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On this page
  • Core Gameplay
  • Meta Gameplay
  • UX/UI
  • Transfer of Game Elements. Specifications
  • Transfer of Game Elements. No Changes

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  1. Xenna
  2. Patch Notes

Introducing Xenna 2.0 | Open Beta

Your gateway to Active Abilities, enhanced Interface, and upgraded Challenges

PreviousPatch NotesNextVer. 0.22.0

Last updated 6 months ago

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Xenna lovers, the much-anticipated day is finally here, and we are ready to present Xenna 2.0 for Open Beta, the new, enhanced, and reworked real-time strategy game. Read on for more information about the upgrade and all the juicy details about the enhancements.

Core Gameplay

A lot of game elements have been reworked to fit the new narrative. Here are the main changes made to the core gameplay.

  • New tutorial to fit the new active abilities system

  • Revamped Matchmaking

  • Rebalance of core game elements (robots, resources, structures, etc.)

  • New mechanics of structures function

  • Changed timing of storm mechanics

  • Adaptation of all abilities to the new Active Abilities System.

  • Health Spheres are now an integral part of the core gameplay.

  • Revised balance and functionality of structure resources

  • New booster mechanic (AirDrop) added

  • New abilities introduced (at launch, some of them will only be available to veteran players)

    • Roadblock

    • Smokescreen

    • Magnet

    • Earthquake

    • Arson

    • Ice Rocket

    • Armor

    • Electric Cage

    • Vacuum

Several features have been temporarily removed. See the list below:

  • Battles for 10 players

  • Team battles

  • Tournaments

We are dedicated to bringing you the best experience out there, so we’ve made considerable enhancements to the Meta Gameplay. Here are the details:

Meta Gameplay

Behold the enhancements!

  • Added a collection of abilities with the following options:

    • Collect abilities

    • Build a card collection

  • Robots reworked:

    • No longer have characteristics. They are now differentiated by unique abilities.

    • The number of robot levels has been reduced (from 60 to 10).

    • The pricing details for robot purchases have been revised.

  • Changed method for obtaining abilities from Boxes

  • Revised drop rates for abilities from Boxes

  • Added schemes

  • Updated rarity system for abilities

  • Revised mechanics of Shards

  • Daily Rewards configuration changed

  • Golden Cards mechanics updated

  • Updated Quest chains and their rewards

  • Modified energy mechanics

  • Removed the Forge mechanics

  • Updated Store offerings and their prices

  • Game economy rebalanced

UX/UI

User interface is just as important as the gameplay rework, and we’d like to share those details, too! Here is what we’ve accomplished:

  • Redesigned game lobby

  • Sidebar with additional functions added to the lobby

  • Reworked Core Gameplay screen

  • Added abilities panel and mana bar on the Core Gameplay screen

  • Updated matchmaking window

  • Updated battle results window

  • Changed robot selection screen

  • Added individual robot energy

  • Added robot-level progression path

  • Added skin selection screen

  • Added deck-building and card collection screen

  • Removed the forge screen

Several other enhancements will make your experience more enjoyable:

  • Most ability VFX have been reworked.

  • New VFX has been added.

  • New SFX has been added.

Rewards

It’s time to talk about the oh-so-sweet rewards that will accompany our players. Listen up:

All players with an active premium or tournament pass will receive compensation in the form of an extension of their premium/pass for the duration of the maintenance period for the launch of Xenna 2.0.

Players who click the “I want a gift” button will receive a gift: a 3-day premium, 3,000 GCells, and 500 Medium Shards.

Transfer of Game Elements. Specifications

There are several game elements that will be transferred to the new version with certain specifications. Here is the chart with all the details:

Transfer of Game Elements. No Changes

Here is a list of game elements that will be transferred without changes:

  • Player Rating

  • GCell

  • GOre

  • Common Shards

  • Robots

    • ADAM

    • ARES

    • GOTH

    • HADES

  • Boxes

    • Basic Box

    • Standard Box

    • Master Box

  • Premium

  • Golden Abilities

  • Tournament Tickets

    • Base Tournament Pass

    • Base Tournament TIcket

  • Metaverse Boxes

    • Free Chest

    • Amezite Box

    • Gadolinite Box

  • Robot Skins

    • OBT Skin

    • GENERAL

  • Other

    • Inception skin Box

    • Crude Oil

  • Abilities Level

  • Abilities that gain the status of Active Ability

    • Speed Module

    • Mines

    • Gravity Trap

    • Ball Lightning

    • Artillery Preparation

    • Revenge

    • Energy Shield

    • Quantum Gain

    • Eternal Life

    • Barrage Fire

    • EMP

    • Hack

    • Storm Master

    • Napalm

We are glad to present the changes for your test and hope you enjoy the enhancements that will take your gameplay to a new level!

Play, and enjoy:

🤖
🔃
https://xenna.sidusheroes.com/