ðŸ§ĐGadgets

Gadgets are limited edition items that intensify the owner's abilities. The first batch of in-game gadgets are only available via Dropboxes and will never again appear anywhere else in the game. The second installment of in-game gadgets will be released in the future.

These products use the most high-tech technology from all corners of the universe. They are personal ability enhancers that are most often found in the form of biologically active bracelets and rings, they are incredibly popular and are most in demand by those who work in professions that involve a high degree of risk. In addition to items with permanent properties, there are also derivatives of them in the form of various consumables, whether liquids or injections - these are also extremely popular, due to their lower price and comparable efficiency.

Gadgets

Freshman

A Legendary gadget that grants its owner:

Freshman-OG

Legendary. This equipment is only for Ogya.

  • +1 Energy Point at start of combat

  • +5 Attack Points

  • Power: 160

Freshman-VO

Legendary. This equipment is only for Voltrones.

  • +1 Energy Point at start of combat

  • +5 Attack Points

  • Power: 160

Freshman-RP

Legendary. This equipment is only for Raptorians.

  • +1 Energy Point at start of combat

  • +5 Attack Points

  • Power: 160

Bleeding Catalyst

Tier 1

  • +3 Damage from Bleeding status and Kinetic attacks

  • Power: 10

Tier 2

  • +4 Damage from Bleeding status and Kinetic attacks

  • Power: 20

Tier 3

  • +5 Damage from Bleeding status and Kinetic attacks

  • Power: 30

Electric Catalyst

Tier 1

Tier 2

  • +15 Damage from any attacks that inflict Charged status

  • Power: 35

Tier 3

  • +20 Damage from any attacks that inflict Charged status

  • Power: 50

Thermo Catalyst

Tier 1

Tier 2

  • +15 Damage from any attacks that inflict Burning status

  • Power: 35

Tier 3

  • +20 Damage from any attacks that inflict Burning status

  • Power: 50

Hydro Catalyst

Tier 1

  • +10 Damage from any attacks that inflict Wet status

  • Power: 20

Tier 2

  • +15 Damage from any attacks that inflict Wet status

  • Power: 35

Tier 3

  • +20 Damage from any attacks that inflict Wet status

  • Power: 50

Vitality Aide

Common. Increases the equipped Hero's Vitality.

Tier 1

  • +1 Vitality Point

  • Power: 20

Tier 2

  • +2 Vitality Points

  • Power: 40

Tier 3

  • +3 Vitality Points

  • Power: 60

Defensive Overlay

Common. Increases the equipped Hero's Defense.

Tier 1

  • +1 Defense Point

  • Power: 10

Tier 2

  • +2 Defense Points

  • Power: 15

Tier 3

  • +3 Defense Points

  • Power: 20

Agility Accelerator

Common. Increases the equipped Hero’s Agility.

Tier 1

  • +1 Agility Point

  • Power: 10

Tier 2

  • +2 Agility Points

  • Power: 20

Tier 3

  • +3 Agility Points

  • Power: 30

Attack Amplifier

Common. Increases the equipped Hero’s Attack.

Tier 1

  • +1 Attack Point

  • Power: 20

Tier 2

  • +2 Attack Points

  • Power: 40

Tier 3

  • +3 Attack Points

  • Power: 60

Active Gadgets

Active gadgets are common items that you can only use once, after which they disappear from your inventory. Additionally, only one type of active gadget can be used per battle. After one gadget disappears, a gadget of the same type (if it is in your inventory) will be equipped automatically. Active gadgets were added to the game in 0.2.20 update.

NameAbilityCost of abilityPowerPrice

The hero exchanges 50% of his current HP for 50% of the selected enemy’s HP.

2

300

50$SIDUS

The hero exchanges 40% of MAX HP for 3 Energy points

0

300

50$SIDUS

The Hero changes energy with the target. The target gets the Hero’s energy in the amount before the deduction of the Ability cost.

2

300

50$SIDUS

The Hero takes energy from the nearby allies, leaving min 1. The maximum that the Hero can take is 5 Energy points

0

300

50$SIDUS

Last updated