" alt=""><figcaption><p>Building Investment</p></figcaption></figure>

The new resources you are seeing will soon be announced! Don’t miss the news!&#x20;

### No More Autoscroll!

Sometimes it's better to do everything yourself, isn't it? Autoscroll in the modules section created some inconvenience when choosing the desired module and navigating through it. We wanted to make life easier for you, but we realized that without us you are happier. So we disabled autoscroll, and now there will be no unwanted screen movement.

### Make Some Ca$h On Your Dropboxes — They Go on the Marketplace!

<figure><img src="/files/P01xvtoCpxYqPrd92uok" alt=""><figcaption><p>Gates Drop Box</p></figcaption></figure>

It's time to make money on the purchased dropboxes! Many of you have bought these boxes for just this purpose, so let's not delay! Dropboxes can now be sold on the marketplace! This also applies to the GATES Dropbox! Who wanted a Xenna card? You again have the opportunity to draw a lucky ticket!

We really wonder what price sellers will charge for these treasures…

### Even Your Mom Can’t Make Such an Order!

Order in the closet, order in the head! We fixed the logic of displaying items in the inventory. Previously, if you select any section of the inventory, you would see a number at the bottom of the window that showed the number of “item icons” located in this section. Each “icon” contained a number showing how many items it held. Now the amount of all items is shown at the bottom, and not the total amount of the icons.

We hope you appreciate our efforts even in such small things, because every little thing matters when it's about quality of life!

### Bug Fix

* The Energy Counter got crazy sometimes and kept growing endlessly upon skipping, yet you could not use any abilities. It’s too much pressure in the game — even mechanics are doomed. But it’s all fine now and the problem solved!
* Crit damage feels great doesn’t it. After the recent UPD the Crit stopped displaying. We fixed that!

### One giant leap…

The start of Ark construction officially moves the SIDUS HEROES project into the Metaverse category and there is no going back. We have created a battler that is loved by thousands of players and that brings them a steady income. It's time to move on to our ultimate goal of becoming the market leaders of the metaverse with the largest user base. We have no doubt that we will succeed! We have millions of players ahead of us who will love and faithfully play our games, but our first believers will forever remain in our hearts because all this was made possible thanks to you!

It’s a big event and we plan to support it with multiple interactives! More LIKEs on our [Twitter](https://twitter.com/galaxy_sidus) more events for you! Let’s do it… 200 likes = 1 cool flash event! What do you think?


# Ver. 0.2.10

Make your Fights Dynamic with Energy Boost & Crit chance UPD!

<figure><img src="/files/kkpxnjWN4tb2FlCrzBg9" alt=""><figcaption><p>Ver 0.2.10 Patch Notes — Make your Fights Dynamic with Energy Boost &#x26; Crit chance UPD!</p></figcaption></figure>

Sidusians, as promised before, we’re continuing to work on the dynamics of your battles to make them even more exciting and brisk! With each update, the complexity of the battle increases, showcasing the coolest fighters out there, and we won't stop there! So hone your skills and your cat-like reflexes!!

### Time to rock the party with Energy BOOST!

Remember when we gave you extra energy in round 7? We know you liked it! The battles have become more interesting and unpredictable. We've gone one step further and moved the energy round up to round 3! The amounts are unchanged: +3 Energy for action, +5 Energy for skip.

Feel free to use more abilities and weapon combos, play with tactics, and be creative!

<figure><img src="/files/wyjSjFBOQckbDumpD1jA" alt=""><figcaption><p><strong>+3 Energy for action, +5 Energy for skip</strong></p></figcaption></figure>

### Spectacular fights with Crit Chance UPD

Crit chance makes fights punchy and engaging, so we’re constantly tweaking this parameter. In this release, we've made more adjustments to the calculation of the Crit Chance. We are curious whether you can notice the difference!

### Dodging definitely disabled

Heroes, we listened to your feedback about the combat system. This ability has received some controversy, and some of you think that it might be problematic for building a battle strategy. In this regard, we have decided to disable Dodge. We will take a closer look at the ability and how we can make it balanced with other abilities, items, and gadgets to keep the fight fair.

<figure><img src="/files/Em7uCA7Mxi88NPWWnL3z" alt=""><figcaption><p>Dodging was disabled</p></figcaption></figure>

### Unstoppable!

Dear players, we want to assure you once again that no problems in the world will prevent us from developing the game. We have a plan and we’re sticking to it! All your assets — in which you have invested your money and time - will not lose their value and will become more valuable through the efforts of our team. They’re tirelessly working every week to make SIDUS HEROES one step closer to global success! Have faith, and just have fun!


# Ver. 0.2.9

New Animation for Better Navigation, Stats UPD, and Black Friday for SIDUS HEROES!

<figure><img src="/files/9bg7N4OUwyRbSEkdUhjq" alt=""><figcaption><p><strong>Ver. 0.2.9 Patch Notes — New Animation for Better Navigation, Stats UPD, and Black Friday for SIDUS HEROES!</strong></p></figcaption></figure>

Hello to all the lucky ones who managed to collect all the parts from the Mutagenetor! You are truly great and the real pride of the metaverse! But even if you have only collected a few parts of the new mechanism, you have our respect anyways! We are sure that if you want, you will be able to get the entire Mutagenetor a little later! In the meantime, we are preparing for new events, polishing features, and mechanics so that nothing can spoil your impression of the game! All these events we are making to provide you with as many valuable assets as possible, whose importance will only increase in time.

### SIDUS HEROES Black Friday Begins Now!

Friends, we couldn't wait until tomorrow, so we are starting Black Friday today!! This is our special gift for you!

During Black Friday you get a **50% bonus for every deposit of $SIDUS and $SENATE** you make! No limits — any amount and as many times as you like!

This is a great chance to make a deposit if you have been planning to for a long time! We have never had such a bonus! If you have long dreamed of buying a brand new dropbox, climbing up the investment rating, or getting prizes for $SIDUS and $SENATE ratings, this is your chance! You have just a few hours to multiply your fortune! Catch it, and we hope you enjoy it!

Black Friday finishes on November 11, 23:59 UTC!

### Support Abilities Get Their Own Animation!

We should have done this long ago. Racial abilities that work for allies now have their own animations! This should help when navigating the battlefield. There are also animations for accepting an allied ability from your teammate!

Just look at what your Heroes can do now!

<figure><img src="/files/XXuErZAbiUhiTIZ7s6hQ" alt=""><figcaption><p>Ability Animation - Raptorian</p></figcaption></figure>

<figure><img src="/files/RA0pstSHHZPxA6ZyJiRY" alt=""><figcaption><p>Ability Animation - Ogya</p></figcaption></figure>

<figure><img src="/files/WyN74Y9Lfsh0JPtRcyup" alt=""><figcaption><p>Ability Animation - Voltrone</p></figcaption></figure>

### New Patch, New Daily Ratings!

We are adding another daily quest to the daily randomizer!

**Max Crit DMG**

The maximum critical damage dealt in one hit.

<figure><img src="/files/MfXFkczK1sC5lDtDcVSe" alt=""><figcaption><p>Max Crit DMG</p></figcaption></figure>

### Ogya’s Buff is Not Confusing Anymore

Ogya got really angry and gave too many damage points with the buff to his allies! This caused some unbalance in the fight and led to incorrect battle strategies as the claimed damage significantly exceeded the real one. We corrected this, and now the forces in battle are again relatively equal!

We are constantly regulating the balance to make the game fair for all players. Thank you for your feedback!

### 2 AFK Skips and You Lose!

We continue to fight cheaters! Now you will lose after 2 AFK skips, instead of the previous 3! We also fixed a bug that would count turn skipping even if you used an ability but didn't press ‘Next Turn’. Casting any ability is now enough to prevent inactivity from being counted!

We want to make the game as dynamic as possible, so that you don’t waste time and get in real effective fights!

### Freshman Power increased to 160!

Freshman is a Legendary SIDUS HEROES gadget available via dropboxes. There are 3 types of this gadget:

* Freshman-OG — for Ogya Heroes only
* Freshman-VO — for Voltrone Heroes only
* Freshman-RP — for Raptorian Heroes only

It felt like the freshman devices had too much impact on combat and too little power for such an impact. Because of this, players without freshmen often got matched against stronger players with a device. We've fixed this and now freshman's power is 160 instead of the previous 115!

All of them provide the Hero with +1 Energy Point and +5 Attack Points. Freshman gadgets are the only Legendary gadgets available so far. This valuable item significantly boosts your stats at the beginning of the battle. Soon there will be more assets of this kind coming in the game. We are aware that you are eager to get Armor. ;)

<figure><img src="/files/KughkBQpDRh5PKWr1nYV" alt=""><figcaption><p>Freshman-RP</p></figcaption></figure>

### Bug Fix

* You reported a bug on the screen after the battle was complete. You can now get right into the lobby, just as you are supposed to.
* You noticed that when leaving the ratings, you sometimes experienced problematic screens. This visual bug has been fixed!
* Sometimes after a victory, you could not see the Gold Tesseract or resources you received. We fixed this visual bug.
* When activating investment boosts, for some of you, the time was added to the common boost instead of the epic one. We apologize for the inconvenience. All is fixed now.

### Use every chance to catch what is yours

Friends, we encourage you to be active and grab every opportunity to get unique assets. We do these events for a reason: to maximize the benefits of early adopters! Don't miss out on these chances — many of them will never happen again! A lot of our events have a unique asset drop that will never appear in the game again, and will rise in value every day after the event is over.


# Ver. 0.2.8

New Daily Ratings & Fine Tuning!

