ð§ĐGadgets
Gadgets are limited edition items that intensify the owner's abilities. The first batch of in-game gadgets are only available via Dropboxes and will never again appear anywhere else in the game. The second installment of in-game gadgets will be released in the future.
These products use the most high-tech technology from all corners of the universe. They are personal ability enhancers that are most often found in the form of biologically active bracelets and rings, they are incredibly popular and are most in demand by those who work in professions that involve a high degree of risk. In addition to items with permanent properties, there are also derivatives of them in the form of various consumables, whether liquids or injections - these are also extremely popular, due to their lower price and comparable efficiency.
Gadgets
Freshman
A Legendary gadget that grants its owner:
Freshman-OG
Legendary. This equipment is only for Ogya.
+1 Energy Point at start of combat
+5 Attack Points
Power: 160
Freshman-VO
Legendary. This equipment is only for Voltrones.
+1 Energy Point at start of combat
+5 Attack Points
Power: 160
Freshman-RP
Legendary. This equipment is only for Raptorians.
+1 Energy Point at start of combat
+5 Attack Points
Power: 160
Bleeding Catalyst
Tier 1
+3 Damage from Bleeding status and Kinetic attacks
Power: 10
Tier 2
+4 Damage from Bleeding status and Kinetic attacks
Power: 20
Tier 3
+5 Damage from Bleeding status and Kinetic attacks
Power: 30
Electric Catalyst
Tier 1
+10 Damage from any attacks that inflict Charged status
Power: 20
Tier 2
+15 Damage from any attacks that inflict Charged status
Power: 35
Tier 3
+20 Damage from any attacks that inflict Charged status
Power: 50
Thermo Catalyst
Tier 1
+10 Damage from any attacks that inflict Burning status
Power: 20
Tier 2
+15 Damage from any attacks that inflict Burning status
Power: 35
Tier 3
+20 Damage from any attacks that inflict Burning status
Power: 50
Hydro Catalyst
Tier 1
+10 Damage from any attacks that inflict Wet status
Power: 20
Tier 2
+15 Damage from any attacks that inflict Wet status
Power: 35
Tier 3
+20 Damage from any attacks that inflict Wet status
Power: 50
Vitality Aide
Common. Increases the equipped Hero's Vitality.
Tier 1
+1 Vitality Point
Power: 20
Tier 2
+2 Vitality Points
Power: 40
Tier 3
+3 Vitality Points
Power: 60
Defensive Overlay
Common. Increases the equipped Hero's Defense.
Tier 1
+1 Defense Point
Power: 10
Tier 2
+2 Defense Points
Power: 15
Tier 3
+3 Defense Points
Power: 20
Agility Accelerator
Common. Increases the equipped Heroâs Agility.
Tier 1
+1 Agility Point
Power: 10
Tier 2
+2 Agility Points
Power: 20
Tier 3
+3 Agility Points
Power: 30
Attack Amplifier
Common. Increases the equipped Heroâs Attack.
Tier 1
+1 Attack Point
Power: 20
Tier 2
+2 Attack Points
Power: 40
Tier 3
+3 Attack Points
Power: 60
Active Gadgets
Active gadgets are common items that you can only use once, after which they disappear from your inventory. Additionally, only one type of active gadget can be used per battle. After one gadget disappears, a gadget of the same type (if it is in your inventory) will be equipped automatically. Active gadgets were added to the game in 0.2.20 update.
Name | Ability | Cost of ability | Power | Price |
---|---|---|---|---|
The hero exchanges 50% of his current HP for 50% of the selected enemyâs HP. | 2 | 300 | 50$SIDUS | |
The hero exchanges 40% of MAX HP for 3 Energy points | 0 | 300 | 50$SIDUS | |
The Hero changes energy with the target. The target gets the Heroâs energy in the amount before the deduction of the Ability cost. | 2 | 300 | 50$SIDUS | |
The Hero takes energy from the nearby allies, leaving min 1. The maximum that the Hero can take is 5 Energy points | 0 | 300 | 50$SIDUS |
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