# Skills

## Race-based abilities

Each race has its own unique abilities that can be used in combat. Damage depends on **Attack**, and buff depends on **Defense** parameter

### [Raptorian](/nidum/collections.md#raptorians) <a href="#raptorian" id="raptorian"></a>

#### Acid spit <a href="#acid-spit" id="acid-spit"></a>

<div align="left"><img src="/files/J3QKILWmIIqacNOeMAPV" alt=""></div>

Raptorians can spit clots containing a biologically active substance imposing [Wet Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#wet) (<img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwHULCJuMPPrY1OSrWcqB%2Fuploads%2FW7HNNRoPReNfps8jAVop%2F%D0%92%D0%BE%D0%B4%D0%B0.png?alt=media&#x26;token=15bcd2da-cd1e-424b-b9d2-812131f88f45" alt="" data-size="line">) on the target object.&#x20;

**As attack:**

When spitting at enemy, it deals some Damage

Minimum Damage - 35\
Maximum Damage - 39

The lower HP percentage a Hero has, the higher damage the race-based ability causes.

| Raptorian's health | Damage multiplier |
| ------------------ | ----------------- |
| 0%-29%             | x1.5              |
| 30%-49%            | x1.4              |
| 50%-69%            | x1.2              |
| 70%-100%           | x1.0              |

**As buff:**

When spitting at ally, it restores their health

Minimum Buff (0 defense) - 40

<figure><img src="/files/M6IYNYPKfwYjpM77gquC" alt=""><figcaption></figcaption></figure>

### [Voltrone](/nidum/collections.md#voltrones) <a href="#voltrone" id="voltrone"></a>

#### Lightning bolt

<div align="left"><img src="/files/oECdxEEXFvzVvAxlH8H3" alt=""></div>

Voltrones strike with a bolt of lightning imposing the [Charged Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#charged) (<img src="/files/LBm0QBDd52SUipCRuuFq" alt="" data-size="line">) on the target.

**As attack:**

When it hits an enemy, it deals Damage to them.&#x20;

Minimum base Damage - 29\
Maximum base Damage - 33

The more Energy Points a Hero has, the higher damage the race-based ability causes.

| Energy number | Damage multiplier |
| ------------- | ----------------- |
| 0-2           | x1.0              |
| 3-4           | x1.05             |
| 5-6           | x1.1              |
| 7             | x1.2              |
| 8             | x1.4              |
| 9             | x1.8              |
| 10            | x2.0              |

**As buff:**

When it hits an ally, it creates an energy shield around them that lasts up to 6 turns and can absorb a certain amount of Damage.&#x20;

Minimum Buff (0 defense) - 40

<figure><img src="/files/5PbI5fLIOP9wByl4ddth" alt=""><figcaption></figcaption></figure>

### [Ogya](/nidum/collections.md#ogya) <a href="#ogya" id="ogya"></a>

#### Fire breath <a href="#fire-breath" id="fire-breath"></a>

<div align="left"><img src="/files/nyCH19BD3gcSk5oTR6yz" alt=""></div>

Ogya breathes fire imposing​ [Burning Status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#burning) (<img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwHULCJuMPPrY1OSrWcqB%2Fuploads%2Fbre0UkNTCxuxwNlFs4Gt%2F%D0%9E%D0%B3%D0%BE%D0%BD%D1%8C.png?alt=media&#x26;token=616ed48a-c5ba-4219-a543-daeb8c7ea5f7" alt="" data-size="line">) on the target

**As attack:**

When it is directed at enemy, it deals Damage to them and also smaller AoE damage around target.&#x20;

The higher HP percentage a Hero has, the more extra AoE damage (on the target’s allies) it causes.

Minimum Damage - 33\
Maximum Damage - 37

| Ogya's health | Additional damage to adjucent targets |
| ------------- | ------------------------------------- |
| 0%-19%        | 10%                                   |
| 20%-29%       | 12%                                   |
| 30%-39%       | 14%                                   |
| 40%-49%       | 16%                                   |
| 50%-59%       | 18%                                   |
| 60%-69%       | 20%                                   |
| 70%-79%       | 25%                                   |
| 80%-89%       | 28%                                   |
| 90%-99%       | 30%                                   |
| 100%          | 50%                                   |
|               |                                       |

**As buff:**

When it is directed at ally, it increase ally's Damage power for the next turn

Minimum Buff (0 defense) - 5

<figure><img src="/files/zSJlQyRcTc7OQdtlKzDJ" alt=""><figcaption></figcaption></figure>

## Other skills

**Bluffing**

![](/files/dF6R3QPoJg0SnJYQMMEo)

Bluffing is a Hero Ability that’s available to all races. When activated, Bluffing lasts 6 turns. If a Hero dies while under the effect of Bluffing, they are immediately resurrected. If a Hero does not die under the effect of Bluffing, at the end, his HP is restored to the same value it was at before the Ability was activated.

## Passive skills

Each race has its own passive perks, which increase certain types of damage, give more resistance, etc.

* [Raptorians](/nidum/collections.md#raptorians) have 20% Hydro Mastery and 20% Hydro Resistance. There is 20% chance per turn to gain [Wet status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#wet) on Raptorian.
* [Voltrones](/nidum/collections.md#voltrones) have 20% Electric Mastery and 20% Electric Resistance. There is 20% chance per turn to gain [Charged status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#charged) on Voltrone.
* [Ogya](/nidum/collections.md#ogya) have 20% Thermo Mastery and 20% Thermo Resistance. There is 20% chance per turn to gain [Burning status](/nidum/battle-arena-pvp/impacts-statuses-effects.md#burning) on Ogya.

#### Block

Block is a passive ability that gives a chance to reduce damage taken from enemy attacks. Defense points increase the Block chance and the percentage of damage blocked.

What damage is blocked?

* Race-based abilities
* Weapons
* Effect
* AOE (source regardless)

**Exception: DoT**

If the damage from the Railgun shot was blocked, then the DoT will be calculated from the reduced damage. DoT damage is not blocked.


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