<figure><img src="/files/k0dJ71RoDFkCScCgg8EI" alt=""><figcaption><p><strong>Ver. 0.2.8 Patch Notes — New Daily Ratings &#x26; Fine Tuning!</strong></p></figcaption></figure>

Hello friends! How is your Mutagenetor part collection coming along? Are there any lucky players who have managed to find a brand new Xenna card? We threw some really good events for you last week, so while you're busy, we're cleaning up a few things! After all, we have something completely mind-blowing ahead of us, which we can’t tell about yet!

### Never enough: adding more daily ratings!!

With each new update, the number of random daily ratings increases, raising your chances of getting additional rewards! This week we are adding 3 more new ratings to the randomizer!

**Short-Circuit Max DMG**

The maximum damage dealt by a Short-Circuit effect in one turn.

**Steam Max DMG**

The maximum damage dealt by a Steam effect in one turn.

**Explosion Max DMG**

The maximum damage dealt by an Explosion effect in one turn.

<figure><img src="/files/moMRfgY9IdwfLRRHxg2F" alt=""><figcaption><p>Steam Max DMG</p></figcaption></figure>

### UI update for events and toolbars in the lobby

Visuals matter! That's why we spend so much time on the finer details. This time we have slightly corrected the design of the event bars that are located at the top of the screen. Multi-colored backgrounds will help you quickly distinguish one event from another, and the ‘Read More’ button reveals the details of the event! Now you won't miss anything!

<figure><img src="/files/awJ9nFPO4EqS8ivv4PNk" alt=""><figcaption><p><strong>UI Update Of the Event Bars</strong></p></figcaption></figure>

<figure><img src="/files/OooztsLnY6230UDf5nVb" alt=""><figcaption><p><strong>UI Update for Events</strong></p></figcaption></figure>

### See your energy boost clearly

Last update we added some energy at the beginning of round 7. Now you will not miss this moment, because in the left corner of the screen we have added the notification of more Energy added when this boost goes into effect!

<figure><img src="/files/ZgZEOpm8FYu6OdMf4ZPr" alt=""><figcaption><p><strong>See your energy boost clearly</strong></p></figcaption></figure>

### Combat chat taken down for tuning

Last time we added funny stickers for you, we really hope you love it. We had to temporarily close the existing chat now for technical work! Soon everything will be fixed and we can continue talking!

### Bug Fix

As always, we thank you for your constant bug reporting! This really helps us keep an eye on everything!

**Common Tesseract owners**

We found an error in displaying the total number of Common Tesseract owners shown on the marketplace page. We fixed it!

**Inaction with 1 Energy point used**

You found a case when players used 1 Energy out of the available 4 and did not skip the turn after. This turn was counted as inaction. This error has been fixed!

**Silver Tesseracts are back on Marketplace**

At some point Silver Tesseracts were not displayed on the Marketplace. They are back now!

**Resource distribution between the scholar and the owner**

There appeared to be a mistake when calculating the correct distribution of resources between the scholar and the owner. We apologize for that, and the bug is now fixed!

### Help us make the game better!

We try to make large-scale events and major updates, because they lead us to the main goal: the creation of the largest metaverse in the world and market leadership. However, anything can spoil the whole impression of even the coolest mechanics. So we always read your bug reports and suggestions for improvements with great gratitude. Be sure to let us know about anything — even the most minor problems in the game! Thanks for your help!


# Ver. 0.2.7

Mutagenetor Event, Gates Drop Boxes, and Energy UPD

<figure><img src="/files/Zmt95hL5QVMxXL6x6Ot7" alt=""><figcaption><p><strong>Ver. 0.2.7 Patch Notes — Mutagenetor Event, Gates Drop Boxes, and Energy UPD</strong></p></figcaption></figure>

Hello fighters! We are here with another great event that will help you strengthen your position in the SIDUS HEROES universe. After all, we did not just introduce all these new ratings for nothing. Grab your chance while you can!

We hope there is no need to remind you that you should all play fair, because we have all recently seen the consequences. We are doing really hard work to create the best game ever and we want honest people to enjoy it to the fullest.

Peace, and let’s get to the updates!

### Get ready for Replicant Upgrades! There’s a New Event!

Getting a Legendary Replicant is a real catch, because these guys will get the right to work in Bank modules, and this promises a lot of earnings. They also strongly boost your Collection Rarity and expand your investment limit. Starting today, your chance at getting Legendary Replicants is getting even closer because we are starting a cool new event!

From October 28 to November 10, you can collect 14 parts of a new device that will help you upgrade your Replicants called the Mutagenetor!

**Mutagen and Replicant Upgrade**

There will be two types of Mutagenetors:

Epic Mutagenetor — to upgrade your Replicant from Common to Epic Legendary Mutagenetor — to upgrade your Replicant from Epic to Legendary

For Replicant upgrades you will need to use a special substance called Mutagen. Mutagen will be extracted from your Replicants using the Mutagenetor. To get an Epic Mutagen, you will need to sacrifice Common Replicants. To get Legendary Mutagen, you will have to sacrifice Epic Replicants.

The resulting Mutagens can be sold on the marketplace or applied to your Replicant. This is the scariest part though: when using Mutagen on a Replicant, it has a 50% chance to either upgrade or die.

Be careful before using Mutagen. The shortcut to rarity rankings is faster, but always much more dangerous.

**How to assemble a Mutagenetor**

Every day we give away 1 part to the top 10 in the following ratings:

* $SIDUS DEPOSIT
* $SENATE DEPOSIT
* Daily Race MAX DAMAGE

<figure><img src="/files/3yG9Eo2ZaLcR10BsIYWZ" alt=""><figcaption><p>Raptorian Max DMG</p></figcaption></figure>

All the parts will go to your Inventory, and later you will be able to assemble them into a Mutagenetor to extract a Mutagen, which in turn will help you upgrade your Replicants!

**Mutagenetor Parts distributed each day**

<figure><img src="/files/Y4bPAbXkNS4N4tSStOXI" alt=""><figcaption><p>Mutagenetor Parts</p></figcaption></figure>

**$SIDUS / $SENATE DEPOSIT Rewards**

<figure><img src="/files/m6DlnPyp68kyCG8GhObK" alt=""><figcaption><p>$SIDUS / $SENATE DEPOSIT Rewards</p></figcaption></figure>

**Race MAX DAMAGE Rewards**

<figure><img src="/files/a8EP2bL7RJneVsvyefQr" alt=""><figcaption><p>Race MAX DAMAGE Rewards</p></figcaption></figure>

\* You are eligible for one part per title per day.

<figure><img src="/files/vAuqbQDXc0Ltp7k15PpV" alt=""><figcaption><p>Legendary Rear Structural Support</p></figcaption></figure>

If you suddenly forgot how the Replicants differ in rarity, here's a reminder:

<figure><img src="/files/iZLXkJLzq0nVC5q56tIG" alt=""><figcaption><p>Replicant Rarity</p></figcaption></figure>

### Confuse your Enemy! We hid the Energy

Sometimes a carefully thought out battle tactic fails just because the enemy can clearly read your actions based on stat fluctuations. This is going to get more difficult, because it is now impossible to see the opponent's Energy, making it impossible to read their actions. For example, it’s harder to see whether or not they used a Bluffin the previous round.

<figure><img src="/files/3AVi1LhsA7vN7mpjfWwt" alt=""><figcaption><p>Confuse your Enemy! We hid the Energy</p></figcaption></figure>

**You can no longer see:**

* How much Energy the opponent had at the beginning of the round
* How much Energy was spent on hidden abilities, like Bluffing

You will still be able to see Your Energy at the beginning of each round.

### Energy Boost! Keep fighting!

<figure><img src="/files/BBuUvLdOYXqumqEVZe2t" alt=""><figcaption><p>Energy Boost</p></figcaption></figure>

As fights become longer and more exhausting, your Hero loses a lot of energy. We decided to help you a little and introduce additional conditions! One of them is the Energy Boost received for an action or a turn skip.

At the beginning of the seventh round and until the end of the battle, all Heroes will receive +3 Energy Points for acting and +5 Energy Points for skipping, instead of the previous +2/+3!

Keep fighting till the end!

### GATES Drop Boxes are live! Get yours in the Store!

<figure><img src="/files/p8N7reXBzl1CRSgEb3Dw" alt=""><figcaption><p>Gates Drop Boxes</p></figcaption></figure>

Just for you, we have collected a brand new drop box, filled not only with our love, but also with several very valuable things. We tried hard and hope you will like it. The new dropboxes are now available in the Store. They increase the investment limit of $SIDUS in our most prominent SIDUS GATES module!

<figure><img src="/files/g0xLm6ZUGS833pfK8DLD" alt=""><figcaption><p>Legendary Gates Drop Box</p></figcaption></figure>

Get up to 10 drop boxes every day. The rarity of the drop box does not affect purchase availability, meaning you can buy 10 Legendary, or 5 Epic and 5 Legendary boxes.

<figure><img src="/files/gGlRzrJcw4ewcmhalrfr" alt=""><figcaption><p>Gates Drop Box</p></figcaption></figure>

The price for the Drop boxes is seen in USD, but the purchase is made in $SIDUS, which means that the $SIDUS price changes dynamically.

<figure><img src="/files/fkioVuvUgNmwzCg8LEw0" alt=""><figcaption><p>Gates Drop Box Limit</p></figcaption></figure>

\*Xenna Hero cards are a new NFT collection that can not be used immediately. You will find the card in your Inventory and will be able to use it to receive early access to the new Xenna Strategy game beta.

<figure><img src="/files/0d8wTNWpV9VM7LAxY6Bb" alt=""><figcaption><p>Legendary Xenna</p></figcaption></figure>

\*\*By purchasing one of the boxes, players increase their $SIDUS investment limits for the SIDUS GATES module. Every Sidus Gates Boost increases your limit by 10,000 $SIDUS.

