# Weapons

Weapons are assets that can be used by all Heroes, regardless of their [race](/nidum/collections/races.md). Users can upgrade their weapons but they cannot use weapons that are classed as higher in level than their Hero’s Experience Level. The same applies to their Weapon Mastery Level.

The Experience Level must match (or exceed) the following Weapon Levels:

* **Common - 60 Lvl**
* **Uncommon - 70 Lvl**
* **Unique - 75 Lvl**
* **Rare - 80 Lvl**
* **Epic - 90 Lvl**
* **Legendary - 100 Lvl**

To upgrade your Weapon Level, you need to use <img src="/files/vHDWvYEMs0kAqFI2VOz3" alt="" data-size="line"> [Gear Wheels](/nidum/resources/other.md).

You can now increase the Tier of a weapon and enhance its characteristics with the Assembly system.&#x20;

To do this, you need a weapon blueprint (labeled WBP). You can get them from Bonus Boxes in the Hero Upgrade Module.

<figure><img src="/files/A8St3gA0YiZkbUATIryz" alt=""><figcaption></figcaption></figure>

The game now features 6 weapon Tiers for each weapon type, and each range is better than the previous ones. Currently, there are only three types of Common weapons in the game:

#### **Railgun pistol**

![](/files/AnmWdVZSE93T6VJbNkJt)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects.md): <img src="/files/NuBF7TAGh1i4AYSEEcVp" alt="" data-size="line">**Kinetic** (inflicts [Bleeding Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#bleeding))
* Damage type: Target
* Power level: 156
* Minimum damage: 39
* Maximum damage: 49
* Energy cost: 2
* Skill name: Powerful shot

The pistol creates a high-energy field around the cartridge, which allows it to inflict terrible bleeding wounds.

#### **Wave modulator**

![](/files/ChZAz7dlFRjilUIOvSsS)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects.md): <img src="/files/Y7dVAWhrFwcM1b0VqjAC" alt="" data-size="line">**Hydro** (inflicts [Wet Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#wet))
* Damage type: Target
* Power level: 135
* Minimum damage: 80
* Maximum damage: 130
* Energy cost: 3
* Skill name: Wave blast

The weapon emits a deadly energy wave that interacts with the fluid in the target's body

#### **Taser**

![](/files/ge92xVLaQe5OFUqhPUiv)

* [Impact type](/nidum/battle-arena-pvp/impacts-statuses-effects.md): <img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line">**Electric** (inflicts [Charged Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#charged))
* Damage type: Target
* Power level: 275
* Minimum damage: 220
* Maximum damage: 290
* Energy cost: 5
* Skill name: Charged shot

The weapon generates a powerful electric discharge that causes tremendous damage to the target.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.sidusheroes.com/nidum/collections/equipment/weapons.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
