Impacts, Statuses, Effects

How to use them correctly

The SIDUS HEROES Status system can greatly change the balance of power on the battlefield. This system is designed to diversify the gameplay and add a strategic component.

There are 4 types of Impacts, 4 different Statuses and 3 kinds of Effects. Each Impact imposes a particular Status on the target and you can even combine two different Statuses so that your target suffers a special kind of Effect.

Kinetic status can not be combined to make an Effect.

Impacts

Weapons, Armor, Items and race-based Abilities cause different types of Impacts to your target.

Impact typeDescription

Statuses

Whenever an Impact is imposed on a target, it causes the target to experience a certain Status for several moves.

Each race has a passive Ability that corresponds to a particular Status, which in turn corresponds to a certain buff/debuff. With each turn, Heroes have a 25% chance of Status activation, depending on their passive race-based Ability.

Each Battle Arena is also associated with 1 specific Status (that corresponds to the planet it is located on). It is applied to the Boss and cannot be removed, but it can be used to create an Effect.

Depending on the race, the Status gives a buff or debuff. The bonus percent is calculated randomly.

Currently, there are 4 Statuses:

Wet

  • Native status of Raptorians

Burning

  • Native status of Ogya

Charged

  • Native status of Voltrones

Bleeding

  • Bleeding Status — deals a total of 300% DOT for 3 turns. When interacting with a Kinetic weapon, the Status is updated to Bleeding.

Positive and negative Effects are inflicted on Heroes, depending on their native Status and race:

RaceStatusInfluenced ParameterBonus percentage

Raptorian

Wet

Resistance

+10 to +30

Charged

Crit Chance

-10 to -30

Burning

Damage

-5 to -15

Ogya

Burning

Damage

+5 to +15

Wet

Crit Chance

-5 to -50

Charged

Resistance

-10 to -30

Voltrone

Charged

Crit Chance

+10 to +30

Wet

Resistance

-10 to -30

Burning

Damage

-5 to -15

Effects

When an Impact is applied to a target Hero who is already experiencing a Status, a special Effect is produced that causes extra Damage, deducts Energy Points, along with other consequences. The Effect terminates the pre-existing Status.

Steam

Deals 30% Damage and deducts 1 Energy Point from the target.

Short-circuit

Deals 40% Damage and deducts 1 Energy Point from the adjacent target.

Explosion

AOE Radius Damage: deals basic Damage to the nearest target + 50% extra Damage from the explosion. The effect of the Damage dealt to other targets in the blast radius diminishes in increments and follows a sliding scale. The Damage is calculated according to the order in which targets stand relative to the epicenter and each other. The 2nd closest to the explosion takes 30% less Damage than the basic 50%; the 3rd closest takes 30% less than the 2nd closest and so on.

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