<figure><img src="/files/BoisCwu8kMbZxJ50vl1O" alt=""><figcaption><p>The Team Bonus Boost</p></figcaption></figure>

\*\*\*The Team Bonus Boost is issued for 6 hours and increases your Team Bonus drop by double! Every Team Bonus Boost extends your double drop for another 6 hours.

All boosts become active right after opening the Box. And yes, you can open the Drop Box with your Diamond Key. In this case you get:

* 2 Xenna NFT cards
* 2 Sidus Gates Boosts for 10,000 $SIDUS each
* 2 subsequent x2 Team Bonus Boosts

Store investors, we know you have been waiting for this! You get 50% of the sales profit from these items! Thank you for believing in us!

### The Power is growing in your hands

More and more control over the game is drifting into the players’ hands. Now you don’t just buy Heroes from a collection; you yourself regulate the composition of this collection. This in turn affects the entire economic future of the game. Yes, you will have to work hard to get such opportunities, but power is not given easily, and the dividends from this are huge! We know you are strong and can do anything you set your mind to. Enjoy the game!


# Ver. 0.2.6

Basic Apartments & New Graphics. Daily Ratings Added. New Resource Drop!

<figure><img src="/files/UOvHACBLU1KOaZts8r5e" alt=""><figcaption><p>Ver. 0.2.6 - Basic Apartments &#x26; New Graphics. Daily Ratings Added. New Resource Drop!</p></figcaption></figure>

Friends, well, tell us honestly, does this look like a browser game? We truly think it does not! It is simply impossible to achieve such quality graphics for every device and browser! Yet we succeeded, which you can already see right now in your new lobby! From now on, your game will start at your own apartment and with updated graphics!

This is not all that awaits you in the new update!

### **Start the game right! Introducing Basic Apartments & new graphics!**

<figure><img src="/files/01UT2zx07AeArzUFbvbH" alt=""><figcaption><p>Basic Apartment</p></figcaption></figure>

Fast and smooth animations, a wealth of detail, intuitive hints — all this is now part of the game experience before even entering a battle. We’re always making quality-of-life improvements and graphical upgrades because we know how important you all are, and we’re here to keep you happy!

Your main menu is now represented by your own Basic Apartment, where all your property and inventory is stored. If you want to use the familiar navigation buttons, activate it with the button on the bottom bar.

When you activate any button on the panel, the graphics will visualize your choice.

<figure><img src="/files/9OlX5QnZ8HGD247wZIHw" alt=""><figcaption><p>Inventory Activation</p></figcaption></figure>

* When the inventory is activated, the player is shown their current property.

<figure><img src="/files/SVZV9BPJFe39QCmjj4B5" alt=""><figcaption><p>Activated collection</p></figcaption></figure>

* When a collection is activated, an interface for managing Heroes of different collections is displaye&#x64;**.**

<figure><img src="/files/D3rCpiSyR8QuIDHgfDR1" alt=""><figcaption><p>New Interface</p></figcaption></figure>

Introducing Basic Apartments is only the first step towards the long-awaited apartments, which will soon be available for purchase. In the meantime, explore the new interface and let us know what you think about it!

### New daily ratings - which is right for you?

As promised, we continue to add new ratings. There are a lot more coming! After all, each quest is an additional incentive for you to strive forward and receive well-deserved rewards!

To the existing constant ratings (Investor Rating, Max 3v3 Win Streak, $SENATE Deposit, $SIDUS Deposit), we’re adding a new one to the daily ratings randomizer! In total, we already have 6 ratings that drop randomly every day:

* Voltrone Max DMG
* Ogya Max DMG
* Raptorian Max DMG
* Common Max DMG
* Epic Max DMG
* Legendary Max DMG

The first 50 ranks in the rating category receive rewards in $SIDUS. Go! Fight for your place!

### Be the first to get the new resource: Quartz!

New modules require new resources, which we continue to introduce into our economic model! Meet quartz, which will become available as part of your daily victory reward. Do not miss your chance to start earning quartz right now, because all resources tend to grow in value.

Quartz can be mined by everyone except scholars and has three rarities: Common, Epic, and Legendary. This can only be received by Heroes of the corresponding rarity. Quartz drops work like this: 1 Quartz of each rarity drops per Hero of equal rarity on the collecting team. This means that a team of 1 Common, 1 Epic, and 1 Legendary Hero have a chance to collect 3 quarts!

<figure><img src="/files/QTVYQ2gsH4ZPAK3acG1e" alt=""><figcaption><p>Common Pre-Silicon</p></figcaption></figure>

<figure><img src="/files/hJc5AUpXng7mInKbAflp" alt=""><figcaption><p>Epic Pre-Quartz</p></figcaption></figure>

<figure><img src="/files/LhWUIUHRdzNgCxpWi5tc" alt=""><figcaption><p>Legendary Pre-Carbon</p></figcaption></figure>

The resource drops are based on the Team Bonus rules. The chance of a certain quartz drop depends on the number of Heroes in the team of each rarity and their collection:

Academy Collection: 1 Hero — 3%, 2 Heroes — 9%, 3 Heroes — 27% Genesis Collection: 1 Hero — 5% , 2 Heroes — 15%, 3 Heroes — 45%

<figure><img src="/files/uWLPb0imTLp5hgf0XHOg" alt=""><figcaption><p>The Resource Drop</p></figcaption></figure>

### Time to get some food for your Toadwing! Tiru Fruit Hunt

We, just like you, are looking forward to hatching the first pets. Many of you have collected a large number of eggs, and are enjoying the existing benefits with fervor. But it's time to get ready to welcome a new pet into your family, and for this you will need the fruits of the Tiru tree. They will become the basis of food for eggs and future hatchlings!

Get unique Tiru fruits as part of your Daily 3v3 Victories. Yes, your Pioneer Medal extension wins count!

<figure><img src="/files/KRysvhygp6H998mkokTa" alt=""><figcaption><p>Common Tiru Fruit</p></figcaption></figure>

<figure><img src="/files/iaHyXmidjIfTn2mYaUJS" alt=""><figcaption><p>Epic Tiru Fruit</p></figcaption></figure>

<figure><img src="/files/n9Pa2NRA1rKzdn0D2hJc" alt=""><figcaption><p>Legendary Tiru Fruit</p></figcaption></figure>

The drop chance for the Tiru fruit of different rarity depends on the team line-up. Common Hero teams only receive Common fruits, and it's the same with other Hero rarities.

<figure><img src="/files/yfxuos2m6bKkelCEuEWY" alt=""><figcaption><p>The Drop Chance For the Tiru fruit</p></figcaption></figure>

Get ready to meet your first pet (or pets)!&#x20;

### Ally abilities icons

We understand that you only have 30 seconds and it's hard to read the race-based ability details during battle. Therefore, we decided to split the effects into 2 abilities. The allied effect now has a separate icon. If the target is an allied Hero, then the icon of the race-based ability changes to an allied one. Now it will be immediately clear who the ability is applied to.

<figure><img src="/files/RTLs9XuHiYIiVuspq68F" alt=""><figcaption><p>The Allied Effect Icon</p></figcaption></figure>

### Tune your battle with the combat system UPD!

Thank you for patiently waiting for the changes to the combat system. We are following your feedback and looking for the best solutions to make the fights more interesting. Block, Dodge, and Crit chance unfairly affected the balance. Now the chance of Block, Dodge and Crit chance is calculated differently, namely in greater accordance with the character’s stats.

**Block, Dodge, and Crit chance trigger calculation fix**

There was an imbalance in the way Block, Dodge, and Crit chances were calculated. Now, with corrections, consecutive triggering of these abilities decreases with lower talent stats.

<figure><img src="/files/O0otIb5QOgYh9KK5w1SV" alt=""><figcaption><p>Block, Dodge, and Crit chance trigger calculation fix</p></figcaption></figure>

**Stats fix**

* Block

We slightly decreased the minimum Blocked Damage for each Defense point.

<figure><img src="/files/neKxvAjmY2woYPL8U201" alt=""><figcaption><p>Block Fix</p></figcaption></figure>

* Crit chance

We untied the dependence of Crit chance on the Defense parameter in the Attack so that now all Heroes have a basic Crit Chance.

<figure><img src="/files/nf0rgOz4fK7iurivE8zl" alt=""><figcaption><p>A Tooltip</p></figcaption></figure>

**Time per turn**

We reduced the turn time limit to make the game more engaging, but it turned out that many players — especially beginners — just can not make their move in such a short period! They simply do not have enough time to figure out what to do next. So we decided to go back to the old settings, and now you have 30 seconds per turn again. We will be cutting the overall time of battle through some other mechanics though!

**Battle chat**

Now players can communicate with their opponents in battle by sending them animated stickers. Stickers are available in a separate menu on the left side of the screen. Go have some fun!

<figure><img src="/files/eVQNp8nTOm5wm42qT5yz" alt=""><figcaption><p>Animated Stickers Menu</p></figcaption></figure>

<figure><img src="/files/VuNKQr8O7iYNVwTYmlp3" alt=""><figcaption><p>A Sticker</p></figcaption></figure>

### On the way to the Apartments

We have a big event ahead of us — the apartment auction — that will add a much more expensive asset to the game. This will become another source of income for everyone who buys it.

Very soon you will see that apartments are not only a personal space where you can store your inventory and use it as a living facility. Apartments will receive a new status — a generator of resources — and therefore provide additional income. We will tell you more about this in our next AMA session, but for now, enjoy the beautiful interface, test it out, and let us know your feedback. After all, a new location is one of the steps towards creating a complex metaverse, which we are consistently building together with you!


# Ver. 0.2.5

Ver.0.2.5 Patch Notes — New Daily Ratings!

