Modules and Construction

Modules are the main features on the SIDUS Station. They diversify the gameplay and create possibilities for players by helping them to progress.
There are two main types of items required for Module Construction —
and Tokens. Every module has its own unique set of requirements, each in its own specific amounts.
Here is a list of all the modules:
The Store
This is where players can purchase in-game items using $SENATE & $SIDUS tokens. Dropboxes will be the first items available to purchase. They will contain all the Resources needed to construct a module, a Toolbox for building a Space Shuttle and an exclusive set of gadgets.
Here, players are able to sell their in-game items and purchase other players’ items. Trades will be conducted in $SENATE and $SIDUS tokens.
In this module, players use their Toolboxes to construct Space Shuttles. Once in possession of a Space Shuttle, players can discover and colonize other planets and mine their Resources.
Players can use Genetic Stimulants to reproduce new Heroes. These Heroes can be sold on the secondary market.
This module enables players to rent out squadrons of Heroes to players who do not have Heroes.
Every month, there will be a special tournament for paid battles, where any player who pays some $SIDUS can participate. It is right to assume that for this price, players will be getting increased drops and exclusive prizes.
This module gives users the chance to claim $SIDUS and $SENATE and withdraw it to external wallets.
The next Staking event will be associated with this module in future updates.
How to get the required items:


The amount you invest determines the size of your Royalties - this can be seen in the diagram. Records of every module investor are stored on the Leaderboard screen. All investors are Rated according to their contribution to a module and this is also displayed on the Leaderboard screen.
Investments made by other players are displayed in the Resource Collection window in the Invested/Required column.


Question: When the modules are completed, will it be possible to implement composite materials somehow? Answer: Yes, we have big plans for all the resources present inside the game. Their utilities will be expanding with every new in-game feature we add.
Question: How often are payouts made? Answer: After the launch of the Store module, its co-owners started receiving payouts on a daily basis. Every transaction made through this module brings its investors royalties. This is how modules work in our ecosystem.
Question: Is there any clarity on what materials will be useful after the module allocations? Answer: Of course, all the materials you have obtained will still be useful to you. Firstly, there are a number of modules open for investment and there are more on the way. Secondly, in the future, players will start productions inside the game and materials will also be needed here. And of course, you can always sell your surplus in the marketplace. It will be open very soon and sales will start.
Question: How is that possible if the FAQ states that we will start constructing modules when the Replicants are available? They will be available much sooner than the shipyard. These answers contradict each other. Answer: All current modules (those now in the Investment or Construction stage) will be built automatically. All subsequent ones will be built with input from Replicants.
Question: Why will Ship upgrades take place in a separate module? Why is the team dispersing the ROI of the biggest module - the Shipyard module? Answer: Production of all types of Space Shuttles and their upgrades will all take place in the Shipyard module!
Question: When will it be possible to sell/buy module shares? Is it going to be in the marketplace or the bank? Answer: We have not yet begun to implement this feature, though it is in progress. We can not provide any information on this so far.
Last modified 6mo ago