ðŠSkills
Last updated
Last updated
Each race has its own unique abilities that can be used in combat. Damage depends on Attack, and buff depends on Defense parameter
As attack:
When spitting at enemy, it deals some Damage
Minimum Damage - 35 Maximum Damage - 39
The lower HP percentage a Hero has, the higher damage the race-based ability causes.
Raptorian's health | Damage multiplier |
---|---|
0%-29% | x1.5 |
30%-49% | x1.4 |
50%-69% | x1.2 |
70%-100% | x1.0 |
As buff:
When spitting at ally, it restores their health
Minimum Buff (0 defense) - 40
As attack:
When it hits an enemy, it deals Damage to them.
Minimum base Damage - 29 Maximum base Damage - 33
The more Energy Points a Hero has, the higher damage the race-based ability causes.
Energy number | Damage multiplier |
---|---|
0-2 | x1.0 |
3-4 | x1.05 |
5-6 | x1.1 |
7 | x1.2 |
8 | x1.4 |
9 | x1.8 |
10 | x2.0 |
As buff:
When it hits an ally, it creates an energy shield around them that lasts up to 6 turns and can absorb a certain amount of Damage.
Minimum Buff (0 defense) - 40
As attack:
When it is directed at enemy, it deals Damage to them and also smaller AoE damage around target.
The higher HP percentage a Hero has, the more extra AoE damage (on the targetâs allies) it causes.
Minimum Damage - 33 Maximum Damage - 37
Ogya's health | Additional damage to adjucent targets |
---|---|
0%-19% | 10% |
20%-29% | 12% |
30%-39% | 14% |
40%-49% | 16% |
50%-59% | 18% |
60%-69% | 20% |
70%-79% | 25% |
80%-89% | 28% |
90%-99% | 30% |
100% | 50% |
As buff:
When it is directed at ally, it increase ally's Damage power for the next turn
Minimum Buff (0 defense) - 5
Bluffing
Bluffing is a Hero Ability thatâs available to all races. When activated, Bluffing lasts 6 turns. If a Hero dies while under the effect of Bluffing, they are immediately resurrected. If a Hero does not die under the effect of Bluffing, at the end, his HP is restored to the same value it was at before the Ability was activated.
Each race has its own passive perks, which increase certain types of damage, give more resistance, etc.
Raptorians have 20% Hydro Mastery and 20% Hydro Resistance. There is 20% chance per turn to gain Wet status on Raptorian.
Voltrones have 20% Electric Mastery and 20% Electric Resistance. There is 20% chance per turn to gain Charged status on Voltrone.
Ogya have 20% Thermo Mastery and 20% Thermo Resistance. There is 20% chance per turn to gain Burning status on Ogya.
Block is a passive ability that gives a chance to reduce damage taken from enemy attacks. Defense points increase the Block chance and the percentage of damage blocked.
What damage is blocked?
Race-based abilities
Weapons
Effect
AOE (source regardless)
Exception: DoT
If the damage from the Railgun shot was blocked, then the DoT will be calculated from the reduced damage. DoT damage is not blocked.
Raptorians can spit clots containing a biologically active substance imposing Wet Status () on the target object.
Voltrones strike with a bolt of lightning imposing the Charged Status () on the target.
Ogya breathes fire imposingâ Burning Status () on the target