<figure><img src="/files/zgONAg94U3snehq7mvNO" alt=""><figcaption><p>Ver.0.2.5 Patch Notes — New Daily Ratings!</p></figcaption></figure>

$SIDUS are never superfluous, right? We feel you guys! The metaverse’s afterburners are propelling it through space and time like never before, so we figured that some extra rewards would come in handy. Besides, it seems like it’s high time to increase the degree of competition in the game. Warriors, we begin the grand addition of new ratings!

In this release, we are adding new ratings with rewards in $SIDUS. With every next update we’ll add new ratings, and $SIDUS will be replaced by the long-awaited Vesting Boxes!

We are taking this step so that everyone who stays with the project from the very beginning has a head start over everyone else. We’re seeking to put you in the most advantageous position. Enjoy, and thank you for playing SIDUS HEROES!

### **Daily Ratings with $SIDUS Reward**

Let’s make daily quests more interesting! Now every day you can participate in new ratings and get a reward of $SIDUS tokens! These are temporary — in future updates daily ratings will be rewarded with Vesting Boxes! We are planning several types of Ratings - the random and permanent. For now , you’ll spot the first new permanent Rating:

* Max 3v3 Win streak The maximum uninterrupted winning streak by a 3v3 team.

The daily ratings are collected within 24 hours. The Win Streak rating is reset at the same time. The launch of the current ratings will not affect the existing Gold and Silver tesseracts. Ratings can be earned in all battles.

<figure><img src="/files/Vh5hQr6q2muyUiEP0czw" alt=""><figcaption><p>Daily Ratings with $SIDUS Reward</p></figcaption></figure>

New Ratings are fully targeted at the Battle Arena experts. It’s a unique way to display extraordinary skill and get rewarded for success in battles! Challenges can only be accomplished by defeating enemies using advanced strategies. The daily prize pool for each rating is 692,800 $SIDUS and the top 50 players get rewards\*. The real game begins now!

*\*Rewards are subject to change.*

### **Reproduction Facility Design UPD**

<figure><img src="/files/ZNNppcH3TALExOBrmeh8" alt=""><figcaption><p><strong>Reproduction Facility Design UPD</strong></p></figcaption></figure>

The Reproduction Facility interface was completely reworked to be more user friendly. Now, it’s modern, sharp, and intuitive! The rarity of your newly arrived fellow Replicant will be displayed in the background. All interactions with the Reproduction Facility have also become much simpler.

<div><figure><img src="/files/EpctmbbxsqX9zuNlJjpN" alt=""><figcaption><p><strong>Reproduction Facility Design UPD</strong></p></figcaption></figure> <figure><img src="/files/78hKGG0hSZHMng9eRiWT" alt=""><figcaption><p><strong>Reproduction Facility Design UPD</strong></p></figcaption></figure></div>

### Display of the Team Line-up that Hit the Silver Tesseract

The Silver Tesseract drop depends on which team receives it. From now on you will know these Heroes by faces, as the team will be displayed in the interface.

The Silver Tesseract plate will display the first letters of the team’s hero rarity: C for Common, E for Epic, and L for Legendary. They will also show how large the team was (ex: CLE, LE, or L). The sequence of the letters does not matter! There is a little hint for each team that you can see when hovering over the letters.

The drop chance for a Gear, a Wrench, or an Experience Card depends on the team line-up.

<figure><img src="/files/AoIZf4DBFLfctU8OiTQT" alt=""><figcaption><p>The drop chance for a Gear, a Wrench, or an Experience Card </p></figcaption></figure>

Due to this update, all currently listed Silver Tesseracts will be removed from the Marketplace to ensure players won’t accidentally buy or sell the wrong loot boxes at an unfair price.

<figure><img src="/files/2AYu7feeKK5dFXOnwtsj" alt=""><figcaption><p>Team Line-up that Hit the Silver Tesseract</p></figcaption></figure>

### **Hyperprism Defeat & Drop UPD**

Not everything is so simple with Hyperprism fights! Now, if the BOSS has awoken, it will not be enough for you to just defeat your opponent — you still have to fight with the Hyperprism, but it's worth it!

For defeating Hyperprism, both players receive resources with a 100% drop chance.

<figure><img src="/files/SfAkGJwBs6gKKLpHlNj7" alt=""><figcaption><p><strong>Hyperprism Defeat &#x26; Drop UPD</strong></p></figcaption></figure>

#### **Hyperprism Rarity Bonus**

As always a Rarity Bonus is added to the base reward with a probability depending on the size of the team and the collection rarity of heroes.

<figure><img src="/files/cZuA0LauoD8J5VJNEAIj" alt=""><figcaption><p><strong>Hyperprism Rarity Bonus</strong></p></figcaption></figure>

### **The Marketplace Expands and Evolves**

Marketplace trade is in full swing, and we’re continuing to make it more convenient every day! This time we introduced the Price-Per-Unit parameter and added a new filter.

<figure><img src="/files/Z60qutpJgsmty3p052KA" alt=""><figcaption><p> Price-Per-Unit parameter and added a new filter</p></figcaption></figure>

We also added the Price-Per-Unit option to the Sell window. Now, when listing your item, you can enter the total cost and the Price-Per-Unit will be calculated automatically and vice versa!

A new section has been added. Now, users can trade consumables, like Experience Cards, Wrenches, and more.

### **Team Bonus Prolonged until October 25**

We hope you enjoyed the double loot in everyone’s favorite Team Bonus Event! Now we are getting back to the usual terms and conditions for the Team Bonus and prolonging it until October 25! You have a great chance to mine more resources for each Hero on your team! The drop depends on the Hero’s rarity and collection.

Drop depending on the rarity:

**Common:** Limestone, Slate, Copper Bar, Aluminum Ingot&#x20;

**Epic:** Common loot + Smart Concrete, Red Granite, Steel Ingot, Silver Ingot&#x20;

**Legendary:** Common and Epic loot + Marble, Malachite, Gold Bar, Platinum Ingot

Drop depending on the collection:

**ACADEMY:** 3% per 1 Hero, 9% per 2 Heroes, 27% per 3 Heroes.

&#x20;**GENESIS:** 5% per 1 Hero, 15% per 2 Heroes, 45% per 3 Heroes.

If your Heroes are the same rarity, the chances are added up!

### **Rating Reward Boost Prolonged to October 31**

We are extending the boosted rewards for daily ratings! Your rewards feature precious gems for the first 6 ranks!

CHAMP — Diamond, Emerald, Ruby

Rank 2 — Emerald, Ruby, Sapphire

Rank 3 — Ruby, Sapphire, Topaz

Rank 4 — Sapphire, Topaz, Amethyst

Rank 5 — Topaz, Amethyst

Rank 6 — Amethyst

Hope you love the event!


# Ver. 0.2.4F

## Bugfixes

### Wave Modulator Effect Background

You might have seen a visual bug sometimes when using the Wave Modulator: an effect with a black background was displayed. We fixed this problem to make it easier for visual perception.

### Damage & Defense

Your Heroes were blocking more damage than they should with some Defense parameters, but that's a thing of the past now. We fixed the bug — fair play rules!

Who needs defense anyway when planning mass destruction? This bug has been fixed, and now your AoE damage will not be blocked even with zero defense! Before the bug fix, AoE damage could be fully blocked with a defense of zero.

### Battle Downloader Extra Sounds

The fight downloader is important, but these extra sounds are not needed! We removed these sounds that you may have heard before some fights. Your neighbors won't wake up now!

### Ability hints

Hints disappeared from some screen resolutions, which is obviously not fair. Everyone deserves tips and tricks, and to know what Agility and Defense are for. Now it does not matter which screen you read the tips from — they are all visible, and it is easier for you to think over a strategy.

### Guild rating goes on maintenance

We want you to have as many opportunities to express yourself as possible, and therefore we have already added many new rankings and are preparing more! But fair play is still our priority!

We analyzed the current ranking categories and sent one of them in for revision.


# Ver. 0.2.4

## SIDUS GATES: Discover true Metaverse

The SIDUS GATES launchpad will partner with gaming studios to produce games inside the SIDUS ecosystem that adhere to SIDUS lore and utilize $SIDUS and $SENATE tokens. SIDUS GATES will allow users to invest in new gaming products and receive royalties from all modules on all planets of the ecosystem!

Each game product is located on a separate planet where exclusive resources can be mined. These resources are valued in every corner of the SIDUS universe, and bring us to our initial goal — a world of unlimited possibilities, social interactions, and a realized metaverse.

<figure><img src="/files/Ps9ShfXdDwa900jncJvJ" alt=""><figcaption></figcaption></figure>

Next steps & adding planets to the metaverse

The SIDUS GATES mission will be unfolding in several steps: from building the module to planet discovery. Let's look into the not-too-distant future and see what's in store for this important module once it's completed.

<figure><img src="/files/zlMyJxt3r528ceIwsuur" alt=""><figcaption></figcaption></figure>

In case you missed it, we made an interesting and super detailed AMA session on how the module will evolve. [Check it out](https://www.youtube.com/watch?v=Hf-286qFnWg)!

## GameFi Launchpad co-ownership is here

The Investment stage is now open and will be continued by module construction. Please, note! SIDUS GATES is our most specific module, opening endless earning opportunities to all investors. This is why we have special requirements for those willing to participate in it. You can invest in the SIDUS GATES module only if your total Collection Rarity is 3,000 and more! Remember that Collection Rarity is the total rarity of all Heroes, Replicants, or Collection Rarity Boost Items you have. In case you are lacking some of those, consider Reproduction Capsules in Store and Marketplace!

Check out which resources you will need to invest in the module. Note that some resources have not yet been added to the game and will be introduced in the next updates!

