Hero Release

Hero generation and definition of parameters.

After transferring their NFT to the game, players can generate a Hero by going to the Collection menu and selecting their preferred NFT icon.

RARITY: Cards in SIDUS HEROES have 3 levels of Rarity - Common, Epic and Legendary. At the time of writing, there are 2 active NFT collections: Genesis NFTs and Academy NFTs. The maximum Level of a Hero depends on his Rarity: Common - Level 60, Epic - Level 90, Legendary - Level 100. A Hero’s Rarity directly affects the experience he will have in battle, how long he can stay on neutral planets, the speed at which he travels between them and the political positions he can hold.

NAMES: Players are not able to choose or customize their names - all names are generated randomly.

CHARACTERISTICS: Most characteristics depend on the race and distribution of Skill Points.

SKINS: The game has more than 5 Skins for each type of NFT and race, which provides a good variety.

RESISTANCE: Each race has its own set of Resistance levels. Resistance is their Defense against a specific type of Impact. The higher their Resistance, the less damage the Hero takes:

  • Raptorians: 7% Kinetic, 6% Thermo, 20% Hydro and 5% Electric.

  • Voltrones: 4% Kinetic, 5% Thermo, 9% Hydro and 20% Electric.

  • Ogya: 4% Kinetic, 20% Thermo, 8% Hydro and 5% Electric.

SKILL POINTS: Players are given 10 points that they can spend on 4 major parameters.

APPEARANCE: The distribution of Skill Points directly affects a Hero's appearance. This mechanic helps players to choose the right strategy in battle, just by observing their enemy's physical appearance.

POWER: Skill Point distribution directly affects a Hero’s Power - the overall assessment used when selecting enemies. Matchmaking is designed to select opponents that are approximately equal in Power.

During the Hero generation process, players have the opportunity to spend their Skill Points on the following major parameters: Attack, Vitality, Agility and Defense. Shown below is a list of parameters that are monitored for each Hero (the major parameters are in bold):



Determines the amount of damage a race-based ability deals. If a Hero's attack is greater than the opponent's defense, the crit chance increases. If a Hero's attack is lower than the opponent's defense, the crit chance reduces.

Crit chance

Crit Chance depends on the difference between Hero's attack and the opponent's defense


the Damage multiplier


Determines the amount of damage that a Hero is capable of withstanding. Increases the Health Pool and Hero's Power.


A Hero’s Health value (HP)


Determines a Hero's initiative and dodge chance. The Hero with the highest initiative goes first, while the others go in descending initiative order. If the dodge is triggered, the Hero does not receive damage.


Determines the sequence of a Hero’s moves in the Battle Arena


Defense — Determines the effectiveness of a race-based ability applied to an ally. It contributes to a Hero’s block chance and the percentage of damage blocked if triggered. Because defense goes up as well, it reduces the opponent’s crit chance.

Kinetic Resistance

Resistance to a Kinetic impact.

Hydro Resistance

Resistance to a Hydrogenous impact.

Electric Resistance

Resistance to an Electric impact.

Fire Resistance

Resistance to a Fire impact.

Players can reset their Hero's Skill Points to find the best combat combinations.

The game offers different character leveling strategies. The situation changes from patch to patch because the meta is ever changing. That is why the developers have provided the Skill Point reset option, so that players can experiment and find the most effective combinations. If a player chooses to spend all their points on Defense and later regrets their decision - they can just press one button and the Skill Points will be redistributed.

RELEASE: Button to release a Hero into the game. Press only after allocating points. It is not possible to change the name, skin or race after the Hero has been released.

A Hero's Experience Level

As a result of doing battle, each Hero on the winning team receives some Experience Points (EXP) in accordance with their performance. The number of points determines a Hero’s Experience Level. When a Hero reaches a new Experience Level, the player can spend their additional Skill Points to increase and improve their Hero’s parameters.

Gaining EXP depends on a player's actions during battle:

  • Killing an enemy Hero gives players 40 EXP

  • Every surviving Hero on the winning team receives 10 EXP

  • Every dead Hero on the winning team receives 8 EXP

  • Every dead Hero on the losing team gets 5 EXP

Building Teams and Merging Features

All Heroes are equal on the battlefield but in every other aspect of the game, their background plays a huge role. It determines what advantages their holders will have socially, economically and politically. The SIDUS HEROES team wanted to ensure that all Heroes would be equal as far as the fighting mechanics were concerned. This was intentionally done to avoid the possibility of SIDUS HEROES turning into a play-to-win type of game. It takes blood and sweat to win in the Battle Arenas and prove your excellence.

Heroes from SIDUS GENESIS (NEW COLLECTION) and SIDUS ACADEMY (NEW COLLECTION) create the perfect synergy together and open doors to different aspects of the game. By combining Heroes with different Rarity Levels and backgrounds in one team, players can maximize the efficiency of their gameplay. Finding the best combination of Heroes for your team is the key to progressing successfully through the game.

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