ðFactory
Last updated
Last updated
The Factory is an industrial structure where valuable resources are extracted from asteroid debris. This task is undertaken by both Heroes and Replicants, adding a unique layer of user interaction to the central Nidum Station.
Resource Extraction
Gems, metals and materials are obtained exclusively in the Factory.
There are 18 resources extracted from 7 ores.
New ore appears every 6 hours and is available for processing 24 hours.
The ore cycle repeats weekly.
Playersâ Inventories can store resources in fractional amounts.
The construction of modules and sale of resources only deals in whole values.
Worker Deployment
Heroes and Replicants can be sent to work on resource extraction.
A workerâs rarity must not be lower than the oreâs rarity.
Mining Points are earned according to the productivity of Heroes and Replicants.
The first hour of the oreâs appearance is for recruiting workers, no Mining Points are accrued.
Mining Points are accrued every hour after that.
Only whole hours are counted. If a worker is dispatched at 11:05, Mining Points will only be credited from 12:00 onward.
Workers cannot be sent to mine ore during the final hour.
Module Capacity
The possible number of workers in the Factory module depends on collection rarity.
The minimum cap is 5* workers.
The maximum cap of 50* workers when collection rarity reaches 300,000*.
* these values are subject to change.
24 hours after the ore appears, owners of workers who are involved in its processing receive a share of 100% of the oreâs resources:
The amount is determined by how many Mining Points a player has relative to the total number of MPs awarded to all participants.
Module co-owners receive resource rewards for each ore processed, according to their module share.
Approximate sequence of ore distribution, for one cycle. The exact order will be known when the module is constructed and can be checked in the ore calendar (inside the Factory).
Total Contribution Points (CP): 2,398,863,550. Resources needed for contribution to the Factory module construction.
At the end of each ore's lifetime, the module co-owners receive these resources:
An additional 20% of ore resources, distributed proportionally to their share.
Apart from the announced ores, there will be event ores and those mined by users throughout the metaverse. These ores can contain all metaverse resources.
Other monetization opportunities include accomplishing operations with resources (management, craft, etc.).
The resource volume in ore is dynamic and directly depends on the number of heroes and replicants in the system.
The estimated value of rewards going to the Top 30 ranked players is around $200,000.
Rank bonus: 10% ownership share for the Top 50 module owners.
Apartments are awarded to the Top 30 resource collection participants:
Legendary: 3 Apartments
Epic: 7 Apartments
Common: 20 Apartments
Apartments are unique assets because their function will introduce a new level of user interaction in the metaverse, specifically at the central Nidum Station. There are a total of 500 Legendary, 1,500 Epic and 4,000 Common apartments. Some of the owners have already been determined.
Key features:
The apartment number indicates its location on the station.
Apartment numbers will be randomly assigned within a particular range, taking into account those already owned.
All apartments are unique in terms of their design, location and layout.
Apartments can be furnished and rented out, allowing users to earn from their assets.
The more apartments, the greater variety of uses they can be put to, leveraging the key mechanics described.
Includes unique vesting processes. Over time, apartments have the potential to bring rewards through the generation of unique resources.
**Access key to apartments, each with their own unique number. The first letter denotes the âhousing classâ and instead of {Serial â}, there will be a number.