> For the complete documentation index, see [llms.txt](https://wiki.sidusheroes.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.sidusheroes.com/xenna/patch-notes/introducing-xenna-2.0-or-open-beta.md).

# Introducing Xenna 2.0 | Open Beta

<figure><img src="/files/D3COJ5A4onmU3QaMZmkg" alt=""><figcaption></figcaption></figure>

Xenna lovers, the much-anticipated day is finally here, and we are ready to present Xenna 2.0 for Open Beta, the new, enhanced, and reworked real-time strategy game. Read on for more information about the upgrade and all the juicy details about the enhancements.&#x20;

### Core Gameplay

A lot of game elements have been reworked to fit the new narrative. Here are the main changes made to the core gameplay.&#x20;

* New tutorial to fit the new active abilities system
* Revamped Matchmaking
* Rebalance of core game elements (robots, resources, structures, etc.)&#x20;
* New mechanics of structures function
* Changed timing of storm mechanics&#x20;
* Adaptation of all abilities to the new Active Abilities System.
* Health Spheres are now an integral part of the core gameplay.
* Revised balance and functionality of structure resources
* New booster mechanic (AirDrop) added
* New abilities introduced *(at launch, some of them will only be available to veteran players)*
  * Roadblock
  * Smokescreen
  * Magnet
  * Earthquake
  * Arson
  * Ice Rocket
  * Armor
  * Electric Cage
  * Vacuum

Several features have been temporarily removed. See the list below:

* Battles for 10 players
* Team battles
* Tournaments

We are dedicated to bringing you the best experience out there, so we’ve made considerable enhancements to the Meta Gameplay. Here are the details:&#x20;

### Meta Gameplay

Behold the enhancements!

* Added a collection of abilities with the following options:
  * Collect abilities
  * Build a card collection
* Robots reworked:&#x20;
  * No longer have characteristics. They are now differentiated by unique abilities.
  * The number of robot levels has been reduced (from 60 to 10).
  * The pricing details for robot purchases have been revised.
* Changed method for obtaining abilities from Boxes
* Revised drop rates for abilities from Boxes
* Added schemes&#x20;
* Updated rarity system for abilities
* Revised mechanics of Shards
* Daily Rewards configuration changed
* Golden Cards mechanics updated
* Updated Quest chains and their rewards
* Modified energy mechanics&#x20;
* Removed the Forge mechanics&#x20;
* Updated Store offerings and their prices
* Game economy rebalanced

### UX/UI

User interface is just as important as the gameplay rework, and we’d like to share those details, too! Here is what we’ve accomplished:&#x20;

* Redesigned game lobby
* Sidebar with additional functions added to the lobby
* Reworked Core Gameplay screen
* Added abilities panel and mana bar on the Core Gameplay screen
* Updated matchmaking window&#x20;
* Updated battle results window&#x20;
* Changed robot selection screen
* Added individual robot energy
* Added robot-level progression path&#x20;
* Added skin selection screen
* Added deck-building and card collection screen
* Removed the forge screen&#x20;

Several other enhancements will make your experience more enjoyable:&#x20;

* Most ability VFX have been reworked.
* New VFX has been added.
* New SFX has been added.

Rewards

It’s time to talk about the oh-so-sweet rewards that will accompany our players. Listen up:&#x20;

{% hint style="warning" %}
*All players with an active premium or tournament pass will receive compensation in the form of an extension of their premium/pass for the duration of the maintenance period for the launch of Xenna 2.0.*
{% endhint %}

{% hint style="warning" %}
*Players who click the “I want a gift” button will receive a gift: a 3-day premium, 3,000 GCells, and 500 Medium Shards.*
{% endhint %}

### Transfer of Game Elements. Specifications&#x20;

There are several game elements that will be transferred to the new version with certain specifications. Here is the chart with all the details:

<div data-full-width="true"><figure><img src="/files/PYu2MowJIQshlfDlf3dN" alt=""><figcaption></figcaption></figure></div>

### Transfer of Game Elements. No Changes

Here is a list of game elements that will be transferred without changes:

* Player Rating
* GCell
* GOre
* Common Shards
* Robots
  * ADAM
  * ARES
  * GOTH
  * HADES
* Boxes
  * Basic Box
  * Standard Box
  * Master Box
* Premium
* Golden Abilities
* Tournament Tickets
  * Base Tournament Pass
  * Base Tournament TIcket
* Metaverse Boxes
  * Free Chest
  * Amezite Box
  * Gadolinite Box
* Robot Skins
  * OBT Skin
  * GENERAL
* Other
  * Inception skin Box
  * Crude Oil
* Abilities Level
* Abilities that gain the status of Active Ability
  * Speed Module
  * Mines
  * Gravity Trap
  * Ball Lightning
  * Artillery Preparation
  * Revenge
  * Energy Shield
  * Quantum Gain
  * Eternal Life
  * Barrage Fire
  * EMP
  * Hack
  * Storm Master
  * Napalm

We are glad to present the changes for your test and hope you enjoy the enhancements that will take your gameplay to a new level!

Play, and enjoy: <https://xenna.sidusheroes.com/>