<figure><img src="/files/OEhJDVpkNHNmeOHljhDC" alt=""><figcaption></figcaption></figure>

\*Coming soon — Some of the resources needed for the module are not fully studied. As soon as we make sure they are safe, the resources will become available to players.

## Royalty

Scaling the metaverse inevitably brings us to the question of module distribution. As mentioned above, SIDUS GATES investors will be getting royalties from all modules on all planets of the metaverse. Detailed information on the SIDUS GATES royalties will be announced upon the construction of the module.

Each module on planets will be charged a commission, which will later be distributed as follows:

→ part to SIDUS GATES investors

→ part to Ark investors

→ part to planetary module investors

→ part to SIDUS HEROES analogue modules (for example all marketplaces on all planets will share their profits with the SIDUS HEROES Marketplace investors)

Please, note that all details about the mechanics and royalty distribution are subject to change. We will be providing a comprehensive guide on SIDUS GATES during the construction of the module.

## Reset your skills — we reinvented the gameplay!

Here is another big update you just can't miss! We have completely changed the combat mechanics, and each skill now works in a completely new way. Moreover, we have changed the calculation of Power for several attributes, so get ready to meet completely different faces in the arena. Matchmaking will now bring you opponents you have never met before!

<figure><img src="/files/tidPFvKk819ckyvtrjXr" alt=""><figcaption></figcaption></figure>

Equipment and stats design UPD

Don’t skip! We updated the design of Hero’s characteristic screens. The page is now much more informative! Abilities and characteristics are located opposite the corresponding talents. When you hover over talent, a tooltip appears with a description of what the talent affects. More interface updates are coming in the next releases!

## Make sure to adjust!

It takes some sweat to get used to the new system, but it's worth it! More than that we added two completely new mechanics! You were so active during the community vote, that we decided to keep them both!

<figure><img src="/files/3HkF0NFATKyMlJSLXq3Q" alt=""><figcaption></figcaption></figure>

Attack — Determines the amount of damage a race-based ability deals. If a Hero's attack is greater than the opponent's defense, the crit chance increases. If a Hero's attack is lower than the opponent's defense, the crit chance reduces.

Crit Chance now depends on the difference between your Hero's attack and the opponent's defense. It’s no longer dependent on the Agility stats.

## Crit chance

All Heroes have a base Crit Chance of 10%. When dealing damage with a race-based ability or weapon, Crit Chance will be increased or decreased by 0.5% for each point of the difference between your Hero's Attack points and the opponent's Defense points.

Examples:

* Your Hero with Attack 10 attacks a Hero with Defense 3. Your Hero's Crit chance will be 10%(base)+0.5%\*(10-3) = 13.5%.
* Your Hero with Attack 6 attacks a Hero with Defense 8. Your Hero's Crit chance will be 10%(base)+0.5%\*(6-8) = 9%.

Vitality — Determines the amount of damage that a Hero is capable of withstanding. Increases the Health Pool. The new approach to calculating Power is more important for vitality than other attributes, so pay attention: it's not just HP!

Agility — Determines a Hero's initiative and dodge chance. The Hero with the highest initiative goes first, while the others go in descending initiative order. If the dodge is triggered, the Hero does not receive damage.

High Agility Heroes now have less Crit chance, but obtain a completely new skill essential for a successful battle.

## Dodge

Dodge is a passive ability that gives a chance to not take damage from enemy attacks. Agility points increase the chance of the ability to trigger

What damage can you dodge?

* Raсe-based abilities
* Weapons
* AOE (source regardless)

Exception: DoT

If a character takes damage from a Railgun shot, they will also receive DoT damage from that shot. This effect cannot be dodged.

Defense — Determines the effectiveness of a race-based ability applied to an ally. It contributes to a Hero’s block chance and the percentage of damage blocked if triggered. Because defense goes up as well, it reduces the opponent’s crit chance.

Block is a significant upgrade that specifically benefits supporting characters who can block the damage and help the team with their race-based ability.

## Block

Block is a passive ability that gives a chance to reduce damage taken from enemy attacks. Defense points increase the Block chance and the percentage of damage blocked.

What damage is blocked?

* Race-based abilities
* Weapons
* Effect
* AOE (source regardless)

Exception: DoT

If the damage from the Railgun shot was blocked, then the DoT will be calculated from the reduced damage. DoT damage is not blocked

Example:

The character is being shot with a Railgun for 50 damage. Block triggered. Damage reduced by 50%. The character's HP is reduced by 25. The character receives a DoT debuff. On the next turn, the character will take 25 DoT damage. Block does not affect this damage.

<figure><img src="/files/YARkMRgdSCytkjXy1dPh" alt=""><figcaption></figcaption></figure>

## By popular demand, turn time has been reduced from 30 sec to 20 sec!

If your opponent is AFK, the victory will count even faster! Think fast making your decisions.

Now, you are ready to start making new strategies when forming teams! Try new experiments, be bold, and good luck!

## Trade seeds in the Marketplace

So you want to gather the entire collection of plants, but it becomes more and more difficult to snag them in battle? Not a problem anymore! The first hunters are already selling their seeds on the marketplace! Choose the seed you want, and don't forget that the highest bet wins!

## Get more rewards for daily ratings!!

<figure><img src="/files/KivFx0rfKLYOYr0eHH7u" alt=""><figcaption></figcaption></figure>

The competition is heating up! Climbing the ratings becomes more and more difficult! We decided that it would be fair to increase the ranking awards.

We are starting a special event featuring increased rewards for daily ratings! The event will last till October 4th, 23:59 UTC!

* CHAMP — Diamond, Emerald, Ruby
* Rank 2 — Emerald, Ruby, Sapphire
* Rank 3 — Ruby, Sapphire, Topaz
* Rank 4 — Sapphire, Topaz, Amethyst
* Rank 5 — Topaz, Amethyst
* And we added one more prize rank: Rank 6! — Amethyst

More juicy rating categories are coming in the nearest updates! You will love what you see!

## Make sure you’ve completed your Daily Quests

<figure><img src="/files/oBJLt39K9NV9zkhyY2pW" alt=""><figcaption></figcaption></figure>

For your convenience, we updated the counters in Daily Quests. Now you will be able to see your progress actively.

## Battle preloader UI UPD

<figure><img src="/files/aZefJSi2ZgDji4PJrdia" alt=""><figcaption></figcaption></figure>

Now before entering the battle, you will see a lot of cool new art! You will also be able to see how many victories are left before you get Gold or Silver Tesseracts — so just keep going! Team Power and line-up are not displayed so that the opponent has fewer reasons to quit the battle!


# Ver. 0.2.3

It all begins with small things. A few months ago we started building our first modules. Yet here we are with a whole new ecosystem and the first Apartments and personal spaces right around the corner. Just as with the Toadwing Eggs, which have already become a useful asset and will add even more utilities with every new update, the Seeds will become extremely valuable, and important in the future for growing plants.

Today it’s just your reward in a new event, but tomorrow it’s a real game changer that can bring you epic success! These exclusive items are the source of unique trees that you can plant in your Apartments, each with its unique fruit and boost. Seed Hunting is your only chance to get them — we are not issuing them ever again in the game!

The Hyperprism has become stronger, but the reward has increased too! If you’ve mistaken Hyperprism for a simple battle, get ready — Hyperprism has evolved!!

The new Guilds Rating will help you understand which gang is currently ruling the metaverse and who is falling behind and eating dust! It’s all getting very serious!

## Seed Hunting Event!

<figure><img src="/files/fdiImVvymuvX8w0cLyqu" alt=""><figcaption></figcaption></figure>

September 16th — October 18th

The Seed Hunting begins! 20 kinds of seeds within the event, each will sprout a unique tree, bearing fruits that you can not find anywhere else in the entire universe. Every fruit has unique properties in-game boosts!

Get a random seed for every 25 wins in a 3v3 (ONLY!) fight, plant it in pots in your apartment, and grow fruitful trees! You have a chance for absolutely any seed!

<figure><img src="/files/O4TVNS9Ro34n1kijAKIn" alt=""><figcaption></figcaption></figure>

Seeds have 3 rarity types: Common, Epic, Legendary, the trees grown from them will have the respective rarity. Rarity determines how many fruit will grow and of which quality. All fruits are consumables that are used by Heroes and Replicants to boost various stats.

Seeds are unique items that can only be obtained during the event, and will never be issued anywhere in the game! Though with the discovery of other planets, we might discover some new flora as well!

<figure><img src="/files/PvwMWDDZayB1OuYhFLN7" alt=""><figcaption></figcaption></figure>

If you see some unfamiliar terms, it’s ok; you didn’t miss anything! All changes will be introduced in the next updates, and you will get to know them soon!

## Hyperprism Defeat Reward Increased

<figure><img src="/files/qzQZt27SL6T8e79n6Rr4" alt=""><figcaption></figcaption></figure>

Losing to Hyperprism is never cool, but now each match is worth the candle! We have increased the rewards for defeating this Boss! Those who destroy the Hyperprism will receive a significant amount of composite materials.

Please note that winning in a team of 3 awards the largest number of resources! The larger the loot, the bigger the stakes! The amount of HP will be increased depending on the size of the team.

<figure><img src="/files/mrL9BPB2q452rVULYe9w" alt=""><figcaption></figcaption></figure>

## Guilds Rating

<figure><img src="/files/frzGSXzu2ei358NwqxtE" alt=""><figcaption></figcaption></figure>

Guilds, are you ready to show your investment power? The game has been supplemented with a new rating system for guilds based on their amount of investments!

The more Investment Points the Guild members have, the higher they crawl up the ratings, bringing their Guild Masters precious Gems on a daily basis!

