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On this page
  • Ogya planet - Kshass
  • Raptorian Planet - Sarisuru
  • Voltrone Planet - Volto
  • Nidum Arena
  • Battles
  • Turn Sequence / Initiative

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  1. Nidum

Battle Arena (PvP)

PreviousHero Progression GuideNextSkills

Last updated 6 months ago

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Battles between Heroes take place in Battle Arenas. There are currently three Arenas.

Ogya planet - Kshass

A fiery world of changeable landscape formations and black clouds, this planet’s high volcanic activity has long since destroyed all protein-based organic matter. Living organisms that have managed to adapt to this environment have taken on truly incredible forms and abilities.

Raptorian Planet - Sarisuru

A world of greenery and incredible organisms living in symbiosis, this is the home planet of Raptorians. Sarisuru is beautiful in its diversity and unpredictability. From impenetrable swamps to lush tropical jungles, everything here is full of life.

Voltrone Planet - Volto

A rocky planet with high temperatures and different altitudes. Sparse vegetation and a serious lack of water have led to the development of new and original forms of cooperation among living beings. Thus, the struggle against these difficult conditions of existence has resulted in mutual assistance.

Nidum Arena

This is the only place where you can fight on Nidum. The arena was created to train fighters and hold tournaments. It's where skills are honed, and conflicts are resolved. Two teams enter, and only one team comes out victorious. The winning team takes the glory and awards and gains precious experience. The losing team leaves with nothing.

Battles

All Heroes start the battle on the same line, with the possibility of a Boss appearing on the center line.

The turn time is 30 seconds, after which it’s the next Hero’s turn.

If a Hero uses their skills during their turn, they gain 2 Energy Point after they complete their turn.

If a Hero does not use their skills and instead pressed the "Skip Turn" button, that Hero gets 3 Energy Points.

Heroes' actions require the use of Energy Points:

As soon as you advance to round 3, energy restoration increases from +2 to +3 after attacking and to +5 when skipping a turn.

Turn Sequence / Initiative

You can see the turn order on the Battle screen.

A Hero’s Initiative determines the sequence of their moves. Heroes are lined up according to their Initiative stats, from highest to lowest (from left to right). If a Hero’s Initiative value is the same as one of their opponent’s, the sequence of moves is determined randomly for those players. A Hero’s Agility increases their base value Initiative by 3 for each Skill Point spent.

Different races have different base Initiative values:

  • Raptorians - 58

  • Ogya - 59

  • Voltrones - 60

​The order of play is determined at the beginning of each turn. This process takes place in several stages. At each stage, the characteristics of heroes whose turn order has not yet been determined are compared. Heroes whose characteristics meet the criteria are placed in a queue. If multiple heroes have the same characteristics at a given stage, they proceed to the next stage. This process continues until the turn order is determined for all heroes.

Stages for determining the turn order:

1. Initiative check. The hero with the highest Initiative goes first.

2. HP check. The hero with the lowest Health Points (HP), with a differential of at least 10 points, goes first.

3. Equipment quantity check. The hero with the most equipment goes first.

4. Location check. Depending on which location the action takes place in, heroes assume the following turn order:

  • Sarisuru: Raptorian, Ogya, Voltrone

  • Volto: Voltrone, Raptorian, Ogya

  • Kshass: Ogya, Voltrone, Raptorian

5. Random determination. If all previous stages fail to resolve the turn order, the order is determined randomly.

Battles in the SIDUS world take the form of 3-vs-3, turn-based combat. One round consists of 6 turns. At the start of every battle, each Hero is given 1 Energy Point and the sequence of turns is determined by the of the competing Heroes. The round is over when every Hero has had a turn.

- 1 Energy Point

- 2 or more Energy Points

âš”ī¸
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Weapon skills
Initiative
Race-based Abilities