But are rewards really that important when you can show the whole metaverse your overwhelming power? Ahead are more ratings for both Guilds and individual players, because everyone deserves their minute of fame!

## Ban for Inactivity

It's getting a little harder to cheat in the game! We are moving forward in the fight against match-fixing and our next step is to ban inactivity!

<figure><img src="/files/rdkrpV0MiX4DjiEfdjPc" alt=""><figcaption></figcaption></figure>

Players who lost due to inactivity are now temporarily unable to search for a new game. The ban time grows with each inactive battle and resets back to 15 minutes after the third penalty.

This game is about battles, not waiting! So get to it!

## Price Filter in Marketplace

As more and more products appear on the marketplace, it’s getting complicated to navigate through the variety. We are trying to make the platform as user-friendly as possible and to do this, we’re adding a new price filter!

The filter is located in the Price(USD) column and you can now easily filter to the best deals on the Marketplace. Position the prices in ascending or descending order — whichever makes your search convenient! The Marketplace interface will be constantly upgraded as more items appear.

<figure><img src="/files/LU6CXJbC4XB6glFenNFA" alt=""><figcaption></figcaption></figure>

## Interaction as the Basis of the Metaverse Economy

With each new update and the appearance of new items, the game becomes more and more complex, but the key to understanding is in interaction. The social component was our original goal, but having few users control such large amounts of resources is untenable. Different assets are scattered around the game, but they can only work when combined with other assets. To grow Seeds you need Apartments. To work in Apartments you need Replicants. To make Replicants you need Reproduction Capsules. To succeed in the game, you need to learn how to cooperate and coordinate your trade interactions. We will be adding more and more tools to help you achieve this, but in the meantime, stock up on what you can — it will be a huge advantage!


# Ver. 0.2.2

One year ago we released the original GENESIS collection, which has become a favorite among many players. Today, this collection is one of the most beneficial in the game: from their ability to lock again and again for new in-game characters to numerous other perks in the game!

We are kicking off our birthday event to mark the anniversary of the collection and celebrate those who have spent this year with us! Thank you for believing in the project, your devotion, and your interest in what we do! Stay tuned to our socials, and don’t miss the awesome birthday contest!

## Happy Birthday GENESIS Collection!

<figure><img src="/files/GC6MJjTI8mRwsa5dX3AB" alt=""><figcaption></figcaption></figure>

GENESIS Heroes are giving out gifts! The anniversary week will start with the distribution of cool reward medals, for which we created a separate category in your inventory! The Pioneer Medal is one of the first in a series of commemorative items!

Players with activated accounts are rewarded with Pioneer Medals which adds to their daily limit of reward wins! The medal has three tiers based on how long you have been activated in the game. Each tier gives a different boost to daily fights.

Anyone who released a Hero before September 7 will get a medal! The longer you have been in the game, the higher tier you get!

<figure><img src="/files/EPMrWjXe4uahDj2aHJJB" alt=""><figcaption></figcaption></figure>

Scholars, you are not left out! There is a medal for you as well! In your case the activation date was the moment a Hero was received from your Guildmaster.

<figure><img src="/files/MkyIpMWmFXtj7PR47fzt" alt=""><figcaption></figcaption></figure>

## Polygons farming!

The celebration will go on all week until September 16. A special reward goes to GENESIS Heroes, of course! During the event, they will receive an increased limit on farming Polygons!

Legendary Hero → 20 Polygons

Epic Hero → 6 Polygons

Common Hero → 2 Polygons

This is a great moment to get a GENESIS Hero if you have not already! Polygons are one of the most valuable resources and only available to GENESIS Heroes. Just one Polygon brings you 500 Investment points!

## Toadwing Eggs available in Marketplace

Hurrah! Now you can buy a future pet on the marketplace! Did not have time to collect the entire collection during the Egg Hunt? Not a problem! Other players are already selling their surplus with might and main!

<figure><img src="/files/cb60Y6P8csbH3yXNBx6J" alt=""><figcaption></figcaption></figure>

But that's not all! Each egg has a tier which will directly affect the utility of the egg. There are a total of 9 tiers, with the most valuable being the 9th tier!

Intrigued? Very soon you will find out who will hatch from the eggs and what you can expect from them!

## Marketplace items purchase at the maximum bid

Now, those auctioning items on the marketplace can only sell to the bidder with the highest offer. The seller can see the history of bids, but they can only confirm the maximum bid.

If the auction timer expires, the item goes to the player with the highest bid. If the player who made the highest bid does not have the required amount in their account, the item goes to the next highest bidder on the list.

<figure><img src="/files/rg8womPm4mB538BH8I99" alt=""><figcaption></figcaption></figure>

## Unlimited number of items in stack

You’ve got a lot of potatoes, don’t you? From now on all items of one kind will be kept in one stack with no limit to the stack number. You will also have indicators telling you exactly how many items you have!

We will keep working on the interface to make it as convenient and elaborate as possible. We are constantly testing different approaches to optimize the display of large numbers on all screens.

<figure><img src="/files/n0fg0sVnWA7by4ah7aJl" alt=""><figcaption></figcaption></figure>

## Full list of module owners

Full number of module owners

One step closer to the full transparency! Now you can see the full number of those who invested in a module and became its co-owner.


# Ver. 0.2.1

## Patch Notes ver 0.2.1 — Deposit Box Event & +0.1% to the Team bonus drop chance with Eggs!

Got that summertime sadness? Fear not legends; Deposit Boxes will shake it up! Get yourself ready for piles of loot as this patch is going to be huge! Two weeks of constant rewards for $SIDUS deposits and the first way to use Toadwing Eggs! Intrigued? Let’s get to the main part!

## [Exclusive Deposit Event!](#exclusive-deposit-event)

Exclusively from August 30 to September 16, deposit $SIDUS into the game and collect solid bonuses! The first 5 deposits per account during the event will be rewarded with Deposit Boxes of different rarities. Bigger deposits bring bigger rewards. Each Deposit Box contains a certain set of resources and comes with extra $SIDUS!

<figure><img src="/files/M9rp1zHxH6UzSGyha7EX" alt=""><figcaption></figcaption></figure>

## Players Ratings

Feel like you don't have enough competition? Want more rewards? Not a problem! We’ve added 3 new major ratings to the main menu!

* Largest $SIDUS deposit per day
* Largest $SENATE deposit per day
* Top Players’ Investment Points per day

Each rating is updated once per day at 00.00 UTC which is also when the rewards for the previous day are accrued. Rewards are as follows:

<figure><img src="/files/BXdUfznCiiHrxWNavFmF" alt=""><figcaption></figcaption></figure>

## Toadwing Eggs add +0.1% Team Bonus drop chance

Many of you accumulated eggs during the Egg Hunting event, and now it's time to put them to work! From now on every egg you have in your collection will add +0.1% to the Team Bonus drop chance! Egg bonuses stack, which means that if you have enough of them, your drop chance can increase to 100%!

## Username & Avatar added

The Metaverse must know their heroes by their face! That's why we’re displaying your avatar and name on several key pages of the game!

* Game lobby
* Download page
* Current module leaderboard
* Built module ownership
* Victory and Defeat screens
* Marketplace main screen
* User profile screens (except Edit Profile)

<figure><img src="/files/9GCyw1ZCCHgZ6tkvQMmQ" alt=""><figcaption></figcaption></figure>


# Ver.0.2.0

It's here! We are moving to version 2.0, marked by the successful launch of the Reproduction Facility!! The new module will radically change the economy of the game and provide new ways to earn money in addition to the Battle Arena!

### Replicants — what are they?

Replicants are a new Collection of Heroes, created in the image of the existing Heroes from the GENESIS and ACADEMY collections. Despite the fact that Replicants will not participate in battles, they will be fully-fledged members of your team, influencing your Collection Rarity, and your module investment limits.

Replicants will be involved in the module construction process via one of the following professions:

* Chemists, who will produce pills for further work
* Researchers, who will explore new modules
* Builders, who will be in charge of the construction process

### New Module Construction Approach: Research, Invest & Construct

Replicants will become an integral part of the new Module construction process. All upcoming modules including the SIDUS GATES module will be built with the participation of these new characters. Some work will only be available to Replicants!

Put your Replicants to work, earn points, and get a bigger share of module ownership. Ownership is now combined of the following three stages:

* Research
* Investment
* Construction

Two of these stages will require the participation of Replicants. It is difficult to overestimate their role in the new economy. From now on it is their owners who will decide where and which modules will be built.

### Replication Process

* Added Replication Process

### Replicants

Congratulations! You have your first Replicant! Soon we will add module research and construction mechanics, so for now just keep farming the new collection. When the time comes, you will be all set and ready to use them!

Replicants of different rarities have different characteristics.

Pills are produced in the Chemical Laboratory. Replicants will produce 2 types of pills that are mandatory for builders and researchers to keep working. There is no other way to make pills other than with Chemists.

Researchers will explore new modules and earn Research Points. Builders will build modules from materials that were collected during the investment stage and earn Construction Points.

Each Replicant can practice any profession. However, each race will have their own privileges!

Unlike Common and Epic Replicants, Legendary Replicants can work in the Bank module as “Operators" and withdraw funds.

### New Collection Interface

Now when you go to your collection you will see two tabs: Heroes and Replicants. Heroes will obtain the following statuses:

‘Team’ — the Hero is on a combat team ‘Capsule’ (with timer) — the Hero is currently in a capsule and cannot be used for fights

In the Replicants section, you can see what each replicant in your collection is currently doing.

In the future, each of the Replicants will have their own page, with comprehensive info about each character!

### Categories added to Inventory

The number of items is growing, with more and more new tools appearing in your arsenal! To make it easier for you to find what you're looking for, we've categorized the items with the corresponding categories:

* Lootboxes
* Equipment
* Drop
* Property

It is now much easier to quickly find what you need, and you won’t have to spend precious time which could be spent in the game!

### Daily Quests tracker added to the Lobby

Tracking your progress is now much easier, because we added daily quest info right in the lobby!

* See all your challenges for the day
* Check out if you managed to overcome Hyperprism
* Find out the maximum number of Polygons and Genetic Stimulants that can be earned per day

### Convenient Module UI

* We have added the ability to change the width of the columns in all tables within the interface. Set your preferred table format and the game will remember it for future playthroughs!
* Remove unnecessary columns! We try to make our tables as informative as possible, but if some information seems superfluous to you, just remove it! Now you can remove the columns you are not interested in from all tables and customize your data in a way that suits you!!


# Ver. 0.1.21

Exclusive Reproduction Capsules available in Store

* Added Reproduction Capsule to the Store\
  Capsules are essential to produce Replicants after the Reproduction Facility is open! You will need to place your Hero in the capsule and wait a certain amount of days until the Replicant is born. Remember that you will not be able to use your Hero while they are in the capsule!

  In the Store you will find capsules of three rarities, each offering a different number of days needed to produce one Replicant.

{% hint style="info" %}
All capsules can be sold in the Marketplace and you can only purchase one capsule per day!
{% endhint %}

<figure><img src="/files/aZWOl8dS0JgKPtR8Qw5y" alt=""><figcaption></figcaption></figure>

### Ogya and Raptorian base initiative increase

* Changed initiative for two races.

<figure><img src="/files/wscdpOgKXQLmhRLsJf1t" alt=""><figcaption></figcaption></figure>

### Staking Total Reward UPD

Fixed the Total Reward display in the Staking module. Now you will see your reward not only for one year, but for the entire staking period.

<figure><img src="/files/jqLQJ9tFB8YwElCeetkL" alt=""><figcaption></figcaption></figure>


# Ver. 0.1.20

### MARKETPLACE is here!

* Added Marketplace

The Marketplace module will allow you to trade your in-game items and Heroes with other players for $SIDUS or $SENATE. On the main page of the Marketplace, you can select an item, as well as filter items by category. The first release of the Marketplace includes:\
1\. NFT Heroes cards (unreleased)\
2\. Weapons\
3\. Gadgets\
4\. Loot Boxes (except for — Dropboxes)

More items will be added in subsequent versions until eventually all SIDUS in-game items are traded on the Marketplace.

Each item sold on the marketplace will be charged a 10%commission on the item's value. The distribution of income from the commission will be:\
5% go to Investors’ Royalties\
2.5% go to SIDUS HEROES development\
2.5% go to monthly token burn

### Sale

You can sell items on the marketplace in two ways: for a fixed price or at an auction.

**Fixed price**

![](/files/qV9zIOrB6kvyEq4W0BeG)

After clicking on the “Sell” button, a widget appears where you can select the currency, price, and quantity of items sold. It will also warn you about the commission. By default, the “Number of Copies” column indicates the maximum number of items that the user currently has in the stack. After clicking on “List the NFT”, you will need to confirm the placement of the item on the marketplace.

### Auction

![](/files/vha8Nl67zBWfq44oGLk3)

If the user selects the "Auction" tab in the sale window, they can select the price, quantity, and end date of the auction for that item. 1 day of the auction equals 24 hours from the moment the item was put up for sale. After clicking on “List the NFT”, confirm the placement of the item.

### Purchase

![](/files/uvFbMHAbn6mnZSBGdZoE)

After selecting the item, the user is taken to the item’s sales page. Here it is possible to make both a purchase and a sale.

On the item page, you can set up filters, as well as explore information about the item. By default, the list is organized by price (lowest to highest) with the cheapest item currently on sale shown on top. The “Buy Now” button will allow you to purchase an item at the best price currently on the market.

When you click on the “Buy” button, a purchase confirmation window appears. After confirming the purchase, the item will appear in your inventory.

![](/files/PgqBnWsovdVvVwjq55aj)

**Placing a bid**

![](/files/9OJxcA9UuZ7QiQtyFkH5)

After clicking on the “Place bid” button, a widget appears where you can place your bid on the selected lot. After setting the price, confirm your choice.

### Selling points

You can sell items from several pages:

**From the Marketplace Page**

![](/files/rEwLUOGodyTxtHz4PxEb)

In this case, the “Sell” button will only be active if you have the corresponding items in your inventory.

**From your personal profile**

![](/files/rEwLUOGodyTxtHz4PxEb)

{% hint style="info" %}
You can edit your personal profile by adding information about yourself and your social networks. You can also set the profile's privacy, making it either public or private.
{% endhint %}


# Ver. 0.1.19

### Bank License Display for TOP investors

* Now all [Bank](/nidum/modules-and-construction/sidus-bank) ratings participants will be able to see what rewards have already been handed out. The reward for investing in the Bank module is [licenses](/nidum/modules-and-construction/sidus-bank#banking-licenses) that allow you to carry out banking activities on other planets and **get Royalties** for them. In the near future, you will be able to use a Banking License to purchase local planets’ currencies from other users, which will become valuable resources to have.

![](/files/iCGJjS2lnpOoqSYUX9GD)

### UI updates

* Changed the display of the text in the Modules section to make it more legible and easier on the eye.
* A "LAGGING?" button has been added to the lobby screen to indicate when your computer is having trouble processing data. By following the link, you will find a [guide](/nidum/how-to-start-playing-nidum/how-to-play-using-a-dedicated-gpu).
* Slightly reduced the screen area that the Hero turn order uses during battles so that it doesn’t cover up too much of the battle locations.
* Synced the HP order with the HP in the game so as not to cause confusion while playing.
* Changed the Bluffing icon design


# Ver. 0.1.18

### New Bank Module: Investment stage

* Added [Bank](/nidum/modules-and-construction/sidus-bank)
* The Bank module allows you to operate the flow of deposited and withdrawn tokens in the game. For the deposit and withdrawal of tokens, a 2% fee will be charged.
* Leaders of the Bank Investor Ratings will be awarded special Banking Licenses, enabling banking processes to exist on other planets. Every planet is a separate game activity, such as Tower Defense, Shooter, Strategy… etc., within the SIDUS ecosystem, having achieved mass adoption. As the SIDUS metaverse scales up, the Bank, together with the limited licenses, will become core economic mechanisms. Within approximately one year, SIDUS HEROES will drastically expand, making it difficult to overestimate the value of these licenses.

![](/files/svkcVfF09K4tpBvydFyL)

**License types**

* A Legendary License allows you to operate on 3 planets
* An Epic License allows you to operate on 2 planets
* A Common License allows you to operate on 1 planet

A total of 30 licenses (6 Legendary, 9 Epic and 15 Common) will be distributed and no more will be issued the next 3 years.

![](/files/A2v8BUmgWYRSQdsuEu2w)

### The Hyperprism feature is back

* The Hyperprism BOSS appears in standard PvP fights again. More details on Hyperprism page

### Improvements

* Updated the Module Investment page. You can now see a bright or a muted ‘+’ next to the resource you want to invest. If the ‘+’ is not active, it either means you have already invested the limit or you do not have enough resources.

![](/files/n7fhddCMUN56CHNAFNoP)


# Ver. 0.1.17

### New Module: Investment stage

* Added Hedonism Center
* Every month, we will start a special tournament for paid battles, where any player who pays some $SIDUS can participate. It is right to assume that for this price, you’ll be getting increased drops and exclusive prizes. But that's not the main thing — part of the profits from these paid battles will go to the one holding the most in-game $SIDUS at the time!

![](/files/xpaduR8VM1JKCgdCV5T5)

### Combat sound effects added

* From now on, battles will have full audio accompaniments: abilities, effects and death.
* The sound settings more diverse now.

![](/files/SVF8qBLumqplOKalXNnN)

### Bug Fix

* The "Open next" button works again. Now you will be able to open your boxes one by one, whether you have a Diamond Key or not.
* Fixed the animation for when passive Abilities trigger an Effect. If the Hero has a Status applied and triggers another Status with his passive Ability, an Effect is produced. The Damage caused by this Effect is calculated from a base value of 50. You can see this in the battle interface so you can accurately read the battle and choose your strategy.


# Ver. 0.1.16

### Staking Module

![](/files/wn0NgEd3kZvxn3QVqAUS)

In this module, you can lock your $SIDUS, and get extra $SIDUS. Not only that, each pool you choose comes with cool rewards that will come in handy when playing the game! You will also be able to take part in the Staker Ratings system and get even more prizes for your activity!

Once in the module, you will see a list of all the Staking seasons and the current season will open on the main screen.

The Staking pool for Staking 3.0 shows the total amount of $SIDUS that users can stake in this pool. This amount is limited and the pool will be closed once the limit is reached.

Staking 3.0 has three Staking Boxes: Common, Epic and Legendary. You can choose all or any of these boxes!

### Staking Boxes

![](/files/gIHvPpDbqJSl1HB18mse)

Rewards are provided every time you make a stake and can be immediately used in the game, if applicable. You will be able to see your rewards in your Inventory, straight after making a stake.

A **Diamond Key** opens your Tesseract, Dropbox, Gem Box or Community Box and increases its contents by x2. If you have a Diamond Key in your Inventory, you can use it to open a Loot Box of your choice and turn it into a double drop!

![](/files/4lFaEgi82wxYrSaEFiWY)

**Investment Boost** increases your module investment limit for 24 hours.

![](/files/2PnaQAfhOBEexel8lYkr)

{% hint style="info" %}
*Note — $SIDUS and $SENATE increase in quantity, not percentage!*
{% endhint %}

![](/files/5IrRbLH9m6fKmTgOhJ3P)

**SIDUS Toolbox (Space Shuttle NFT card)**

* **Common Toolbox** — a 3-seater Space Shuttle that players can build in the Shipyard module.
* **Uncommon Toolbox** — a 6-seater Space Shuttle that players can build in the Shipyard module.

You will be able to use these once the Space Shuttle Shipyard module is live.

### Staker Ratings

![](/files/GnYtEka43dHeNFGUQfn2)

A Staker Rating is applied to all boxes and the points are determined as follows:

* 1 Common Stake gives you 3,000 Staking Points
* 1 Epic Stake gives you 10,000 Staking Points
* 1 Legendary Stake gives you 30,000 Staking Points

You can also increase your Staking Rank by participating in battles! Each win gets you 1 Staking Point!

When the $SIDUS limit for the Staking pool is reached, the Staker Ratings competition will close and rewards will be given out to the winners. The current system rewards the top 100 highest ranked participants. The reward distribution is shown in the table below:

![](/files/6wq7mybcJJkhdKqXqL1i)

The winners of the Staker Ratings competition will receive a Reproduction Sphere – they come in different rarities. Spheres can be used in the Reproduction Facility, once it is launched. The characteristics of these Spheres are shown in the table below:

![](/files/GIsKUdZZhFspgq0viQSj)


# Ver. 0.1.15

### New race-based ability mechanics

* Heroes’ race-based abilities are now more powerful and depend on a few factors (Energy and Health Points)

#### **Ogya’s Fire Breath**

The higher HP percentage a Hero has, the more extra AoE damage (on the target’s allies) the race-based ability causes.

![](/files/wWHQxUsU9gUcqiBkCAH5)

#### **Raptorian’s Acid Spit**

The lower HP percentage a Hero has, the higher damage the race-based ability causes.

![](/files/MxBLGIOlREZ4BlUWonM6)

#### **Voltrone’s Lightning Bolt**

The more Energy Points a Hero has, the higher damage the race-based ability causes.

![](/files/SVY3XFmSdemukgBZih59)

### Team Bonus Event

July 5th - 18th

The event involves an extra resource bonus that each Hero on the team can receive for a victory, depending on his collection and rarity.

1. Legendary Heroes are eligible for Marble, Malachite, Gold Bars & Platinum Ingots.
2. Epic Heroes are eligible for Red Granite, Smart Concrete, Steel Ingots & Silver Ingots.
3. Common Heroes are eligible for Limestone, Slate, Copper Bars & Aluminum Ingots.

Your chance to receive a bonus depends on the number of Heroes you have from each collection:

* Academy Heroes have: 3% per 1 Hero, 9% per 2 Heroes, 27% per 3 Heroes.
* Genesis Heroes have: 5% per 1 Hero, 15% per 2 Heroes, 45% per 3 Heroes.

How it works: If you have 3 Heroes of different rarities, you cannot add up the drop chances But if you have two Epic Genesis Heroes and one Epic Academy Hero on the team, you will have a total chance of 18% to receive a bonus (2 Gen characters give you 15%, while 1 Academy gives you 3%).

### June Booster Event

The new event starts on June 28th and will last for 7 days. The bonus includes an increased in the number of daily victory fights from 10 to 25, as well as increased investment limits for resources.

Users will be able to obtain 3x the amount of resources and the module investment limit will double for Limestone, Slate, Copper Bars and Aluminum Ingots.

An extra drop of 10-100 $SIDUS for each Hero in battle will also be included in the event.

### Waiting for opponent timer

From now on, you will always know for sure how long you need to wait for your opponent. The timer will appear on the Matchmaking page as soon as your character is fully ready for the battle. After three minutes, you will be returned to the lobby if an opponent is still not found!

<br>


# Ver. 0.1.14

### New Module: Investment stage

* [Scholarship](/nidum/modules-and-construction/organizations)

### GEM HUNTING Event

As part of our marketing campaign, we’re launching another cool event! Until June 19th, you have an amazing opportunity to get valuable Gem Boxes with every victory in battle, for each Hero on your team (capped at 25 per day). Play as many 3x3 matches as you can and your chances of getting Gem Boxes will skyrocket!

Inside the boxes you will find gems that will be highly useful to you when you want to build modules! Depending on the rarity of your Hero, you could get:

* Common Hero: Amethyst and Topaz
* Epic Hero: Amethyst, Topaz, Sapphire and Ruby
* Legendary Hero: all of the above + an extremely valuable Emerald and Diamond!

In addition, you get $SIDUS coins for each victory as a bonus — a maximum of 100 $SIDUS for each Hero, depending on his rarity!

Find the rules in [our post](https://sidusheroes.com/blog/gem-hunting-on-june-9-17th-shower-your-heroes-with-gems-and-sidus).

### Bug fixes

* Fixed the problem of account reconnections during battles


# Ver. 0.1.13

### New Module - Staking 3.0

* Added [Staking 3.0 as Module](/nidum/modules-and-construction/staking). Learn how to use it [here](https://sidusheroes.com/blog/patch-note-ver-0-1-13-staking-module-launch-dropbox-fixes-and-improvements).

### Auto-accrual of Royalties

* Royalties will automatically accrue every half hour. Player can always track the value in real time.

### Dropbox opening bugfix

* All boxes now open correctly and all players’ resources are correctly displayed in their accounts.

### Improved Dropbox visuals

* The image quality of Dropboxes and other Inventory items has been improved.


# Ver. 0.1.12

## Store and Dropboxes

* The first module of the SIDUS Central Station — the Store – is open and ready to welcome its first customers!

### Items and Resources

#### **Added Dropboxes of three qualities**.

Each dropbox contains composite materials, gadgets and toolboxes. Every toolbox gives an exclusive skin for the future ship. They can be bought in the Store.

**Common Dropbox**

* Priced at 48 $SIDUS
* Volume: 50,000
* Daily limit: 15

**Epic Dropbox**

* Priced at 480 $SIDUS
* Volume: 10,000
* Daily limit: 8

**Legendary Dropbox**

* Priced at 4,800 $SIDUS
* Volume: 2,000
* Daily limit: 3

#### Added Gadgets.

Gadgets are limited edition items that intensify the owner's abilities. The first batch of in-game gadgets will only be available via dropboxes and will never appear anywhere else in the game. The second installment of in-game gadgets will be released in the future updates.

* Thermo Catalyst — increases damage of Thermo attacks
* Hydro Catalyst — increases damage of Hydro attacks
* Bleeding Catalyst — increases Bleeding damage
* Electric Catalyst — increases damage of Electric attacks
* Vitality Aid — increases Vitality
* Defensive Overlay — increases Defense
* Attack Amplifier — increases Attack
* Agility Accelerator — increases Agility
* Freshman - race-specific gadgets that give 1 additional energy point to use when a battle begins. Each Gadget belongs to a specific race, so the Raptorian gadget will not fit Ogya/Voltrone and vice versa.

#### Composite Resources are now available

Composite materials are already featured in the three new modules and are now available in dropboxes from the Store. They come in 6 rarity levels: Common, Uncommon, Unique, Rare, Epic and Legendary — they all have different probabilities of being found inside a dropbox

#### Skins for Ships

Toolboxes can be dropped from Dropboxes. They contain skins for Space Ships, which will be presented in the future.

### Immersion

* Music was added to each Battle Arena

### Optimization and Bugfixes

* Optimizing graphics for flawless gaming
* Fixed the display for Raptorian’s Acid Spit in the Mozilla browser
* Applied some fixes to the Matchmaking process


# Ver. 0.1.11f1

19.05.2022

### Battle loading screen improves

* Added an inscription under the match loading bar.
* Automatic exit to the lobby.
* Now, if an opponent does not load, Player will be returned to the game lobby where they can continue finding opponents.

### Hotfixes

* A series of hotfixes were executed. The freezing issue that occured during combat was fixed. The order of moves was also fixed in the event of a character's death.

### Additional improvements

* The ability to disable the camera shaking effect was added.
* The fonts on the battle screen were enlarged.


# Ver. 0.1.11

### New Graphics and Engine

* SIDUS HEROES officially changed game engine to Play Canvas and updated its graphics
* Hero image UPD
* VFX UPD
* Status & Effect UPD

### A New Battle Arena

* The Ogya planet has been added


# Ver. 0.1.10

27.04.2022

### New Modules: Investment stage

* Reproduction Facility
* Space Shuttle Shipyard
* Marketplace

### New resourse for **GENESIS Collection holders**

* Added Polygon as a part of the daily victory rewards

### **Composite materials**

Added composite materials. All of them will be contained in Drop Boxes in one of the upcoming versions:

* Kapton
* Fiberglass
* Tungsten Electrode
* Reinforced Concrete
* Carbon Steel
* Nano-Tritium


# Ver. 0.1.9

19.04.22

### $SIDUS & $SENATE deposition

* From now on, players can deposit $SIDUS and $SENATE tokens into their game accounts. Onboarding is available via a MetaMask wallet. In future, financial transactions with these tokens will become an important part of the gameplay.&#x20;


# Ver. 0.1.8.f1

### Gameplay

* It takes 24 hours now for the next BOSS to appear.
* Players now get a Gold Tesseract for any 5 victories — no winning streak required! The daily limit for Tesseracts is 5.

### SENATE Investment Points value UPD

* 1 SENATE now costs 100 Investment Points
* Basic Daily Limit — 5 SENATE
* Amount needed to start the construction — 5,000 SENATE

### Bug fixes and balance UPD

* Railgun Power calculation is counted correctly in the matchmaking process
* Wave Modulator standard damage level for this weapon is now 80-130
* The information icon has been removed from the Collection Bonus block when the block is minimized
* Fixed the icon indicating that a Hero owns a specific weapon in the Inventory




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